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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SpotLight = function ( hex, intensity, distance ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 1, 0 );
- this.target = new THREE.Object3D();
- this.intensity = ( intensity !== undefined ) ? intensity : 1;
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.castShadow = false;
- this.onlyShadow = false;
- //
- this.shadowCameraNear = 50;
- this.shadowCameraFar = 5000;
- this.shadowCameraFov = 50;
- this.shadowCameraVisible = false;
- this.shadowBias = 0;
- this.shadowDarkness = 0.5;
- this.shadowMapWidth = 512;
- this.shadowMapHeight = 512;
- //
- this.shadowMap = null;
- this.shadowMapSize = null;
- this.shadowCamera = null;
- this.shadowMatrix = null;
- };
- THREE.SpotLight.prototype = new THREE.Light();
- THREE.SpotLight.prototype.constructor = THREE.SpotLight;
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