Нет описания

Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 лет назад
build 19c1fc27e2 Updated builds. 10 лет назад
docs 916ce9c675 Renamed isIntersection* to intersects*. See #7376. 10 лет назад
editor fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting 10 лет назад
examples 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 лет назад
src b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 лет назад
test 916ce9c675 Renamed isIntersection* to intersects*. See #7376. 10 лет назад
utils 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
.npmignore 99d4757bd4 Add NPM support 10 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 лет назад
LICENSE c12770459e change *copy; to © 11 лет назад
README.md b113db75e1 <canvas> -> `WebGL` 10 лет назад
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 лет назад
package.json e55ba32040 Updated package.json 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号