webgl_geometries.html 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  15. </style>
  16. </head>
  17. <body>
  18. <pre id="log"></pre>
  19. <script src="../build/Three.js"></script>
  20. <script src="js/Detector.js"></script>
  21. <script src="js/RequestAnimationFrame.js"></script>
  22. <script src="js/Stats.js"></script>
  23. <script>
  24. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  25. var container, stats;
  26. var camera, scene, renderer;
  27. var objects = [];
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement('div');
  32. document.body.appendChild(container);
  33. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  34. camera.position.y = 200;
  35. camera.position.z = 800;
  36. scene = new THREE.Scene();
  37. var light, object, material;
  38. scene.add( new THREE.AmbientLight( 0x404040 ) );
  39. light = new THREE.DirectionalLight( 0xffffff, 1 );
  40. light.position.z = 1;
  41. scene.add( light );
  42. material = [
  43. new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ),
  44. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  45. ];
  46. objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
  47. object.position.x = - 200;
  48. object.position.z = 200;
  49. scene.add( object );
  50. objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  51. object.position.z = 200;
  52. scene.add( object );
  53. objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
  54. object.position.x = 200;
  55. object.position.z = 200;
  56. object.scale.x = object.scale.y = object.scale.z = 75;
  57. scene.add( object );
  58. objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  59. object.position.x = - 200;
  60. scene.add( object );
  61. objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  62. scene.add( object );
  63. var points = [];
  64. for ( var i = 0; i < 50; i ++ ) {
  65. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  66. }
  67. objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  68. object.position.x = 200;
  69. scene.add( object );
  70. objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  71. object.position.x = - 200;
  72. object.position.z = - 200;
  73. scene.add( object );
  74. objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  75. object.position.z = - 200;
  76. scene.add( object );
  77. objects[ 8 ] = object = new THREE.Trident();
  78. object.position.x = 200;
  79. object.position.z = - 200;
  80. object.scale.x = object.scale.y = object.scale.z = 0.5;
  81. scene.add( object );
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. }
  90. //
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. render();
  94. stats.update();
  95. }
  96. function render() {
  97. var timer = new Date().getTime() * 0.0001;
  98. camera.position.x = Math.cos( timer ) * 800;
  99. camera.position.z = Math.sin( timer ) * 800;
  100. for ( var i = 0, l = objects.length; i < l; i++ ) {
  101. var object = objects[ i ];
  102. object.rotation.x += 0.01;
  103. object.rotation.y += 0.005;
  104. }
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>
粤ICP备19079148号