| .. |
|
animation
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
hace 13 años |
|
cameras
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
hace 13 años |
|
core
|
88f56b3b3b
Clean up.
|
hace 13 años |
|
geometries
|
39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
|
hace 13 años |
|
helpers
|
7ecf796dc1
More specific checks.
|
hace 13 años |
|
objects
|
88f56b3b3b
Clean up.
|
hace 13 años |
|
renderers
|
3db966d658
make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix()
|
hace 13 años |
|
shaders
|
3fa6cd47db
Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab).
|
hace 13 años |
|
FontUtils.js
|
c48feb3e05
Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748
|
hace 13 años |
|
GeometryUtils.js
|
39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
|
hace 13 años |
|
ImageUtils.js
|
89b9d21da3
Merged @MiiBond's single file DDS cube textures.
|
hace 13 años |
|
SceneUtils.js
|
6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
|
hace 13 años |