AfterimageShader.js 941 B

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  1. /** @module AfterimageShader */
  2. /**
  3. * Inspired by [Three.js FBO motion trails]{@link https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&}.
  4. *
  5. * @constant
  6. * @type {Object}
  7. */
  8. const AfterimageShader = {
  9. name: 'AfterimageShader',
  10. uniforms: {
  11. 'damp': { value: 0.96 },
  12. 'tOld': { value: null },
  13. 'tNew': { value: null }
  14. },
  15. vertexShader: /* glsl */`
  16. varying vec2 vUv;
  17. void main() {
  18. vUv = uv;
  19. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  20. }`,
  21. fragmentShader: /* glsl */`
  22. uniform float damp;
  23. uniform sampler2D tOld;
  24. uniform sampler2D tNew;
  25. varying vec2 vUv;
  26. vec4 when_gt( vec4 x, float y ) {
  27. return max( sign( x - y ), 0.0 );
  28. }
  29. void main() {
  30. vec4 texelOld = texture2D( tOld, vUv );
  31. vec4 texelNew = texture2D( tNew, vUv );
  32. texelOld *= damp * when_gt( texelOld, 0.1 );
  33. gl_FragColor = max(texelNew, texelOld);
  34. }`
  35. };
  36. export { AfterimageShader };
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