webvr_vive_dragging.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/WebVR.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/controls/VRControls.js"></script>
  25. <script src="js/ViveController.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. if ( WEBVR.isLatestAvailable() === false ) {
  29. document.body.appendChild( WEBVR.getMessage() );
  30. }
  31. //
  32. var clock = new THREE.Clock();
  33. var container;
  34. var camera, scene, renderer;
  35. var effect, controls;
  36. var controller1, controller2;
  37. var raycaster, intersected = [];
  38. var tempMatrix = new THREE.Matrix4();
  39. var room, group;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. var info = document.createElement( 'div' );
  46. info.style.position = 'absolute';
  47. info.style.top = '10px';
  48. info.style.width = '100%';
  49. info.style.textAlign = 'center';
  50. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive';
  51. container.appendChild( info );
  52. scene = new THREE.Scene();
  53. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  54. scene.add( camera );
  55. room = new THREE.Mesh(
  56. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  57. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  58. );
  59. room.position.y = 3;
  60. scene.add( room );
  61. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  62. var light = new THREE.DirectionalLight( 0xffffff );
  63. light.position.set( 1, 1, 1 ).normalize();
  64. scene.add( light );
  65. group = new THREE.Group();
  66. scene.add( group );
  67. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  68. for ( var i = 0; i < 200; i ++ ) {
  69. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  70. object.position.x = Math.random() * 4 - 2;
  71. object.position.y = Math.random() * 6;
  72. object.position.z = Math.random() * 4 - 2;
  73. object.rotation.x = Math.random() * 2 * Math.PI;
  74. object.rotation.y = Math.random() * 2 * Math.PI;
  75. object.rotation.z = Math.random() * 2 * Math.PI;
  76. object.scale.x = Math.random() + 0.5;
  77. object.scale.y = Math.random() + 0.5;
  78. object.scale.z = Math.random() + 0.5;
  79. object.userData.velocity = new THREE.Vector3();
  80. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  81. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  82. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  83. group.add( object );
  84. }
  85. //
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setClearColor( 0x505050 );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.sortObjects = false;
  91. container.appendChild( renderer.domElement );
  92. controls = new THREE.VRControls( camera );
  93. controls.standing = true;
  94. // controllers
  95. controller1 = new THREE.ViveController( 0 );
  96. controller1.standingMatrix = controls.getStandingMatrix();
  97. controller1.addEventListener( 'triggerdown', onTriggerDown );
  98. controller1.addEventListener( 'triggerup', onTriggerUp );
  99. scene.add( controller1 );
  100. controller2 = new THREE.ViveController( 1 );
  101. controller2.standingMatrix = controls.getStandingMatrix();
  102. controller2.addEventListener( 'triggerdown', onTriggerDown );
  103. controller2.addEventListener( 'triggerup', onTriggerUp );
  104. scene.add( controller2 );
  105. var loader = new THREE.OBJLoader();
  106. loader.setPath( 'models/obj/vive-controller/' );
  107. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  108. var loader = new THREE.TextureLoader();
  109. loader.setPath( 'models/obj/vive-controller/' );
  110. var controller = object.children[ 0 ];
  111. controller.material.map = loader.load( 'onepointfive_texture.png' );
  112. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  113. controller1.add( object.clone() );
  114. controller2.add( object.clone() );
  115. } );
  116. //
  117. var geometry = new THREE.Geometry();
  118. geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  119. geometry.vertices.push( new THREE.Vector3( 0, 0, - 5 ) );
  120. var line = new THREE.Line( geometry );
  121. controller1.add( line.clone() );
  122. controller2.add( line.clone() );
  123. raycaster = new THREE.Raycaster();
  124. //
  125. effect = new THREE.VREffect( renderer );
  126. if ( WEBVR.isAvailable() === true ) {
  127. document.body.appendChild( WEBVR.getButton( effect ) );
  128. }
  129. //
  130. window.addEventListener( 'resize', onWindowResize, false );
  131. }
  132. function onWindowResize() {
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. effect.setSize( window.innerWidth, window.innerHeight );
  136. }
  137. function onTriggerDown( event ) {
  138. var controller = event.target;
  139. var intersections = getIntersections( controller );
  140. if ( intersections.length > 0 ) {
  141. var intersection = intersections[ 0 ];
  142. tempMatrix.getInverse( controller.matrixWorld );
  143. var object = intersection.object;
  144. object.matrix.premultiply( tempMatrix );
  145. object.matrix.decompose( object.position, object.quaternion, object.scale );
  146. controller.add( object );
  147. controller.userData.selected = object;
  148. }
  149. }
  150. function onTriggerUp( event ) {
  151. var controller = event.target;
  152. if ( controller.userData.selected !== undefined ) {
  153. var object = controller.userData.selected;
  154. object.matrix.premultiply( controller.matrixWorld );
  155. object.matrix.decompose( object.position, object.quaternion, object.scale );
  156. group.add( object );
  157. controller.userData.selected = undefined;
  158. }
  159. }
  160. function getIntersections( controller ) {
  161. tempMatrix.identity().extractRotation( controller.matrixWorld );
  162. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  163. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  164. return raycaster.intersectObjects( group.children );
  165. }
  166. function intersectObjects( controller ) {
  167. // Do not highlight when already selected
  168. if ( controller.userData.selected !== undefined ) return;
  169. var intersections = getIntersections( controller );
  170. if ( intersections.length > 0 ) {
  171. var intersection = intersections[ 0 ];
  172. intersection.object.material.emissive.r = 1;
  173. intersected.push( intersection.object );
  174. }
  175. }
  176. function cleanIntersected() {
  177. while ( intersected.length ) {
  178. var object = intersected.pop();
  179. object.material.emissive.r = 0;
  180. }
  181. }
  182. //
  183. function animate() {
  184. effect.requestAnimationFrame( animate );
  185. render();
  186. }
  187. function render() {
  188. var delta = clock.getDelta() * 60;
  189. controller1.update();
  190. controller2.update();
  191. controls.update();
  192. cleanIntersected();
  193. intersectObjects( controller1 );
  194. intersectObjects( controller2 );
  195. effect.render( scene, camera );
  196. }
  197. </script>
  198. </body>
  199. </html>
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