Viewport.js 9.6 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var light1 = new THREE.DirectionalLight( 0xffffff );
  38. light1.position.set( 1, 0.5, 0 ).normalize();
  39. scene.add( light1 );
  40. var light2 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  41. light2.position.set( - 1, - 0.5, 0 ).normalize();
  42. scene.add( light2 );
  43. // default objects names
  44. camera.name = "Camera";
  45. light1.name = "Light 1";
  46. light1.target.name = "Light 1 Target";
  47. light2.name = "Light 2";
  48. light2.target.name = "Light 2 Target";
  49. signals.sceneChanged.dispatch( scene );
  50. // object picking
  51. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  52. intersectionPlane.visible = false;
  53. sceneHelpers.add( intersectionPlane );
  54. var ray = new THREE.Ray();
  55. var projector = new THREE.Projector();
  56. var offset = new THREE.Vector3();
  57. var picked = null;
  58. // events
  59. var onMouseDown = function ( event ) {
  60. event.preventDefault();
  61. var vector = new THREE.Vector3(
  62. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  63. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  64. 0.5
  65. );
  66. projector.unprojectVector( vector, camera );
  67. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  68. var intersects = ray.intersectObjects( objects, true );
  69. if ( intersects.length > 0 ) {
  70. controls.enabled = false;
  71. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  72. intersectionPlane.lookAt( camera.position );
  73. picked = intersects[ 0 ].object;
  74. selected = picked;
  75. signals.objectSelected.dispatch( selected );
  76. var intersects = ray.intersectObject( intersectionPlane );
  77. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  78. document.addEventListener( 'mousemove', onMouseMove, false );
  79. document.addEventListener( 'mouseup', onMouseUp, false );
  80. } else {
  81. controls.enabled = true;
  82. }
  83. };
  84. var onMouseMove = function ( event ) {
  85. var vector = new THREE.Vector3(
  86. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  87. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  88. 0.5
  89. );
  90. projector.unprojectVector( vector, camera );
  91. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  92. var intersects = ray.intersectObject( intersectionPlane );
  93. if ( intersects.length > 0 ) {
  94. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  95. signals.objectChanged.dispatch( picked );
  96. render();
  97. }
  98. };
  99. var onMouseUp = function ( event ) {
  100. document.removeEventListener( 'mousemove', onMouseMove );
  101. document.removeEventListener( 'mouseup', onMouseUp );
  102. };
  103. var onClick = function ( event ) {
  104. var vector = new THREE.Vector3(
  105. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  106. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  107. 0.5
  108. );
  109. projector.unprojectVector( vector, camera );
  110. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  111. var intersects = ray.intersectObjects( objects, true );
  112. if ( intersects.length > 0 ) {
  113. selected = intersects[ 0 ].object;
  114. } else {
  115. selected = null;
  116. }
  117. signals.objectSelected.dispatch( selected );
  118. };
  119. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  120. container.dom.addEventListener( 'click', onClick, false );
  121. // controls need to be added *after* main logic,
  122. // otherwise controls.enabled doesn't work.
  123. var controls = new THREE.TrackballControls( camera, container.dom );
  124. controls.rotateSpeed = 1.0;
  125. controls.zoomSpeed = 1.2;
  126. controls.panSpeed = 0.8;
  127. controls.noZoom = false;
  128. controls.noPan = false;
  129. controls.staticMoving = true;
  130. controls.dynamicDampingFactor = 0.3;
  131. controls.addEventListener( 'change', render );
  132. // signals
  133. signals.objectAdded.add( function ( object ) {
  134. object.traverse( function ( child ) {
  135. objects.push( child );
  136. } );
  137. scene.add( object );
  138. render();
  139. signals.sceneChanged.dispatch( scene );
  140. } );
  141. signals.objectChanged.add( function ( object ) {
  142. if ( object instanceof THREE.Camera ) {
  143. object.updateProjectionMatrix();
  144. }
  145. render();
  146. } );
  147. signals.objectRemoved.add( function ( ) {
  148. if ( !selected ) {
  149. console.warn( "No object selected for delete" );
  150. return;
  151. }
  152. var toRemove = {};
  153. selected.traverse( function ( child ) {
  154. toRemove[ child.id ] = true;
  155. } );
  156. var newObjects = [];
  157. for ( var i = 0; i < objects.length; i ++ ) {
  158. var object = objects[ i ];
  159. if ( ! ( object.id in toRemove ) ) {
  160. newObjects.push( object );
  161. }
  162. }
  163. objects = newObjects;
  164. selectionBox.visible = false;
  165. selectionAxis.visible = false;
  166. scene.traverse( function( node ) {
  167. node.remove( selected );
  168. } );
  169. render();
  170. signals.sceneChanged.dispatch( scene );
  171. signals.objectSelected.dispatch( null );
  172. } );
  173. var selected = null;
  174. signals.objectSelected.add( function ( object ) {
  175. selectionBox.visible = false;
  176. selectionAxis.visible = false;
  177. if ( object !== null && object.geometry ) {
  178. var geometry = object.geometry;
  179. if ( geometry.boundingBox === null ) {
  180. geometry.computeBoundingBox();
  181. }
  182. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  183. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  184. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  185. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  186. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  187. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  188. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  189. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  190. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  191. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  192. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  193. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  194. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  195. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  196. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  197. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  198. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  199. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  200. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  201. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  202. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  203. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  204. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  205. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  206. selectionBox.geometry.computeBoundingSphere();
  207. selectionBox.geometry.verticesNeedUpdate = true;
  208. selectionBox.matrixWorld = object.matrixWorld;
  209. selectionAxis.matrixWorld = object.matrixWorld;
  210. selectionBox.visible = true;
  211. selectionAxis.visible = true;
  212. }
  213. if ( object !== null ) {
  214. selected = object;
  215. }
  216. render();
  217. } );
  218. signals.materialChanged.add( function ( material ) {
  219. render();
  220. } );
  221. signals.windowResize.add( function () {
  222. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  223. camera.updateProjectionMatrix();
  224. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  225. render();
  226. } );
  227. //
  228. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  229. renderer.autoClear = false;
  230. renderer.autoUpdateScene = false;
  231. container.dom.appendChild( renderer.domElement );
  232. animate();
  233. //
  234. function animate() {
  235. requestAnimationFrame( animate );
  236. controls.update();
  237. }
  238. function render() {
  239. sceneHelpers.updateMatrixWorld();
  240. scene.updateMatrixWorld();
  241. renderer.clear();
  242. renderer.render( scene, camera );
  243. renderer.render( sceneHelpers, camera );
  244. }
  245. return container;
  246. }
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