webgpu_tonemapping.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - tone mapping">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_tonemapping.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_tonemapping.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Shadow Map</span>
  18. </div>
  19. <small>
  20. Venice Mask by
  21. <a href="https://sketchfab.com/D.art" target="_blank" rel="noopener">DailyArt</a> is licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener">CC Attribution-NonCommercial</a><br />
  22. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  23. </small>
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.webgpu.js",
  29. "three/webgpu": "../build/three.webgpu.js",
  30. "three/tsl": "../build/three.tsl.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three/webgpu';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  41. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  42. let renderer, scene, camera, controls;
  43. let gui;
  44. const params = {
  45. exposure: 1.0,
  46. toneMapping: 'Neutral',
  47. blurriness: 0.3,
  48. intensity: 1.0,
  49. };
  50. const toneMappingOptions = {
  51. None: THREE.NoToneMapping,
  52. Linear: THREE.LinearToneMapping,
  53. Reinhard: THREE.ReinhardToneMapping,
  54. Cineon: THREE.CineonToneMapping,
  55. ACESFilmic: THREE.ACESFilmicToneMapping,
  56. AgX: THREE.AgXToneMapping,
  57. Neutral: THREE.NeutralToneMapping
  58. };
  59. init().catch( function ( err ) {
  60. console.error( err );
  61. } );
  62. async function init() {
  63. renderer = new THREE.WebGPURenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( animate );
  67. renderer.inspector = new Inspector();
  68. document.body.appendChild( renderer.domElement );
  69. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  70. renderer.toneMappingExposure = params.exposure;
  71. scene = new THREE.Scene();
  72. scene.backgroundBlurriness = params.blurriness;
  73. const light = new THREE.DirectionalLight( 0xfff3ee, 3 ); // simulate sun
  74. light.position.set( 1, 0.05, 0.7 );
  75. scene.add( light );
  76. // scene.add( new THREE.DirectionalLightHelper( light, 1, 0x000000 ) );
  77. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  78. camera.position.set( - 0.02, 0.03, 0.05 );
  79. controls = new OrbitControls( camera, renderer.domElement );
  80. controls.enablePan = false;
  81. controls.enableDamping = true;
  82. controls.minDistance = 0.03;
  83. controls.maxDistance = 0.2;
  84. controls.target.set( 0, 0.03, 0 );
  85. controls.update();
  86. const hdrLoader = new HDRLoader()
  87. .setPath( 'textures/equirectangular/' );
  88. const dracoLoader = new DRACOLoader();
  89. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  90. const gltfLoader = new GLTFLoader();
  91. gltfLoader.setDRACOLoader( dracoLoader );
  92. gltfLoader.setPath( 'models/gltf/' );
  93. const [ texture, gltf ] = await Promise.all( [
  94. hdrLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  95. gltfLoader.loadAsync( 'venice_mask.glb' ),
  96. ] );
  97. // environment
  98. texture.mapping = THREE.EquirectangularReflectionMapping;
  99. scene.background = texture;
  100. scene.environment = texture;
  101. // model
  102. scene.add( gltf.scene );
  103. window.addEventListener( 'resize', onWindowResize );
  104. //
  105. gui = renderer.inspector.createParameters( 'Settings' );
  106. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  107. toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  108. .name( 'type' )
  109. .onChange( function () {
  110. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  111. } );
  112. toneMappingFolder.add( params, 'exposure', 0, 2 )
  113. .onChange( function ( value ) {
  114. renderer.toneMappingExposure = value;
  115. } );
  116. const backgroundFolder = gui.addFolder( 'Background' );
  117. backgroundFolder.add( params, 'blurriness', 0, 1 )
  118. .onChange( function ( value ) {
  119. scene.backgroundBlurriness = value;
  120. } );
  121. backgroundFolder.add( params, 'intensity', 0, 1 )
  122. .onChange( function ( value ) {
  123. scene.backgroundIntensity = value;
  124. } );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. function animate() {
  132. controls.update();
  133. renderer.render( scene, camera );
  134. }
  135. </script>
  136. </body>
  137. </html>
粤ICP备19079148号