RectAreaLightUniformsLib.js 905 B

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  1. import { UniformsLib } from 'three';
  2. import { RectAreaLightTexturesLib } from './RectAreaLightTexturesLib.js';
  3. /**
  4. * This class is only relevant when using {@link RectAreaLight} with {@link WebGLRenderer}.
  5. *
  6. * Before rect area lights can be used, the internal uniform library of the renderer must be
  7. * enhanced with the following code.
  8. *
  9. * ```js
  10. * RectAreaLightUniformsLib.init();
  11. * ```
  12. *
  13. * @hideconstructor
  14. */
  15. class RectAreaLightUniformsLib {
  16. /**
  17. * Inits the uniform library required when using rect area lights.
  18. */
  19. static init() {
  20. RectAreaLightTexturesLib.init();
  21. const { LTC_FLOAT_1, LTC_FLOAT_2, LTC_HALF_1, LTC_HALF_2 } = RectAreaLightTexturesLib;
  22. // data textures
  23. UniformsLib.LTC_FLOAT_1 = LTC_FLOAT_1;
  24. UniformsLib.LTC_FLOAT_2 = LTC_FLOAT_2;
  25. UniformsLib.LTC_HALF_1 = LTC_HALF_1;
  26. UniformsLib.LTC_HALF_2 = LTC_HALF_2;
  27. }
  28. }
  29. export { RectAreaLightUniformsLib };
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