Mr.doob bc528525dc Uops, that test wasn't supposed to go in. 15 éve
..
js 4c59647907 Added FileAPI to Detector. 15 éve
obj ff832976b2 Removed underscores from texture filenames to please GitHub. 15 éve
scenes 59071e75b3 Synced with mrdoob's branch. 15 éve
sounds 7415759392 Added 3d sound support plus example. 15 éve
textures 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. 15 éve
canvas_camera_orthographic.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). 15 éve
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_geometry_terrain.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_interactive_cubes.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 15 éve
canvas_lights_pointlights.html 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 éve
canvas_lights_pointlights_smooth.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_lines.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_lines_sphere.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_materials.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_materials_normal.html 7480fb69cd Updated README examples. 15 éve
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
canvas_materials_video.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_particles_floor.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_particles_random.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_particles_waves.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 éve
canvas_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
canvas_sandbox.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
misc_lights_test.html 47d69fe496 Fixed RTT and light test examples. 15 éve
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 éve
misc_materials_multimaterials.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
misc_sound.html c61f89ba14 Brought back bloom. 15 éve
misc_ubiquity_test.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. 15 éve
webgl_geometry_blenderexport_colors.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_geometry_colors.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 éve
webgl_geometry_dynamic.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 éve
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 éve
webgl_geometry_large_mesh.html fef3c084b1 Changed build setup: 15 éve
webgl_geometry_minecraft.html 66cd1198e3 Updated examples and utils that used Cube(). 15 éve
webgl_geometry_minecraft_ao.html 66cd1198e3 Updated examples and utils that used Cube(). 15 éve
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_geometry_terrain2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_interactive_voxelpainter.html dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 15 éve
webgl_lights_pointlights.html 7ad44b434c Added level-of-details example (and LOD object to compiled lib). 15 éve
webgl_lines_colors.html c61f89ba14 Brought back bloom. 15 éve
webgl_lines_cubes.html fef3c084b1 Changed build setup: 15 éve
webgl_lines_sphere.html fef3c084b1 Changed build setup: 15 éve
webgl_lines_splines.html 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. 15 éve
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). 15 éve
webgl_materials.html 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries 15 éve
webgl_materials_cars.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_cars_camaro.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_cubemap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 éve
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 éve
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_cubemap_refraction.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_grass.html 3e2f4f7cc5 Merged with mrdoob's branch. 15 éve
webgl_materials_normalmap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_normalmap2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_materials_shaders.html fef3c084b1 Changed build setup: 15 éve
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. 15 éve
webgl_materials_texture_filters.html 34d3aaf0ba Synced with mrdoob's branch. 15 éve
webgl_materials_video.html 4c59647907 Added FileAPI to Detector. 15 éve
webgl_morphtargets.html 2127bdeb50 Merged morphing from empaempa. 15 éve
webgl_objconvert_test.html 3e2f4f7cc5 Merged with mrdoob's branch. 15 éve
webgl_particles_billboards.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 éve
webgl_particles_billboards_colors.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 éve
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 éve
webgl_particles_sprites.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 éve
webgl_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
webgl_postprocessing.html c61f89ba14 Brought back bloom. 15 éve
webgl_postprocessing_dof.html 2294094adf Cleaned up a bit WebGLRenderer. 15 éve
webgl_ribbons.html c61f89ba14 Brought back bloom. 15 éve
webgl_rtt.html a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. 15 éve
webgl_sandbox.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 éve
webgl_scene_test.html fef3c084b1 Changed build setup: 15 éve
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 éve
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). 15 éve
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