Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
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controls b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
exporters 314dcf0255 Editor: plugged in adding of SpotLight, HemisphereLight and AmbientLight to menubar. 13 yıl önce
libs 0914e07a9a Removing old DAT.GUI 13 yıl önce
loaders b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
modifiers b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
postprocessing dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 13 yıl önce
renderers b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
shaders e8a0d7c944 Adding 3 Shaders 13 yıl önce
AudioObject.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 yıl önce
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
Cloth.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 yıl önce
Detector.js 07fc79d788 Added var to Detector.js 13 yıl önce
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 yıl önce
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 yıl önce
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 yıl önce
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 yıl önce
PRNG.js 041054283a Messing with a new terrain generator demo. 15 yıl önce
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 yıl önce
ShaderDeferred.js 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. 13 yıl önce
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 yıl önce
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 13 yıl önce
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 13 yıl önce
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 yıl önce
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 yıl önce
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 yıl önce
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