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- import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
- export class WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162
- constructor( width = 1, height = 1, count = 1, options = {} ) {
- console.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.' );
- super( width, height, { ...options, count } );
- this.isWebGLMultipleRenderTargets = true;
- }
- get texture() {
- return this.textures;
- }
- }
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