webgl_decals.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - decal splatter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - decal splatter">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_decals.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_decals.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decal splatter<br/>
  17. click to shoot
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  33. import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
  34. const container = document.getElementById( 'container' );
  35. let renderer, scene, camera, stats;
  36. let mesh;
  37. let raycaster;
  38. let line;
  39. const intersection = {
  40. intersects: false,
  41. point: new THREE.Vector3(),
  42. normal: new THREE.Vector3()
  43. };
  44. const mouse = new THREE.Vector2();
  45. const intersects = [];
  46. const textureLoader = new THREE.TextureLoader();
  47. const decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  48. decalDiffuse.colorSpace = THREE.SRGBColorSpace;
  49. const decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  50. const decalMaterial = new THREE.MeshPhongMaterial( {
  51. specular: 0x444444,
  52. map: decalDiffuse,
  53. normalMap: decalNormal,
  54. normalScale: new THREE.Vector2( 1, 1 ),
  55. shininess: 30,
  56. transparent: true,
  57. depthTest: true,
  58. depthWrite: false,
  59. polygonOffset: true,
  60. polygonOffsetFactor: - 4,
  61. wireframe: false
  62. } );
  63. const decals = [];
  64. let mouseHelper;
  65. const position = new THREE.Vector3();
  66. const orientation = new THREE.Euler();
  67. const size = new THREE.Vector3( 10, 10, 10 );
  68. const params = {
  69. minScale: 10,
  70. maxScale: 20,
  71. rotate: true,
  72. clear: function () {
  73. removeDecals();
  74. }
  75. };
  76. init();
  77. function init() {
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. renderer.setAnimationLoop( animate );
  82. container.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. scene = new THREE.Scene();
  86. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  87. camera.position.z = 120;
  88. const controls = new OrbitControls( camera, renderer.domElement );
  89. controls.minDistance = 50;
  90. controls.maxDistance = 200;
  91. scene.add( new THREE.AmbientLight( 0x666666 ) );
  92. const dirLight1 = new THREE.DirectionalLight( 0xffddcc, 3 );
  93. dirLight1.position.set( 1, 0.75, 0.5 );
  94. scene.add( dirLight1 );
  95. const dirLight2 = new THREE.DirectionalLight( 0xccccff, 3 );
  96. dirLight2.position.set( - 1, 0.75, - 0.5 );
  97. scene.add( dirLight2 );
  98. const geometry = new THREE.BufferGeometry();
  99. geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
  100. line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
  101. scene.add( line );
  102. loadLeePerrySmith();
  103. raycaster = new THREE.Raycaster();
  104. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  105. mouseHelper.visible = false;
  106. scene.add( mouseHelper );
  107. window.addEventListener( 'resize', onWindowResize );
  108. let moved = false;
  109. controls.addEventListener( 'change', function () {
  110. moved = true;
  111. } );
  112. window.addEventListener( 'pointerdown', function () {
  113. moved = false;
  114. } );
  115. window.addEventListener( 'pointerup', function ( event ) {
  116. if ( moved === false ) {
  117. checkIntersection( event.clientX, event.clientY );
  118. if ( intersection.intersects ) shoot();
  119. }
  120. } );
  121. window.addEventListener( 'pointermove', onPointerMove );
  122. function onPointerMove( event ) {
  123. if ( event.isPrimary ) {
  124. checkIntersection( event.clientX, event.clientY );
  125. }
  126. }
  127. function checkIntersection( x, y ) {
  128. if ( mesh === undefined ) return;
  129. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  130. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  131. raycaster.setFromCamera( mouse, camera );
  132. raycaster.intersectObject( mesh, false, intersects );
  133. if ( intersects.length > 0 ) {
  134. const p = intersects[ 0 ].point;
  135. mouseHelper.position.copy( p );
  136. intersection.point.copy( p );
  137. const normalMatrix = new THREE.Matrix3().getNormalMatrix( mesh.matrixWorld );
  138. const n = intersects[ 0 ].face.normal.clone();
  139. n.applyNormalMatrix( normalMatrix );
  140. n.multiplyScalar( 10 );
  141. n.add( intersects[ 0 ].point );
  142. intersection.normal.copy( intersects[ 0 ].face.normal );
  143. mouseHelper.lookAt( n );
  144. const positions = line.geometry.attributes.position;
  145. positions.setXYZ( 0, p.x, p.y, p.z );
  146. positions.setXYZ( 1, n.x, n.y, n.z );
  147. positions.needsUpdate = true;
  148. intersection.intersects = true;
  149. intersects.length = 0;
  150. } else {
  151. intersection.intersects = false;
  152. }
  153. }
  154. const gui = new GUI();
  155. gui.add( params, 'minScale', 1, 30 );
  156. gui.add( params, 'maxScale', 1, 30 );
  157. gui.add( params, 'rotate' );
  158. gui.add( params, 'clear' );
  159. gui.open();
  160. }
  161. function loadLeePerrySmith() {
  162. const map = textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' );
  163. map.colorSpace = THREE.SRGBColorSpace;
  164. const specularMap = textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' );
  165. const normalMap = textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' );
  166. const loader = new GLTFLoader();
  167. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  168. mesh = gltf.scene.children[ 0 ];
  169. mesh.material = new THREE.MeshPhongMaterial( {
  170. specular: 0x111111,
  171. map: map,
  172. specularMap: specularMap,
  173. normalMap: normalMap,
  174. shininess: 25
  175. } );
  176. scene.add( mesh );
  177. mesh.scale.multiplyScalar( 10 );
  178. } );
  179. }
  180. function shoot() {
  181. position.copy( intersection.point );
  182. orientation.copy( mouseHelper.rotation );
  183. if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
  184. const scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  185. size.set( scale, scale, scale );
  186. const material = decalMaterial.clone();
  187. material.color.setHex( Math.random() * 0xffffff );
  188. const m = new THREE.Mesh( new DecalGeometry( mesh, position, orientation, size ), material );
  189. m.renderOrder = decals.length; // give decals a fixed render order
  190. decals.push( m );
  191. mesh.attach( m );
  192. }
  193. function removeDecals() {
  194. decals.forEach( function ( d ) {
  195. mesh.remove( d );
  196. } );
  197. decals.length = 0;
  198. }
  199. function onWindowResize() {
  200. camera.aspect = window.innerWidth / window.innerHeight;
  201. camera.updateProjectionMatrix();
  202. renderer.setSize( window.innerWidth, window.innerHeight );
  203. }
  204. function animate() {
  205. renderer.render( scene, camera );
  206. stats.update();
  207. }
  208. </script>
  209. </body>
  210. </html>
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