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animation
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bff37d74e6
improve KeyframeTrack and subtype docs (#28288)
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1 year ago |
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audio
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1d57f1c070
Audio: Make `setDetune()` more robust. (#27479)
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2 years ago |
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cameras
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1c32bbd627
Renamed methods (#27605)
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2 years ago |
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core
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af9ffd1286
Object3D: Respect matrixWorldAutoUpdate in matrix update methods (#28533)
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1 year ago |
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extras
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812cf86f8e
make PMREM blur order consistent (#28166)
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1 year ago |
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geometries
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28fc64286e
Update CapsuleGeometry.js (#26405)
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2 years ago |
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helpers
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1d2ab56161
SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487)
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2 years ago |
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lights
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8306df542f
LightShadow: Add `intensity`. (#28588)
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1 year ago |
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loaders
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8306df542f
LightShadow: Add `intensity`. (#28588)
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1 year ago |
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materials
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a7a9996d82
MeshPhysicalMaterial: Add `dispersion`. (#28051)
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1 year ago |
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math
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7a62164566
WebGLRenderer: Sort objects in clip space. (#28571)
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1 year ago |
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objects
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376f997ebd
BatchedMesh: Avoid primitive restart values in index array (#28641)
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1 year ago |
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renderers
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9e5244f314
Add missing arguments (#28663)
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1 year ago |
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scenes
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f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
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1 year ago |
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textures
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af083e1e93
s/addLayerUpdates/addLayerUpdate (#28679)
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1 year ago |
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Three.Legacy.js
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066664a407
RenderTarget: add count option for MRT (#26427)
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2 years ago |
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Three.js
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07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
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2 years ago |
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constants.js
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276fa8ecae
WebGPURenderer: Int/Uint Support to StorageBufferNode in WebGLBackend (#28606)
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1 year ago |
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utils.js
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7a02475928
WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
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1 year ago |