RGBShiftShader.js 1.2 KB

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  1. /** @module RGBShiftShader */
  2. /**
  3. * RGB Shift Shader
  4. * Shifts red and blue channels from center in opposite directions
  5. * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
  6. * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
  7. *
  8. * amount: shift distance (1 is width of input)
  9. * angle: shift angle in radians
  10. *
  11. * @constant
  12. * @type {Object}
  13. */
  14. const RGBShiftShader = {
  15. name: 'RGBShiftShader',
  16. uniforms: {
  17. 'tDiffuse': { value: null },
  18. 'amount': { value: 0.005 },
  19. 'angle': { value: 0.0 }
  20. },
  21. vertexShader: /* glsl */`
  22. varying vec2 vUv;
  23. void main() {
  24. vUv = uv;
  25. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  26. }`,
  27. fragmentShader: /* glsl */`
  28. uniform sampler2D tDiffuse;
  29. uniform float amount;
  30. uniform float angle;
  31. varying vec2 vUv;
  32. void main() {
  33. vec2 offset = amount * vec2( cos(angle), sin(angle));
  34. vec4 cr = texture2D(tDiffuse, vUv + offset);
  35. vec4 cga = texture2D(tDiffuse, vUv);
  36. vec4 cb = texture2D(tDiffuse, vUv - offset);
  37. gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
  38. }`
  39. };
  40. export { RGBShiftShader };
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