Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. há 15 anos atrás
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Three.js b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. há 15 anos atrás
ThreeDebug.js b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. há 15 anos atrás
ThreeExtras.js b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. há 15 anos atrás
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