WebGLBufferRenderer.js 1.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function WebGLBufferRenderer( gl, extensions, infoRender ) {
  5. var mode;
  6. function setMode( value ) {
  7. mode = value;
  8. }
  9. function render( start, count ) {
  10. gl.drawArrays( mode, start, count );
  11. infoRender.calls ++;
  12. infoRender.vertices += count;
  13. if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3;
  14. }
  15. function renderInstances( geometry, start, count ) {
  16. var extension = extensions.get( 'ANGLE_instanced_arrays' );
  17. if ( extension === null ) {
  18. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  19. return;
  20. }
  21. var position = geometry.attributes.position;
  22. if ( position.isInterleavedBufferAttribute ) {
  23. count = position.data.count;
  24. extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
  25. } else {
  26. extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
  27. }
  28. infoRender.calls ++;
  29. infoRender.vertices += count * geometry.maxInstancedCount;
  30. if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3;
  31. }
  32. //
  33. this.setMode = setMode;
  34. this.render = render;
  35. this.renderInstances = renderInstances;
  36. }
  37. export { WebGLBufferRenderer };
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