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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.ParticleSystem = function ( geometry, material ) {
- THREE.Object3D.call( this );
- this.geometry = geometry;
- this.material = ( material !== undefined ) ? material : new THREE.ParticleBasicMaterial( { color: Math.random() * 0xffffff } );
- this.sortParticles = false;
- if ( this.geometry ) {
- // calc bound radius
- if( this.geometry.boundingSphere === null ) {
- this.geometry.computeBoundingSphere();
- }
- }
- this.frustumCulled = false;
- };
- THREE.ParticleSystem.prototype = Object.create( THREE.Object3D.prototype );
- THREE.ParticleSystem.prototype.clone = function ( object ) {
- if ( object === undefined ) object = new THREE.ParticleSystem( this.geometry, this.material );
- object.sortParticles = this.sortParticles;
- THREE.Object3D.prototype.clone.call( this, object );
- return object;
- };
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