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- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { Shape } from '../extras/core/Shape.js';
- import { ShapeUtils } from '../extras/ShapeUtils.js';
- import { Vector2 } from '../math/Vector2.js';
- class ShapeGeometry extends BufferGeometry {
- constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
- super();
- this.type = 'ShapeGeometry';
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- let groupStart = 0;
- let groupCount = 0;
- // allow single and array values for "shapes" parameter
- if ( Array.isArray( shapes ) === false ) {
- addShape( shapes );
- } else {
- for ( let i = 0; i < shapes.length; i ++ ) {
- addShape( shapes[ i ] );
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
- groupStart += groupCount;
- groupCount = 0;
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // helper functions
- function addShape( shape ) {
- const indexOffset = vertices.length / 3;
- const points = shape.extractPoints( curveSegments );
- let shapeVertices = points.shape;
- const shapeHoles = points.holes;
- // check direction of vertices
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
- shapeVertices = shapeVertices.reverse();
- }
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
- const shapeHole = shapeHoles[ i ];
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
- shapeHoles[ i ] = shapeHole.reverse();
- }
- }
- const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
- // join vertices of inner and outer paths to a single array
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
- const shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
- }
- // vertices, normals, uvs
- for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {
- const vertex = shapeVertices[ i ];
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
- }
- // incides
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const face = faces[ i ];
- const a = face[ 0 ] + indexOffset;
- const b = face[ 1 ] + indexOffset;
- const c = face[ 2 ] + indexOffset;
- indices.push( a, b, c );
- groupCount += 3;
- }
- }
- }
- toJSON() {
- const data = super.toJSON();
- const shapes = this.parameters.shapes;
- return toJSON( shapes, data );
- }
- static fromJSON( data, shapes ) {
- const geometryShapes = [];
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- const shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- return new ShapeGeometry( geometryShapes, data.curveSegments );
- }
- }
- function toJSON( shapes, data ) {
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
- const shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- return data;
- }
- export { ShapeGeometry, ShapeGeometry as ShapeBufferGeometry };
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