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  1. {
  2. "en": {
  3. "Getting Started": {
  4. "Installation": "en/installation",
  5. "Creating a Scene": "en/creating-a-scene",
  6. "Creating Text": "en/creating-text",
  7. "Drawing Lines": "en/drawing-lines",
  8. "FAQ": "en/faq",
  9. "Libraries and Plugins": "en/libraries-and-plugins",
  10. "Loading 3D Models": "en/loading-3d-models",
  11. "Uniform Types": "en/uniform-types",
  12. "Useful Links": "en/useful-links",
  13. "WebGL Compatibility Check": "en/webgl-compatibility-check"
  14. },
  15. "Next Steps": {
  16. "Animation System": "en/animation-system",
  17. "Color Management": "en/color-management",
  18. "How to create VR content": "en/how-to-create-vr-content",
  19. "How to dispose of Objects": "en/how-to-dispose-of-objects",
  20. "How to update Things": "en/how-to-update-things",
  21. "How to use Post Processing": "en/how-to-use-post-processing",
  22. "Matrix Transformations": "en/matrix-transformations"
  23. },
  24. "Basics": {
  25. "Fundamentals": "en/fundamentals",
  26. "Responsive Design": "en/responsive",
  27. "Prerequisites": "en/prerequisites",
  28. "Setup": "en/setup"
  29. },
  30. "Fundamentals": {
  31. "Primitives": "en/primitives",
  32. "Scenegraph": "en/scenegraph",
  33. "Materials": "en/materials",
  34. "Textures": "en/textures",
  35. "Lights": "en/lights",
  36. "Cameras": "en/cameras",
  37. "Shadows": "en/shadows",
  38. "Fog": "en/fog",
  39. "Render Targets": "en/rendertargets",
  40. "Custom BufferGeometry": "en/custom-buffergeometry"
  41. },
  42. "Tips": {
  43. "Rendering On Demand": "en/rendering-on-demand",
  44. "Debugging JavaScript": "en/debugging-javascript",
  45. "Debugging GLSL": "en/debugging-glsl",
  46. "Taking a screenshot": "en/tips#screenshot",
  47. "Prevent the Canvas Being Cleared": "en/tips#preservedrawingbuffer",
  48. "Get Keyboard Input From a Canvas": "en/tips#tabindex",
  49. "Make the Canvas Transparent": "en/tips#transparent-canvas",
  50. "Use three.js as Background in HTML": "en/tips#html-background"
  51. },
  52. "Optimization": {
  53. "Optimizing Lots of Objects": "en/optimize-lots-of-objects",
  54. "Optimizing Lots of Objects Animated": "en/optimize-lots-of-objects-animated",
  55. "Using OffscreenCanvas in a Web Worker": "en/offscreencanvas"
  56. },
  57. "Solutions": {
  58. "Load an .OBJ file": "en/load-obj",
  59. "Load a .GLTF file": "en/load-gltf",
  60. "Add a Background or Skybox": "en/backgrounds",
  61. "How to Draw Transparent Objects": "en/transparency",
  62. "Multiple Canvases, Multiple Scenes": "en/multiple-scenes",
  63. "Picking Objects with the mouse": "en/picking",
  64. "Post Processing": "en/post-processing",
  65. "Using Shadertoy shaders": "en/shadertoy",
  66. "Aligning HTML Elements to 3D": "en/align-html-elements-to-3d",
  67. "Using Indexed Textures for Picking and Color": "en/indexed-textures",
  68. "Using A Canvas for Dynamic Textures": "en/canvas-textures",
  69. "Billboards and Facades": "en/billboards",
  70. "Freeing Resources": "en/cleanup",
  71. "Making Voxel Geometry (Minecraft)": "en/voxel-geometry",
  72. "Start making a Game": "en/game"
  73. },
  74. "WebXR": {
  75. "VR - Basics": "en/webxr-basics",
  76. "VR - Look To Select": "en/webxr-look-to-select",
  77. "VR - Point To Select": "en/webxr-point-to-select"
  78. },
  79. "Reference": {
  80. "Material Table": "en/material-table"
  81. }
  82. },
  83. "fr": {
  84. "Bases": {
  85. "Principes de base": "fr/fundamentals",
  86. "Design réactif": "fr/responsive",
  87. "Pré-requis": "fr/prerequisites",
  88. "Configuration": "fr/setup"
  89. },
  90. "Principes de base": {
  91. "Primitives": "fr/primitives",
  92. "Graphe de scène": "fr/scenegraph",
  93. "Matériaux": "fr/materials",
  94. "Textures": "fr/textures",
  95. "Lumières": "fr/lights",
  96. "Caméras": "fr/cameras",
  97. "Ombres": "fr/shadows",
  98. "Brouillard": "fr/fog",
  99. "Render Targets": "fr/rendertargets",
  100. "Custom BufferGeometry": "fr/custom-buffergeometry"
  101. },
  102. "Сonseils": {
  103. "Rendering On Demand": "fr/rendering-on-demand",
  104. "Debugging JavaScript": "fr/debugging-javascript",
  105. "Debugging GLSL": "fr/debugging-glsl",
  106. "Taking a screenshot": "fr/tips#screenshot",
  107. "Prevent the Canvas Being Cleared": "fr/tips#preservedrawingbuffer",
  108. "Get Keyboard Input From a Canvas": "fr/tips#tabindex",
  109. "Make the Canvas Transparent": "fr/tips#transparent-canvas",
  110. "Use three.js as Background in HTML": "fr/tips#html-background"
  111. },
  112. "Optimisation": {
  113. "Optimizing Lots of Objects": "fr/optimize-lots-of-objects",
  114. "Optimizing Lots of Objects Animated": "fr/optimize-lots-of-objects-animated",
  115. "Using OffscreenCanvas in a Web Worker": "fr/offscreencanvas"
  116. },
  117. "Solutions": {
  118. "Load an .OBJ file": "fr/load-obj",
  119. "Load a .GLTF file": "fr/load-gltf",
  120. "Add a Background or Skybox": "fr/backgrounds",
  121. "How to Draw Transparent Objects": "fr/transparency",
  122. "Multiple Canvases, Multiple Scenes": "fr/multiple-scenes",
  123. "Picking Objects with the mouse": "fr/picking",
  124. "Post Processing": "fr/post-processing",
  125. "Using Shadertoy shaders": "fr/shadertoy",
  126. "Aligning HTML Elements to 3D": "fr/align-html-elements-to-3d",
  127. "Using Indexed Textures for Picking and Color": "fr/indexed-textures",
  128. "Using A Canvas for Dynamic Textures": "fr/canvas-textures",
  129. "Billboards and Facades": "fr/billboards",
  130. "Freeing Resources": "fr/cleanup",
  131. "Making Voxel Geometry (Minecraft)": "fr/voxel-geometry",
  132. "Start making a Game": "fr/game"
  133. },
  134. "WebXR": {
  135. "VR - Basics": "fr/webxr-basics",
  136. "VR - Look To Select": "fr/webxr-look-to-select",
  137. "VR - Point To Select": "fr/webxr-point-to-select"
  138. },
  139. "Référence": {
  140. "Material Table": "fr/material-table"
  141. }
  142. },
  143. "ja": {
  144. "基本": {
  145. "基礎知識": "ja/fundamentals",
  146. "レスポンシブデザイン": "ja/responsive",
  147. "前提条件": "ja/prerequisites",
  148. "セットアップ": "ja/setup"
  149. },
  150. "基礎": {
  151. "プリミティブ": "ja/primitives",
  152. "シーングラフ": "ja/scenegraph",
  153. "マテリアル": "ja/materials",
  154. "テクスチャ": "ja/textures",
  155. "ライト": "ja/lights",
  156. "カメラ": "ja/cameras",
  157. "シャドウ": "ja/shadows",
  158. "フォグ": "ja/fog",
  159. "レンダーターゲット": "ja/rendertargets",
  160. "カスタムバッファジオメトリ": "ja/custom-buffergeometry"
  161. },
  162. "Tips": {
  163. "要求されたレンダリング": "ja/rendering-on-demand",
  164. "JavaScriptのデバッグ": "ja/debugging-javascript",
  165. "GLSLのデバッグ": "ja/debugging-glsl",
  166. "スクリーンショットを撮る": "ja/tips#screenshot",
  167. "キャンバスがクリアされるのを防ぐ": "ja/tips#preservedrawingbuffer",
  168. "キャンバスからキーボード入力を取得する": "ja/tips#tabindex",
  169. "キャンバスを透明にする": "ja/tips#transparent-canvas",
  170. "HTMLの背景にthree.jsを使う": "ja/tips#html-background"
  171. },
  172. "最適化": {
  173. "多くのオブジェクトを最適化": "ja/optimize-lots-of-objects",
  174. "アニメーションする多くのオブジェクトを最適化": "ja/optimize-lots-of-objects-animated",
  175. "Web WorkerでOffscreenCanvasを使用する": "ja/offscreencanvas"
  176. },
  177. "解決策": {
  178. "OBJファイルの読み込み": "ja/load-obj",
  179. "GLTFファイルの読み込み": "ja/load-gltf",
  180. "背景やスカイボックスを追加する": "ja/backgrounds",
  181. "透明なオブジェクトの描画方法": "ja/transparency",
  182. "複数キャンバスと複数シーン": "ja/multiple-scenes",
  183. "マウスでオブジェクトをピッキング": "ja/picking",
  184. "ポストプロセス": "ja/post-processing",
  185. "Shadertoyのシェーダーを使う": "ja/shadertoy",
  186. "HTML要素を3Dに揃える": "ja/align-html-elements-to-3d",
  187. "圧縮テクスチャのピッキングとカラー": "ja/indexed-textures",
  188. "動的なテクスチャのキャンバスを使用する": "ja/canvas-textures",
  189. "Billboards and Facades": "ja/billboards",
  190. "Freeing Resources": "ja/cleanup",
  191. "Making Voxel Geometry (Minecraft)": "ja/voxel-geometry",
  192. "Start making a Game": "ja/game"
  193. },
  194. "WebXR": {
  195. "VR - Basics": "ja/webxr-basics",
  196. "VR - Look To Select": "ja/webxr-look-to-select",
  197. "VR - Point To Select": "ja/webxr-point-to-select"
  198. },
  199. "参照": {
  200. "Material Table": "ja/material-table"
  201. }
  202. },
  203. "ko": {
  204. "Three.js란?": {
  205. "Three.js란?": "ko/fundamentals",
  206. "반응형 디자인": "ko/responsive",
  207. "먼저 알아야 할 것들": "ko/prerequisites",
  208. "개발 환경": "ko/setup"
  209. },
  210. "기본 구조": {
  211. "원시 모델(Primitives)": "ko/primitives",
  212. "씬 그래프(Scenegraph)": "ko/scenegraph",
  213. "재질(Materials)": "ko/materials",
  214. "텍스처(Textures)": "ko/textures",
  215. "조명(Lights)": "ko/lights",
  216. "카메라(Cameras)": "ko/cameras",
  217. "그림자(Shadows)": "ko/shadows",
  218. "안개(Fog)": "ko/fog",
  219. "렌더 타겟(Render Targets)": "ko/rendertargets",
  220. "사용자 지정 BufferGeometry": "ko/custom-buffergeometry"
  221. },
  222. "팁": {
  223. "불필요한 렌더링 없애기": "ko/rendering-on-demand",
  224. "자바스크립트 디버깅": "ko/debugging-javascript",
  225. "GLSL 디버깅": "ko/debugging-glsl",
  226. "스크린샷 찍기": "ko/tips#screenshot",
  227. "캔버스 초기화 방지하기": "ko/tips#preservedrawingbuffer",
  228. "캔버스에서 키 입력 받기": "ko/tips#tabindex",
  229. "캔버스를 투명하게 만들기": "ko/tips#transparent-canvas",
  230. "Three.js를 HTML 요소의 배경으로 사용하기": "ko/tips#html-background"
  231. },
  232. "최적화하기": {
  233. "요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects",
  234. "애니메이션 요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects-animated",
  235. "웹 워커에서 OffscreenCanvas 사용하기": "ko/offscreencanvas"
  236. },
  237. "활용하기": {
  238. ".OBJ 파일 불러오기": "ko/load-obj",
  239. ".GLTF 파일 불러오기": "ko/load-gltf",
  240. "배경, 하늘 상자 추가하기": "ko/backgrounds",
  241. "물체의 투명도 설정하기": "ko/transparency",
  242. "다중 캔버스, 다중 장면 만들기": "ko/multiple-scenes",
  243. "물체를 마우스로 피킹하기": "ko/picking",
  244. "후처리": "ko/post-processing",
  245. "쉐이더토이 쉐이더 활용하기": "ko/shadertoy",
  246. "HTML 요소를 3D로 정렬하기": "ko/align-html-elements-to-3d",
  247. "피킹과 색상에 인덱스 텍스처 사용하기": "ko/indexed-textures",
  248. "캔버스로 동적 텍스처 만들기": "ko/canvas-textures",
  249. "빌보드와 파사드": "ko/billboards",
  250. "메모리 해제하기": "ko/cleanup",
  251. "복셀 Geometry(마인크래프트) 만들기": "ko/voxel-geometry",
  252. "게임 만들기": "ko/game"
  253. },
  254. "웹VR": {
  255. "VR - 기본 사항": "ko/webxr-basics",
  256. "VR - Look To Select": "ko/webxr-look-to-select",
  257. "VR - Point To Select": "ko/webxr-point-to-select"
  258. },
  259. "레퍼런스": {
  260. "재질(Material) 속성표": "ko/material-table"
  261. }
  262. },
  263. "ru": {
  264. "Введение": {
  265. "Базовые принципы": "ru/fundamentals",
  266. "Адаптивный дизайн": "ru/responsive",
  267. "Необходимые условия": "ru/prerequisites",
  268. "Настройка": "ru/setup"
  269. },
  270. "Фунаментальные понятия": {
  271. "Примитивы": "ru/primitives",
  272. "Граф сцены": "ru/scenegraph",
  273. "Материалы": "ru/materials",
  274. "Текстуры": "ru/textures",
  275. "Освещение": "ru/lights",
  276. "Камера": "ru/cameras",
  277. "Тени": "ru/shadows",
  278. "Туман": "ru/fog",
  279. "Цели рендеринга": "ru/rendertargets",
  280. "Пользовательская BufferGeometry": "ru/custom-buffergeometry"
  281. },
  282. "Советы": {
  283. "Рендеринг по требованию": "ru/rendering-on-demand",
  284. "Отладка JavaScript": "ru/debugging-javascript",
  285. "Отладка GLSL": "ru/debugging-glsl",
  286. "Делаем скриншот холста": "ru/tips#screenshot",
  287. "Предотвращение очистки холста ": "ru/tips#preservedrawingbuffer",
  288. "Ввод с клавиатуры": "ru/tips#tabindex",
  289. "Делаем холст прозрачным ": "ru/tips#transparent-canvas",
  290. "Создание анимированного фона в three.js ": "ru/tips#html-background"
  291. },
  292. "Оптимизация": {
  293. "Оптимизация большого количества объектов": "ru/optimize-lots-of-objects",
  294. "Оптимизация множества анимированных объектов": "ru/optimize-lots-of-objects-animated",
  295. "Использование OffscreenCanvas в воркере": "ru/offscreencanvas"
  296. },
  297. "Решения": {
  298. "Load an .OBJ file": "ru/load-obj",
  299. "Load a .GLTF file": "ru/load-gltf",
  300. "Add a Background or Skybox": "ru/backgrounds",
  301. "How to Draw Transparent Objects": "ru/transparency",
  302. "Несколько холстов, несколько сцен": "ru/multiple-scenes",
  303. "Picking Objects with the mouse": "ru/picking",
  304. "Post Processing": "ru/post-processing",
  305. "Using Shadertoy shaders": "ru/shadertoy",
  306. "Aligning HTML Elements to 3D": "ru/align-html-elements-to-3d",
  307. "Using Indexed Textures for Picking and Color": "ru/indexed-textures",
  308. "Using A Canvas for Dynamic Textures": "ru/canvas-textures",
  309. "Billboards and Facades": "ru/billboards",
  310. "Freeing Resources": "ru/cleanup",
  311. "Making Voxel Geometry (Minecraft)": "ru/voxel-geometry",
  312. "Start making a Game": "ru/game"
  313. },
  314. "WebXR": {
  315. "VR - Basics": "ru/webxr-basics",
  316. "VR - Look To Select": "ru/webxr-look-to-select",
  317. "VR - Point To Select": "ru/webxr-point-to-select"
  318. },
  319. "Ссылки": {
  320. "Таблица материалов": "ru/material-table"
  321. }
  322. },
  323. "zh": {
  324. "基本": {
  325. "基础": "zh/fundamentals",
  326. "响应式设计": "zh/responsive",
  327. "先决条件": "zh/prerequisites",
  328. "设置": "zh/setup"
  329. },
  330. "基础": {
  331. "图元": "zh/primitives",
  332. "场景图": "zh/scenegraph",
  333. "材质": "zh/materials",
  334. "纹理": "zh/textures",
  335. "光照": "zh/lights",
  336. "摄像机": "zh/cameras",
  337. "阴影": "zh/shadows",
  338. "雾": "zh/fog",
  339. "渲染目标": "zh/rendertargets",
  340. "自定义缓冲几何体": "zh/custom-buffergeometry"
  341. },
  342. "技巧": {
  343. "按需渲染": "zh/rendering-on-demand",
  344. "调试JavaScript": "zh/debugging-javascript",
  345. "调试着色器": "zh/debugging-glsl",
  346. "canvas截图": "zh/tips#screenshot",
  347. "防止canvas被清空": "zh/tips#preservedrawingbuffer",
  348. "从canvas获取键盘输入": "zh/tips#tabindex",
  349. "透明化canvas": "zh/tips#transparent-canvas",
  350. "在HTML中使用three.js动画背景": "zh/tips#html-background"
  351. },
  352. "优化": {
  353. "大量对象的优化": "zh/optimize-lots-of-objects",
  354. "优化对象的同时保持动画效果": "zh/optimize-lots-of-objects-animated",
  355. "在Web Worker中使用离屏渲染": "zh/offscreencanvas"
  356. },
  357. "解决方案": {
  358. "加载 .OBJ 文件": "zh/load-obj",
  359. "加载 .GLTF 文件": "zh/load-gltf",
  360. "添加背景或天空盒": "zh/backgrounds",
  361. "如何绘制透明的物体": "zh/transparency",
  362. "多个画布, 多个场景": "zh/multiple-scenes",
  363. "鼠标选取对象": "zh/picking",
  364. "后期处理": "zh/post-processing",
  365. "使用Shadertoy中的着色器": "zh/shadertoy",
  366. "对齐HTML元素到3D对象": "zh/align-html-elements-to-3d",
  367. "使用纹理索引来拾取和着色": "zh/indexed-textures",
  368. "使用Canvas生成动态纹理": "zh/canvas-textures",
  369. "广告牌(Billboards)": "zh/billboards",
  370. "释放资源": "zh/cleanup",
  371. "体素几何体 (Minecraft)": "zh/voxel-geometry",
  372. "来试试做一个游戏吧": "zh/game"
  373. },
  374. "WebXR": {
  375. "VR - 基础": "zh/webxr-basics",
  376. "VR - 用目光进行选择": "zh/webxr-look-to-select",
  377. "VR - 用点进行选择": "zh/webxr-point-to-select"
  378. },
  379. "参考": {
  380. "材质特性表": "zh/material-table"
  381. }
  382. }
  383. }
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