webgl_shaders_sky.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - shaders - sky sun shader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_shaders_sky.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_shaders_sky.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { Sky } from 'three/addons/objects/Sky.js';
  29. let camera, scene, renderer;
  30. let sky, sun;
  31. init();
  32. function initSky() {
  33. // Add Sky
  34. sky = new Sky();
  35. sky.scale.setScalar( 450000 );
  36. scene.add( sky );
  37. sun = new THREE.Vector3();
  38. /// GUI
  39. const effectController = {
  40. turbidity: 10,
  41. rayleigh: 3,
  42. mieCoefficient: 0.005,
  43. mieDirectionalG: 0.7,
  44. elevation: 2,
  45. azimuth: 180,
  46. exposure: renderer.toneMappingExposure,
  47. cloudCoverage: 0.4,
  48. cloudDensity: 0.4,
  49. cloudElevation: 0.5,
  50. showSunDisc: true
  51. };
  52. function guiChanged() {
  53. const uniforms = sky.material.uniforms;
  54. uniforms[ 'turbidity' ].value = effectController.turbidity;
  55. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  56. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  57. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  58. uniforms[ 'cloudCoverage' ].value = effectController.cloudCoverage;
  59. uniforms[ 'cloudDensity' ].value = effectController.cloudDensity;
  60. uniforms[ 'cloudElevation' ].value = effectController.cloudElevation;
  61. uniforms[ 'showSunDisc' ].value = effectController.showSunDisc;
  62. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  63. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  64. sun.setFromSphericalCoords( 1, phi, theta );
  65. uniforms[ 'sunPosition' ].value.copy( sun );
  66. renderer.toneMappingExposure = effectController.exposure;
  67. }
  68. const gui = new GUI();
  69. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  70. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  71. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  72. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  73. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  74. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  75. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  76. gui.add( effectController, 'showSunDisc' ).onChange( guiChanged );
  77. const folderClouds = gui.addFolder( 'Clouds' );
  78. folderClouds.add( effectController, 'cloudCoverage', 0, 1, 0.01 ).name( 'coverage' ).onChange( guiChanged );
  79. folderClouds.add( effectController, 'cloudDensity', 0, 1, 0.01 ).name( 'density' ).onChange( guiChanged );
  80. folderClouds.add( effectController, 'cloudElevation', 0, 1, 0.01 ).name( 'elevation' ).onChange( guiChanged );
  81. guiChanged();
  82. }
  83. function init() {
  84. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  85. camera.position.set( 0, 100, 2000 );
  86. scene = new THREE.Scene();
  87. const helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  88. scene.add( helper );
  89. renderer = new THREE.WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.setAnimationLoop( animate );
  93. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  94. renderer.toneMappingExposure = 0.5;
  95. document.body.appendChild( renderer.domElement );
  96. const controls = new OrbitControls( camera, renderer.domElement );
  97. //controls.maxPolarAngle = Math.PI / 2;
  98. controls.enableZoom = false;
  99. controls.enablePan = false;
  100. initSky();
  101. window.addEventListener( 'resize', onWindowResize );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. sky.material.uniforms[ 'time' ].value = performance.now() * 0.001;
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>
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