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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.ImageUtils = {
- crossOrigin: '',
- loadTexture: function ( path, mapping, callback ) {
- var image = new Image(), texture = new THREE.Texture( image, mapping );
- image.onload = function () { texture.needsUpdate = true; if ( callback ) callback( this ); };
- image.crossOrigin = this.crossOrigin;
- image.src = path;
- return texture;
- },
- loadTextureCube: function ( array, mapping, callback ) {
- var i, l, images = [], texture = new THREE.Texture( images, mapping );
- images.loadCount = 0;
- for ( i = 0, l = array.length; i < l; ++i ) {
- images[ i ] = new Image();
- images[ i ].onload = function () {
- images.loadCount += 1;
- if ( images.loadCount === 6 ) texture.needsUpdate = true;
- if ( callback ) callback( this );
- };
- images[ i ].crossOrigin = '';
- images[ i ].src = array[ i ];
- }
- return texture;
- },
- getNormalMap: function ( image, depth ) {
- // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/
- var cross = function ( a, b ) {
- return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ];
- }
- var subtract = function ( a, b ) {
- return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ];
- }
- var normalize = function ( a ) {
- var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] );
- return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ];
- }
- var depth = depth | 1;
- var width = image.width;
- var height = image.height;
- var canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0 );
- var data = context.getImageData( 0, 0, width, height ).data;
- var imageData = context.createImageData( width, height );
- var output = imageData.data;
- for ( var x = 0; x < width; x ++ ) {
- for ( var y = 1; y < height; y ++ ) {
- var ly = y - 1 < 0 ? height - 1 : y - 1;
- var uy = ( y + 1 ) % height;
- var lx = x - 1 < 0 ? width - 1 : x - 1;
- var ux = ( x + 1 ) % width;
- var points = [];
- var origin = [ 0, 0, data[ ( y * width + x ) * 4 ] / 255 * depth ];
- points.push( [ - 1, 0, data[ ( y * width + lx ) * 4 ] / 255 * depth ] );
- points.push( [ - 1, - 1, data[ ( ly * width + lx ) * 4 ] / 255 * depth ] );
- points.push( [ 0, - 1, data[ ( ly * width + x ) * 4 ] / 255 * depth ] );
- points.push( [ 1, - 1, data[ ( ly * width + ux ) * 4 ] / 255 * depth ] );
- points.push( [ 1, 0, data[ ( y * width + ux ) * 4 ] / 255 * depth ] );
- points.push( [ 1, 1, data[ ( uy * width + ux ) * 4 ] / 255 * depth ] );
- points.push( [ 0, 1, data[ ( uy * width + x ) * 4 ] / 255 * depth ] );
- points.push( [ - 1, 1, data[ ( uy * width + lx ) * 4 ] / 255 * depth ] );
- var normals = [];
- var num_points = points.length;
- for ( var i = 0; i < num_points; i ++ ) {
- var v1 = points[ i ];
- var v2 = points[ ( i + 1 ) % num_points ];
- v1 = subtract( v1, origin );
- v2 = subtract( v2, origin );
- normals.push( normalize( cross( v1, v2 ) ) );
- }
- var normal = [ 0, 0, 0 ];
- for ( var i = 0; i < normals.length; i ++ ) {
- normal[ 0 ] += normals[ i ][ 0 ];
- normal[ 1 ] += normals[ i ][ 1 ];
- normal[ 2 ] += normals[ i ][ 2 ];
- }
- normal[ 0 ] /= normals.length;
- normal[ 1 ] /= normals.length;
- normal[ 2 ] /= normals.length;
- var idx = ( y * width + x ) * 4;
- output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0;
- output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 / 2.0 ) * 255 ) | 0;
- output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0;
- output[ idx + 3 ] = 255;
- }
- }
- context.putImageData( imageData, 0, 0 );
- return canvas;
- }
- };
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