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- import { Texture } from './Texture.js';
- import { ClampToEdgeWrapping, NearestFilter } from '../constants.js';
- /**
- * Creates a three-dimensional texture from raw data, with parameters to
- * divide it into width, height, and depth.
- *
- * @augments Texture
- */
- class Data3DTexture extends Texture {
- /**
- * Constructs a new data array texture.
- *
- * @param {?TypedArray} [data=null] - The buffer data.
- * @param {number} [width=1] - The width of the texture.
- * @param {number} [height=1] - The height of the texture.
- * @param {number} [depth=1] - The depth of the texture.
- */
- constructor( data = null, width = 1, height = 1, depth = 1 ) {
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in Data3DTexture directly.
- //
- // const texture = new THREE.Data3DTexture( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
- super( null );
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isData3DTexture = true;
- /**
- * The image definition of a data texture.
- *
- * @type {{data:TypedArray,width:number,height:number,depth:number}}
- */
- this.image = { data, width, height, depth };
- /**
- * How the texture is sampled when a texel covers more than one pixel.
- *
- * Overwritten and set to `NearestFilter` by default.
- *
- * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
- * @default NearestFilter
- */
- this.magFilter = NearestFilter;
- /**
- * How the texture is sampled when a texel covers less than one pixel.
- *
- * Overwritten and set to `NearestFilter` by default.
- *
- * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
- * @default NearestFilter
- */
- this.minFilter = NearestFilter;
- /**
- * This defines how the texture is wrapped in the depth and corresponds to
- * *W* in UVW mapping.
- *
- * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
- * @default ClampToEdgeWrapping
- */
- this.wrapR = ClampToEdgeWrapping;
- /**
- * Whether to generate mipmaps (if possible) for a texture.
- *
- * Overwritten and set to `false` by default.
- *
- * @type {boolean}
- * @default false
- */
- this.generateMipmaps = false;
- /**
- * If set to `true`, the texture is flipped along the vertical axis when
- * uploaded to the GPU.
- *
- * Overwritten and set to `false` by default.
- *
- * @type {boolean}
- * @default false
- */
- this.flipY = false;
- /**
- * Specifies the alignment requirements for the start of each pixel row in memory.
- *
- * Overwritten and set to `1` by default.
- *
- * @type {boolean}
- * @default 1
- */
- this.unpackAlignment = 1;
- }
- }
- export { Data3DTexture };
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