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há 15 anos atrás | |
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| Three.js | b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. | há 15 anos atrás |
| ThreeDebug.js | b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. | há 15 anos atrás |
| ThreeExtras.js | b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. | há 15 anos atrás |