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webgpu_loader_gltf_transmission.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Transmission</span>
  14. </div>
  15. <small>
  16. <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission" target="_blank" rel="noopener">KHR_materials_transmission</a> Iridescent Dish With Olives by <a href="https://github.com/echadwick-wayfair" target="_blank" rel="noopener">Eric Chadwick</a><br />
  17. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  34. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  35. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  36. let camera, scene, renderer, controls, timer, mixer;
  37. init();
  38. function init() {
  39. timer = new THREE.Timer();
  40. timer.connect( document );
  41. const container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  44. camera.position.set( 0, 0.4, 0.7 );
  45. scene = new THREE.Scene();
  46. new UltraHDRLoader()
  47. .setPath( 'textures/equirectangular/' )
  48. .load( 'royal_esplanade_2k.hdr.jpg', function ( texture ) {
  49. texture.mapping = THREE.EquirectangularReflectionMapping;
  50. scene.background = texture;
  51. scene.backgroundBlurriness = 0.35;
  52. scene.environment = texture;
  53. // model
  54. new GLTFLoader()
  55. .setPath( 'models/gltf/' )
  56. .setDRACOLoader( new DRACOLoader().setDecoderPath( 'jsm/libs/draco/gltf/' ) )
  57. .load( 'IridescentDishWithOlives.glb', function ( gltf ) {
  58. mixer = new THREE.AnimationMixer( gltf.scene );
  59. mixer.clipAction( gltf.animations[ 0 ] ).play();
  60. scene.add( gltf.scene );
  61. } );
  62. } );
  63. renderer = new THREE.WebGPURenderer( { antialias: true } );
  64. renderer.setAnimationLoop( render );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  68. renderer.toneMappingExposure = 1;
  69. container.appendChild( renderer.domElement );
  70. controls = new OrbitControls( camera, renderer.domElement );
  71. controls.autoRotate = true;
  72. controls.autoRotateSpeed = - 0.75;
  73. controls.enableDamping = true;
  74. controls.minDistance = 0.5;
  75. controls.maxDistance = 1;
  76. controls.target.set( 0, 0.1, 0 );
  77. controls.update();
  78. window.addEventListener( 'resize', onWindowResize );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. //
  86. function render() {
  87. timer.update();
  88. if ( mixer ) mixer.update( timer.getDelta() );
  89. controls.update();
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>
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