webgl_lights_rectarealight.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - lights - rect area light">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_lights_rectarealight.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_lights_rectarealight.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  16. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  31. import { RectAreaLightUniformsLib } from 'three/addons/lights/RectAreaLightUniformsLib.js';
  32. let renderer, scene, camera;
  33. let rectLight1, rectLight2, rectLight3;
  34. let timer, stats;
  35. init();
  36. function init() {
  37. timer = new THREE.Timer();
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( animation );
  42. document.body.appendChild( renderer.domElement );
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 5, - 15 );
  45. scene = new THREE.Scene();
  46. RectAreaLightUniformsLib.init();
  47. rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  48. rectLight1.position.set( - 5, 6, 5 );
  49. scene.add( rectLight1 );
  50. rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  51. rectLight2.position.set( 0, 6, 5 );
  52. scene.add( rectLight2 );
  53. rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  54. rectLight3.position.set( 5, 6, 5 );
  55. scene.add( rectLight3 );
  56. scene.add( new RectAreaLightHelper( rectLight1 ) );
  57. scene.add( new RectAreaLightHelper( rectLight2 ) );
  58. scene.add( new RectAreaLightHelper( rectLight3 ) );
  59. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  60. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0x444444 } );
  61. matStdFloor.roughnessMap = createCheckerTexture( 400 );
  62. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  63. scene.add( mshStdFloor );
  64. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  65. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  66. const meshKnot = new THREE.Mesh( geoKnot, matKnot );
  67. meshKnot.position.set( 0, 5.5, 0 );
  68. scene.add( meshKnot );
  69. const controls = new OrbitControls( camera, renderer.domElement );
  70. controls.target.copy( meshKnot.position );
  71. controls.update();
  72. //
  73. window.addEventListener( 'resize', onWindowResize );
  74. stats = new Stats();
  75. document.body.appendChild( stats.dom );
  76. }
  77. function createCheckerTexture( repeat = 1 ) {
  78. const canvas = document.createElement( 'canvas' );
  79. canvas.width = 2;
  80. canvas.height = 2;
  81. const ctx = canvas.getContext( '2d' );
  82. ctx.fillStyle = '#000';
  83. ctx.fillRect( 0, 0, 2, 2 );
  84. ctx.fillStyle = '#fff';
  85. ctx.fillRect( 0, 0, 1, 1 );
  86. ctx.fillRect( 1, 1, 1, 1 );
  87. const texture = new THREE.CanvasTexture( canvas );
  88. texture.repeat.set( repeat, repeat );
  89. texture.magFilter = THREE.NearestFilter;
  90. texture.wrapS = THREE.RepeatWrapping;
  91. texture.wrapT = THREE.RepeatWrapping;
  92. return texture;
  93. }
  94. function onWindowResize() {
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. camera.aspect = ( window.innerWidth / window.innerHeight );
  97. camera.updateProjectionMatrix();
  98. }
  99. function animation() {
  100. timer.update();
  101. const delta = timer.getDelta();
  102. rectLight1.rotation.y += - delta;
  103. rectLight2.rotation.y += delta * .5;
  104. rectLight3.rotation.y += delta;
  105. renderer.render( scene, camera );
  106. stats.update();
  107. }
  108. </script>
  109. </body>
  110. </html>
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