SepiaShader.js 1001 B

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  1. /** @module SepiaShader */
  2. /**
  3. * Sepia tone shader based on [glfx.js sepia shader]{@link https://github.com/evanw/glfx.js}.
  4. *
  5. * @constant
  6. * @type {Object}
  7. */
  8. const SepiaShader = {
  9. name: 'SepiaShader',
  10. uniforms: {
  11. 'tDiffuse': { value: null },
  12. 'amount': { value: 1.0 }
  13. },
  14. vertexShader: /* glsl */`
  15. varying vec2 vUv;
  16. void main() {
  17. vUv = uv;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }`,
  20. fragmentShader: /* glsl */`
  21. uniform float amount;
  22. uniform sampler2D tDiffuse;
  23. varying vec2 vUv;
  24. void main() {
  25. vec4 color = texture2D( tDiffuse, vUv );
  26. vec3 c = color.rgb;
  27. color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
  28. color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
  29. color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
  30. gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
  31. }`
  32. };
  33. export { SepiaShader };
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