webaudio_visualizer.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webaudio - visualizer">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webaudio_visualizer.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webaudio_visualizer.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <script id="vertexShader" type="x-shader/x-vertex">
  13. varying vec2 vUv;
  14. void main() {
  15. vUv = uv;
  16. gl_Position = vec4( position, 1.0 );
  17. }
  18. </script>
  19. <script id="fragmentShader" type="x-shader/x-fragment">
  20. uniform sampler2D tAudioData;
  21. varying vec2 vUv;
  22. void main() {
  23. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  24. vec3 color = vec3( 1.0, 1.0, 0.0 );
  25. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  26. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  27. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  28. }
  29. </script>
  30. </head>
  31. <body>
  32. <div id="overlay">
  33. <button id="startButton">Play</button>
  34. </div>
  35. <div id="container"></div>
  36. <div id="info">
  37. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  38. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  39. </div>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../build/three.module.js",
  44. "three/addons/": "./jsm/"
  45. }
  46. }
  47. </script>
  48. <script type="module">
  49. import * as THREE from 'three';
  50. let scene, camera, renderer, analyser, uniforms;
  51. const startButton = document.getElementById( 'startButton' );
  52. startButton.addEventListener( 'click', init );
  53. function init() {
  54. const fftSize = 128;
  55. //
  56. const overlay = document.getElementById( 'overlay' );
  57. overlay.remove();
  58. //
  59. const container = document.getElementById( 'container' );
  60. scene = new THREE.Scene();
  61. camera = new THREE.Camera();
  62. //
  63. const listener = new THREE.AudioListener();
  64. const audio = new THREE.Audio( listener );
  65. const file = './sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3';
  66. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  67. const loader = new THREE.AudioLoader();
  68. loader.load( file, function ( buffer ) {
  69. audio.setBuffer( buffer );
  70. audio.play();
  71. } );
  72. } else {
  73. const mediaElement = new Audio( file );
  74. mediaElement.play();
  75. audio.setMediaElementSource( mediaElement );
  76. }
  77. analyser = new THREE.AudioAnalyser( audio, fftSize );
  78. //
  79. uniforms = {
  80. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.RedFormat ) }
  81. };
  82. const material = new THREE.ShaderMaterial( {
  83. uniforms: uniforms,
  84. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  85. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  86. } );
  87. const geometry = new THREE.PlaneGeometry( 1, 1 );
  88. const mesh = new THREE.Mesh( geometry, material );
  89. scene.add( mesh );
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.setAnimationLoop( animate );
  95. container.appendChild( renderer.domElement );
  96. //
  97. window.addEventListener( 'resize', onWindowResize );
  98. }
  99. function onWindowResize() {
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function animate() {
  103. analyser.getFrequencyData();
  104. uniforms.tAudioData.value.needsUpdate = true;
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>
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