webgl_geometries.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - geometries">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_geometries.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_geometries.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { ParametricGeometry } from 'three/addons/geometries/ParametricGeometry.js';
  27. import { plane, klein, mobius } from 'three/addons/geometries/ParametricFunctions.js';
  28. let camera, scene, renderer, stats;
  29. init();
  30. function init() {
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.y = 500;
  33. scene = new THREE.Scene();
  34. let object, geometry;
  35. const ambientLight = new THREE.AmbientLight( 0xcccccc, 1.5 );
  36. scene.add( ambientLight );
  37. const pointLight = new THREE.PointLight( 0xffffff, 2.5, 0, 0 );
  38. camera.add( pointLight );
  39. scene.add( camera );
  40. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  41. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  42. map.anisotropy = 16;
  43. map.colorSpace = THREE.SRGBColorSpace;
  44. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  45. //
  46. object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  47. object.position.set( - 300, 0, 300 );
  48. scene.add( object );
  49. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75 ), material );
  50. object.position.set( - 100, 0, 300 );
  51. scene.add( object );
  52. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75 ), material );
  53. object.position.set( 100, 0, 300 );
  54. scene.add( object );
  55. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75 ), material );
  56. object.position.set( 300, 0, 300 );
  57. scene.add( object );
  58. //
  59. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  60. object.position.set( - 300, 0, 100 );
  61. scene.add( object );
  62. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
  63. object.position.set( - 100, 0, 100 );
  64. scene.add( object );
  65. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  66. object.position.set( 100, 0, 100 );
  67. scene.add( object );
  68. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  69. object.position.set( 300, 0, 100 );
  70. scene.add( object );
  71. //
  72. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  73. object.position.set( - 300, 0, - 100 );
  74. scene.add( object );
  75. const points = [];
  76. for ( let i = 0; i < 50; i ++ ) {
  77. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  78. }
  79. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  80. object.position.set( - 100, 0, - 100 );
  81. scene.add( object );
  82. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  83. object.position.set( 100, 0, - 100 );
  84. scene.add( object );
  85. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  86. object.position.set( 300, 0, - 100 );
  87. scene.add( object );
  88. //
  89. object = new THREE.Mesh( new THREE.CapsuleGeometry( 20, 50 ), material );
  90. object.position.set( - 300, 0, - 300 );
  91. scene.add( object );
  92. geometry = new ParametricGeometry( plane, 10, 10 );
  93. geometry.scale( 100, 100, 100 );
  94. geometry.center();
  95. object = new THREE.Mesh( geometry, material );
  96. object.position.set( - 100, 0, - 300 );
  97. scene.add( object );
  98. geometry = new ParametricGeometry( klein, 20, 20 );
  99. object = new THREE.Mesh( geometry, material );
  100. object.position.set( 100, 0, - 300 );
  101. object.scale.multiplyScalar( 5 );
  102. scene.add( object );
  103. geometry = new ParametricGeometry( mobius, 20, 20 );
  104. object = new THREE.Mesh( geometry, material );
  105. object.position.set( 300, 0, - 300 );
  106. object.scale.multiplyScalar( 30 );
  107. scene.add( object );
  108. //
  109. renderer = new THREE.WebGLRenderer( { antialias: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.setAnimationLoop( animate );
  113. document.body.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. document.body.appendChild( stats.dom );
  116. //
  117. window.addEventListener( 'resize', onWindowResize );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function animate() {
  126. render();
  127. stats.update();
  128. }
  129. function render() {
  130. const timer = Date.now() * 0.0001;
  131. camera.position.x = Math.cos( timer ) * 800;
  132. camera.position.z = Math.sin( timer ) * 800;
  133. camera.lookAt( scene.position );
  134. scene.traverse( function ( object ) {
  135. if ( object.isMesh === true ) {
  136. object.rotation.x = timer * 5;
  137. object.rotation.y = timer * 2.5;
  138. }
  139. } );
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>
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