Mr.doob 3ab66975b6 Vector3: Added angleTo optimisation back. See #7343. пре 10 година
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Box2.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Box3.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Color.js 24471aeb9e Color: Simplified setStyle(). пре 10 година
Euler.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Frustum.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Line3.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Math.js ff3465c7f0 WebGLRenderer: Convert to power of two textures that require it instead of giving wrap/minFilter warnings. пре 10 година
Matrix3.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Matrix4.js cc06a100eb Clean up. пре 10 година
Plane.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Quaternion.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Ray.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Sphere.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Spline.js dad328077d use strict (in)equalities пре 11 година
Triangle.js 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
Vector2.js 56723ec5ab Clean up пре 10 година
Vector3.js 3ab66975b6 Vector3: Added angleTo optimisation back. See #7343. пре 10 година
Vector4.js d6edbe1305 Vector4: I guess z should be 0 when multiplyScalar is 0? Was this a bug in divideScalar? пре 10 година
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