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- /**
- * @author Artur Trzesiok
- */
- import { Texture } from './Texture.js';
- import { NearestFilter } from '../constants.js';
- function DataTexture3D( data, width, height, depth ) {
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in DataTexture3D directly.
- //
- // var texture = new THREE.DataTexture3D( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
- Texture.call( this, null );
- this.image = { data: data, width: width, height: height, depth: depth };
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.generateMipmaps = false;
- this.flipY = false;
- }
- DataTexture3D.prototype = Object.create( Texture.prototype );
- DataTexture3D.prototype.constructor = DataTexture3D;
- DataTexture3D.prototype.isDataTexture3D = true;
- export { DataTexture3D };
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