Mr.doob 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... hace 13 años
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animation b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
cameras 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. hace 13 años
core 88f56b3b3b Clean up. hace 13 años
geometries 39763ab7d0 Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f. hace 13 años
helpers 7ecf796dc1 More specific checks. hace 13 años
objects 88f56b3b3b Clean up. hace 13 años
renderers 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() hace 13 años
shaders 3fa6cd47db Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab). hace 13 años
FontUtils.js c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 hace 13 años
GeometryUtils.js 39763ab7d0 Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f. hace 13 años
ImageUtils.js 89b9d21da3 Merged @MiiBond's single file DDS cube textures. hace 13 años
SceneUtils.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() hace 13 años
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