Mr.doob f03db768cb Fixed uvs creating on Sphere. %!s(int64=15) %!d(string=hai) anos
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js 4c59647907 Added FileAPI to Detector. %!s(int64=15) %!d(string=hai) anos
obj bdc19a15c2 Updated OBJ converter to create new JSON model format. %!s(int64=15) %!d(string=hai) anos
scenes 59071e75b3 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
sounds 7415759392 Added 3d sound support plus example. %!s(int64=15) %!d(string=hai) anos
textures 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. %!s(int64=15) %!d(string=hai) anos
canvas_camera_orthographic.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_terrain.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights.html 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights_smooth.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_lines.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_lines_sphere.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_materials.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_materials_normal.html 7480fb69cd Updated README examples. %!s(int64=15) %!d(string=hai) anos
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
canvas_materials_video.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_particles_floor.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_random.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_waves.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_sandbox.html 6514f67c12 Adapting Projector to new internal changes. Quite broken but getting there. %!s(int64=15) %!d(string=hai) anos
misc_lights_test.html 47d69fe496 Fixed RTT and light test examples. %!s(int64=15) %!d(string=hai) anos
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. %!s(int64=15) %!d(string=hai) anos
misc_materials_multimaterials.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
misc_sound.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
misc_ubiquity_test.html f03db768cb Fixed uvs creating on Sphere. %!s(int64=15) %!d(string=hai) anos
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_blenderexport_colors.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_colors.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_geometry_dynamic.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_large_mesh.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft_ao.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_interactive_voxelpainter.html dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ %!s(int64=15) %!d(string=hai) anos
webgl_lights_pointlights.html 7ad44b434c Added level-of-details example (and LOD object to compiled lib). %!s(int64=15) %!d(string=hai) anos
webgl_lines_colors.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
webgl_lines_cubes.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_lines_sphere.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_lines_splines.html 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. %!s(int64=15) %!d(string=hai) anos
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_materials.html 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars_camaro.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_refraction.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_grass.html 3e2f4f7cc5 Merged with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. %!s(int64=15) %!d(string=hai) anos
webgl_materials_texture_filters.html 34d3aaf0ba Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
webgl_materials_video.html 4c59647907 Added FileAPI to Detector. %!s(int64=15) %!d(string=hai) anos
webgl_morphtargets.html 2127bdeb50 Merged morphing from empaempa. %!s(int64=15) %!d(string=hai) anos
webgl_objconvert_test.html 6ee446f34a Few uv-layers related fixes. %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards_colors.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_sprites.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing_dof.html 2294094adf Cleaned up a bit WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
webgl_ribbons.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
webgl_rtt.html a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
webgl_sandbox.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
webgl_scene_test.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
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