webgl_materials_nodes.html 59 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. a { color: white }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
  31. <a id="serialize" onclick="toggleSerialize()" href="javascript:void(0);">Serialize and apply</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <!-- NodeLibrary -->
  38. <script src="js/nodes/core/GLNode.js"></script>
  39. <script src="js/nodes/core/RawNode.js"></script>
  40. <script src="js/nodes/core/BypassNode.js"></script>
  41. <script src="js/nodes/core/TempNode.js"></script>
  42. <script src="js/nodes/core/InputNode.js"></script>
  43. <script src="js/nodes/core/ConstNode.js"></script>
  44. <script src="js/nodes/core/VarNode.js"></script>
  45. <script src="js/nodes/core/StructNode.js"></script>
  46. <script src="js/nodes/core/FunctionNode.js"></script>
  47. <script src="js/nodes/core/FunctionCallNode.js"></script>
  48. <script src="js/nodes/core/AttributeNode.js"></script>
  49. <script src="js/nodes/core/NodeUniform.js"></script>
  50. <script src="js/nodes/core/NodeBuilder.js"></script>
  51. <script src="js/nodes/core/NodeLib.js"></script>
  52. <script src="js/nodes/core/NodeFrame.js"></script>
  53. <script src="js/nodes/core/NodeMaterial.js"></script>
  54. <!-- Library -->
  55. <script src="js/nodes/libs/common.js"></script>
  56. <script src="js/nodes/libs/keywords.js"></script>
  57. <!-- Accessors -->
  58. <script src="js/nodes/accessors/PositionNode.js"></script>
  59. <script src="js/nodes/accessors/NormalNode.js"></script>
  60. <script src="js/nodes/accessors/UVNode.js"></script>
  61. <script src="js/nodes/accessors/ScreenUVNode.js"></script>
  62. <script src="js/nodes/accessors/ColorsNode.js"></script>
  63. <script src="js/nodes/accessors/CameraNode.js"></script>
  64. <script src="js/nodes/accessors/ReflectNode.js"></script>
  65. <script src="js/nodes/accessors/LightNode.js"></script>
  66. <!-- Inputs -->
  67. <script src="js/nodes/inputs/IntNode.js"></script>
  68. <script src="js/nodes/inputs/FloatNode.js"></script>
  69. <script src="js/nodes/inputs/ColorNode.js"></script>
  70. <script src="js/nodes/inputs/Vector2Node.js"></script>
  71. <script src="js/nodes/inputs/Vector3Node.js"></script>
  72. <script src="js/nodes/inputs/Vector4Node.js"></script>
  73. <script src="js/nodes/inputs/TextureNode.js"></script>
  74. <script src="js/nodes/inputs/Matrix3Node.js"></script>
  75. <script src="js/nodes/inputs/Matrix4Node.js"></script>
  76. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  77. <!-- Math -->
  78. <script src="js/nodes/math/Math1Node.js"></script>
  79. <script src="js/nodes/math/Math2Node.js"></script>
  80. <script src="js/nodes/math/Math3Node.js"></script>
  81. <script src="js/nodes/math/OperatorNode.js"></script>
  82. <!-- Utils -->
  83. <script src="js/nodes/utils/SwitchNode.js"></script>
  84. <script src="js/nodes/utils/JoinNode.js"></script>
  85. <script src="js/nodes/utils/TimerNode.js"></script>
  86. <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
  87. <script src="js/nodes/utils/BlinnShininessExponentNode.js"></script>
  88. <script src="js/nodes/utils/VelocityNode.js"></script>
  89. <script src="js/nodes/utils/LuminanceNode.js"></script>
  90. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  91. <script src="js/nodes/utils/NoiseNode.js"></script>
  92. <script src="js/nodes/utils/ResolutionNode.js"></script>
  93. <script src="js/nodes/utils/BumpMapNode.js"></script>
  94. <script src="js/nodes/utils/BlurNode.js"></script>
  95. <script src="js/nodes/utils/UVTransformNode.js"></script>
  96. <script src="js/nodes/utils/MaxMIPLevelNode.js"></script>
  97. <script src="js/nodes/utils/NormalMapNode.js"></script>
  98. <!-- Phong Material -->
  99. <script src="js/nodes/materials/PhongNode.js"></script>
  100. <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
  101. <!-- Standard Material -->
  102. <script src="js/nodes/materials/StandardNode.js"></script>
  103. <script src="js/nodes/materials/StandardNodeMaterial.js"></script>
  104. <!-- Extended Materials -->
  105. <script src="js/nodes/materials/MeshStandardNode.js"></script>
  106. <script src="js/nodes/materials/MeshStandardNodeMaterial.js"></script>
  107. <!-- NodeMaterial Loader -->
  108. <script src="js/loaders/NodeMaterialLoader.js"></script>
  109. <script>
  110. var container = document.getElementById( 'container' );
  111. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  112. var frame = new THREE.NodeFrame();
  113. var teapot, mesh;
  114. var controls;
  115. var move = false;
  116. var rtTexture, rtMaterial;
  117. var gui, guiElements = [];
  118. var library = {};
  119. var serialized = false;
  120. var textures = {
  121. brick: { url: 'textures/brick_diffuse.jpg' },
  122. grass: { url: 'textures/terrain/grasslight-big.jpg' },
  123. grassNormal: { url: 'textures/terrain/grasslight-big-nm.jpg' },
  124. decalDiffuse: { url: 'textures/decal/decal-diffuse.png' },
  125. cloud: { url: 'textures/lava/cloud.png' },
  126. spherical: { url: 'textures/envmap.png' }
  127. };
  128. var param = { example: 'mesh-standard' };
  129. function getTexture( name ) {
  130. var texture = textures[ name ].texture;
  131. if ( ! texture ) {
  132. texture = textures[ name ].texture = new THREE.TextureLoader().load( textures[ name ].url );
  133. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  134. library[ texture.uuid ] = texture;
  135. }
  136. return texture;
  137. }
  138. var cubemap = function () {
  139. var path = "textures/cube/Park2/";
  140. var format = '.jpg';
  141. var urls = [
  142. path + 'posx' + format, path + 'negx' + format,
  143. path + 'posy' + format, path + 'negy' + format,
  144. path + 'posz' + format, path + 'negz' + format
  145. ];
  146. var textureCube = new THREE.CubeTextureLoader().load( urls );
  147. textureCube.format = THREE.RGBFormat;
  148. library[ textureCube.uuid ] = textureCube;
  149. return textureCube;
  150. }();
  151. window.addEventListener( 'load', init );
  152. function init() {
  153. renderer = new THREE.WebGLRenderer( { antialias: true } );
  154. renderer.setPixelRatio( window.devicePixelRatio );
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. renderer.uuid = THREE.Math.generateUUID(); // generate to library
  157. container.appendChild( renderer.domElement );
  158. scene = new THREE.Scene();
  159. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  160. camera.position.x = 50;
  161. camera.position.z = - 50;
  162. camera.position.y = 30;
  163. camera.target = new THREE.Vector3();
  164. controls = new THREE.OrbitControls( camera, renderer.domElement );
  165. controls.minDistance = 50;
  166. controls.maxDistance = 200;
  167. scene.add( new THREE.AmbientLight( 0x464646 ) );
  168. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  169. light.position.set( 1, 0.75, 0.5 );
  170. scene.add( light );
  171. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  172. light.position.set( - 1, 0.75, - 0.5 );
  173. scene.add( light );
  174. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  175. mesh = new THREE.Mesh( teapot );
  176. scene.add( mesh );
  177. library[ renderer.uuid ] = renderer;
  178. library[ camera.uuid ] = camera;
  179. library[ mesh.uuid ] = mesh;
  180. window.addEventListener( 'resize', onWindowResize, false );
  181. updateMaterial();
  182. onWindowResize();
  183. animate();
  184. }
  185. function clearGui() {
  186. if ( gui ) gui.destroy();
  187. gui = new dat.GUI();
  188. var example = gui.add( param, 'example', {
  189. 'basic / standard': 'standard',
  190. 'basic / mesh-standard': 'mesh-standard',
  191. 'basic / physical': 'physical',
  192. 'basic / phong': 'phong',
  193. 'basic / layers': 'layers',
  194. 'basic / rim': 'rim',
  195. 'basic / color-adjustment': 'color-adjustment',
  196. 'basic / uv-transform': 'uv-transform',
  197. 'basic / bump': 'bump',
  198. 'basic / blur': 'blur',
  199. 'basic / spherical-reflection': 'spherical-reflection',
  200. 'adv / fresnel': 'fresnel',
  201. 'adv / saturation': 'saturation',
  202. 'adv / top-bottom': 'top-bottom',
  203. 'adv / skin': 'skin',
  204. 'adv / skin-phong': 'skin-phong',
  205. 'adv / caustic': 'caustic',
  206. 'adv / displace': 'displace',
  207. 'adv / plush': 'plush',
  208. 'adv / toon': 'toon',
  209. 'adv / camera-depth': 'camera-depth',
  210. 'adv / soft-body': 'soft-body',
  211. 'adv / wave': 'wave',
  212. 'adv / triangle-blur': 'triangle-blur',
  213. 'adv / expression': 'expression',
  214. 'adv / sss': 'sss',
  215. 'adv / translucent': 'translucent',
  216. 'misc / smoke': 'smoke',
  217. 'misc / firefly': 'firefly',
  218. 'misc / reserved-keywords': 'reserved-keywords',
  219. 'misc / varying': 'varying',
  220. 'misc / void-function': 'void-function',
  221. 'misc / readonly': 'readonly',
  222. 'misc / custom-attribute': 'custom-attribute'
  223. } ).onFinishChange( function () {
  224. updateMaterial();
  225. } );
  226. gui.open();
  227. }
  228. function addGui( name, value, callback, isColor, min, max ) {
  229. var node;
  230. param[ name ] = value;
  231. if ( isColor ) {
  232. node = gui.addColor( param, name ).onChange( function () {
  233. callback( param[ name ] );
  234. } );
  235. } else if ( typeof value == 'object' ) {
  236. param.blend = value[ Object.keys( value )[ 0 ] ];
  237. node = gui.add( param, name, value ).onChange( function () {
  238. callback( param[ name ] );
  239. } );
  240. } else {
  241. node = gui.add( param, name, min, max ).onChange( function () {
  242. callback( param[ name ] );
  243. } );
  244. }
  245. return node;
  246. }
  247. function updateMaterial() {
  248. move = false;
  249. if ( mesh.material ) mesh.material.dispose();
  250. if ( rtTexture ) {
  251. delete library[ rtTexture.texture.uuid ];
  252. rtTexture.dispose();
  253. rtTexture = null;
  254. }
  255. if ( rtMaterial ) {
  256. rtMaterial.dispose();
  257. rtMaterial = null;
  258. }
  259. var name = param.example;
  260. var mtl;
  261. clearGui();
  262. switch ( name ) {
  263. case 'phong':
  264. // MATERIAL
  265. mtl = new THREE.PhongNodeMaterial();
  266. //mtl.color = // albedo (vec3)
  267. //mtl.alpha = // opacity (float)
  268. //mtl.specular = // specular color (vec3)
  269. //mtl.shininess = // shininess (float)
  270. //mtl.normal = // normal (vec3)
  271. //mtl.emissive = // emissive color (vec3)
  272. //mtl.ambient = // ambient color (vec3)
  273. //mtl.shadow = // shadowmap (vec3)
  274. //mtl.light = // custom-light (vec3)
  275. //mtl.ao = // ambient occlusion (float)
  276. //mtl.light = // input/output light (vec3)
  277. //mtl.environment = // reflection/refraction (vec3)
  278. //mtl.environmentAlpha = // environment alpha (float)
  279. //mtl.transform = // vertex transformation (vec3)
  280. var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
  281. mtl.color = new THREE.TextureNode( getTexture( "grass" ) );
  282. mtl.specular = new THREE.FloatNode( .5 );
  283. mtl.shininess = new THREE.FloatNode( 15 );
  284. mtl.environment = new THREE.CubeTextureNode( cubemap );
  285. mtl.environmentAlpha = mask;
  286. mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
  287. mtl.normal.scale = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
  288. break;
  289. case 'standard':
  290. // MATERIAL
  291. mtl = new THREE.StandardNodeMaterial();
  292. //mtl.color = // albedo (vec3)
  293. //mtl.alpha = // opacity (float)
  294. //mtl.roughness = // roughness (float)
  295. //mtl.metalness = // metalness (float)
  296. //mtl.normal = // normal (vec3)
  297. //mtl.emissive = // emissive color (vec3)
  298. //mtl.ambient = // ambient color (vec3)
  299. //mtl.shadow = // shadowmap (vec3)
  300. //mtl.light = // custom-light (vec3)
  301. //mtl.ao = // ambient occlusion (float)
  302. //mtl.environment = // reflection/refraction (vec3)
  303. //mtl.transform = // vertex transformation (vec3)
  304. var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
  305. var normalScale = new THREE.FloatNode( .3 );
  306. var roughnessA = new THREE.FloatNode( .5 );
  307. var metalnessA = new THREE.FloatNode( .5 );
  308. var roughnessB = new THREE.FloatNode( 0 );
  309. var metalnessB = new THREE.FloatNode( 1 );
  310. var roughness = new THREE.Math3Node(
  311. roughnessA,
  312. roughnessB,
  313. mask,
  314. THREE.Math3Node.MIX
  315. );
  316. var metalness = new THREE.Math3Node(
  317. metalnessA,
  318. metalnessB,
  319. mask,
  320. THREE.Math3Node.MIX
  321. );
  322. var normalMask = new THREE.OperatorNode(
  323. new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
  324. normalScale,
  325. THREE.OperatorNode.MUL
  326. );
  327. mtl.color = new THREE.ColorNode( 0xEEEEEE );
  328. mtl.roughness = roughness;
  329. mtl.metalness = metalness;
  330. mtl.environment = new THREE.CubeTextureNode( cubemap );
  331. mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
  332. mtl.normal.scale = normalMask;
  333. // GUI
  334. addGui( 'color', mtl.color.value.getHex(), function ( val ) {
  335. mtl.color.value.setHex( val );
  336. }, true );
  337. addGui( 'roughnessA', roughnessA.value, function ( val ) {
  338. roughnessA.value = val;
  339. }, false, 0, 1 );
  340. addGui( 'metalnessA', metalnessA.value, function ( val ) {
  341. metalnessA.value = val;
  342. }, false, 0, 1 );
  343. addGui( 'roughnessB', roughnessB.value, function ( val ) {
  344. roughnessB.value = val;
  345. }, false, 0, 1 );
  346. addGui( 'metalnessB', metalnessB.value, function ( val ) {
  347. metalnessB.value = val;
  348. }, false, 0, 1 );
  349. addGui( 'normalScale', normalScale.value, function ( val ) {
  350. normalScale.value = val;
  351. }, false, 0, 1 );
  352. break;
  353. case 'mesh-standard':
  354. // MATERIAL
  355. var useNodeMaterial = true;
  356. var sataturation = new THREE.FloatNode( 1 );
  357. function updateMaterial() {
  358. var oldMaterial = mtl;
  359. mtl = useNodeMaterial ? new THREE.MeshStandardNodeMaterial() : new THREE.MeshStandardMaterial();
  360. // default syntax ( backward-compatible )
  361. mtl.map = getTexture( "brick" );
  362. mtl.normalMap = getTexture( "grassNormal" );
  363. mtl.normalScale = new THREE.Vector2( .3, -.3 );
  364. mtl.envMap = cubemap;
  365. mtl.roughness = oldMaterial ? oldMaterial.roughness : .5;
  366. mtl.metalness = oldMaterial ? oldMaterial.metalness : .5;
  367. // extended syntax ( only for NodeMaterial )
  368. if (useNodeMaterial) {
  369. mtl.map = new THREE.ColorAdjustmentNode(
  370. new THREE.TextureNode( mtl.map ),
  371. sataturation,
  372. THREE.ColorAdjustmentNode.SATURATION
  373. );
  374. }
  375. // apply material
  376. mtl.needsUpdate = true;
  377. mesh.material = mtl;
  378. }
  379. updateMaterial();
  380. // GUI
  381. addGui( 'use node material', true, function ( val ) {
  382. useNodeMaterial = !useNodeMaterial;
  383. updateMaterial();
  384. } );
  385. addGui( 'roughness', mtl.roughness, function ( val ) {
  386. mtl.roughness = val;
  387. }, false, 0, 1 );
  388. addGui( 'metalness', mtl.roughness, function ( val ) {
  389. mtl.metalness = val;
  390. }, false, 0, 1 );
  391. addGui( 'sat. (only node)', sataturation.value, function ( val ) {
  392. sataturation.value = val;
  393. updateMaterial();
  394. }, false, 0, 2 );
  395. break;
  396. case 'physical':
  397. // MATERIAL
  398. mtl = new THREE.StandardNodeMaterial();
  399. //mtl.color = // albedo (vec3)
  400. //mtl.alpha = // opacity (float)
  401. //mtl.roughness = // roughness (float)
  402. //mtl.metalness = // metalness (float)
  403. //mtl.reflectivity = // reflectivity (float)
  404. //mtl.clearCoat = // clearCoat (float)
  405. //mtl.clearCoatRoughness = // clearCoatRoughness (float)
  406. //mtl.normal = // normal (vec3)
  407. //mtl.emissive = // emissive color (vec3)
  408. //mtl.ambient = // ambient color (vec3)
  409. //mtl.shadow = // shadowmap (vec3)
  410. //mtl.light = // custom-light (vec3)
  411. //mtl.ao = // ambient occlusion (float)
  412. //mtl.environment = // reflection/refraction (vec3)
  413. //mtl.transform = // vertex transformation (vec3)
  414. var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
  415. var normalScale = new THREE.FloatNode( .3 );
  416. var roughnessA = new THREE.FloatNode( .5 );
  417. var metalnessA = new THREE.FloatNode( .5 );
  418. var roughnessB = new THREE.FloatNode( 0 );
  419. var metalnessB = new THREE.FloatNode( 1 );
  420. var reflectivity = new THREE.FloatNode( 0 );
  421. var clearCoat = new THREE.FloatNode( 1 );
  422. var clearCoatRoughness = new THREE.FloatNode( 1 );
  423. var roughness = new THREE.Math3Node(
  424. roughnessA,
  425. roughnessB,
  426. mask,
  427. THREE.Math3Node.MIX
  428. );
  429. var metalness = new THREE.Math3Node(
  430. metalnessA,
  431. metalnessB,
  432. mask,
  433. THREE.Math3Node.MIX
  434. );
  435. var normalMask = new THREE.OperatorNode(
  436. new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
  437. normalScale,
  438. THREE.OperatorNode.MUL
  439. );
  440. mtl.color = new THREE.ColorNode( 0xEEEEEE );
  441. mtl.roughness = roughness;
  442. mtl.metalness = metalness;
  443. mtl.reflectivity = reflectivity;
  444. mtl.clearCoat = clearCoat;
  445. mtl.clearCoatRoughness = clearCoatRoughness;
  446. mtl.environment = new THREE.CubeTextureNode( cubemap );
  447. mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
  448. mtl.normal.scale = normalMask;
  449. // GUI
  450. addGui( 'color', mtl.color.value.getHex(), function ( val ) {
  451. mtl.color.value.setHex( val );
  452. }, true );
  453. addGui( 'reflectivity', reflectivity.value, function ( val ) {
  454. reflectivity.value = val;
  455. }, false, 0, 1 );
  456. addGui( 'clearCoat', clearCoat.value, function ( val ) {
  457. clearCoat.value = val;
  458. }, false, 0, 1 );
  459. addGui( 'clearCoatRoughness', clearCoatRoughness.value, function ( val ) {
  460. clearCoatRoughness.value = val;
  461. }, false, 0, 1 );
  462. addGui( 'roughnessA', roughnessA.value, function ( val ) {
  463. roughnessA.value = val;
  464. }, false, 0, 1 );
  465. addGui( 'metalnessA', metalnessA.value, function ( val ) {
  466. metalnessA.value = val;
  467. }, false, 0, 1 );
  468. addGui( 'roughnessB', roughnessB.value, function ( val ) {
  469. roughnessB.value = val;
  470. }, false, 0, 1 );
  471. addGui( 'metalnessB', metalnessB.value, function ( val ) {
  472. metalnessB.value = val;
  473. }, false, 0, 1 );
  474. addGui( 'normalScale', normalScale.value, function ( val ) {
  475. normalScale.value = val;
  476. }, false, 0, 1 );
  477. break;
  478. case 'wave':
  479. // MATERIAL
  480. mtl = new THREE.PhongNodeMaterial();
  481. var time = new THREE.TimerNode();
  482. var speed = new THREE.FloatNode( 5 );
  483. var scale = new THREE.FloatNode( 1 );
  484. var worldScale = new THREE.FloatNode( .4 );
  485. var colorA = new THREE.ColorNode( 0xFFFFFF );
  486. var colorB = new THREE.ColorNode( 0x0054df );
  487. // used for serialization only
  488. time.name = "time";
  489. speed.name = "speed";
  490. var timeScale = new THREE.OperatorNode(
  491. time,
  492. speed,
  493. THREE.OperatorNode.MUL
  494. );
  495. var worldScl = new THREE.OperatorNode(
  496. new THREE.PositionNode(),
  497. worldScale,
  498. THREE.OperatorNode.MUL
  499. );
  500. var posContinuous = new THREE.OperatorNode(
  501. worldScl,
  502. timeScale,
  503. THREE.OperatorNode.ADD
  504. );
  505. var wave = new THREE.Math1Node( posContinuous, THREE.Math1Node.SIN );
  506. wave = new THREE.SwitchNode( wave, 'x' );
  507. var waveScale = new THREE.OperatorNode(
  508. wave,
  509. scale,
  510. THREE.OperatorNode.MUL
  511. );
  512. var displaceY = new THREE.JoinNode(
  513. new THREE.FloatNode(),
  514. waveScale,
  515. new THREE.FloatNode()
  516. );
  517. var displace = new THREE.OperatorNode(
  518. new THREE.NormalNode(),
  519. displaceY,
  520. THREE.OperatorNode.MUL
  521. );
  522. var blend = new THREE.OperatorNode(
  523. new THREE.PositionNode(),
  524. displaceY,
  525. THREE.OperatorNode.ADD
  526. );
  527. var color = new THREE.Math3Node(
  528. colorB,
  529. colorA,
  530. wave,
  531. THREE.Math3Node.MIX
  532. );
  533. mtl.color = color;
  534. mtl.transform = blend;
  535. // GUI
  536. addGui( 'speed', speed.value, function ( val ) {
  537. speed.value = val;
  538. }, false, 0, 10 );
  539. addGui( 'scale', scale.value, function ( val ) {
  540. scale.value = val;
  541. }, false, 0, 3 );
  542. addGui( 'worldScale', worldScale.value, function ( val ) {
  543. worldScale.value = val;
  544. }, false, 0, 1 );
  545. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  546. colorA.value.setHex( val );
  547. }, true );
  548. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  549. colorB.value.setHex( val );
  550. }, true );
  551. addGui( 'useNormals', false, function ( val ) {
  552. blend.b = val ? displace : displaceY;
  553. mtl.needsUpdate = true;
  554. } );
  555. break;
  556. case 'rim':
  557. // MATERIAL
  558. mtl = new THREE.PhongNodeMaterial();
  559. var intensity = 1.3;
  560. var power = new THREE.FloatNode( 3 );
  561. var color = new THREE.ColorNode( 0xFFFFFF );
  562. var viewZ = new THREE.Math2Node(
  563. new THREE.NormalNode( THREE.NormalNode.VIEW ),
  564. new THREE.Vector3Node( 0, 0, - intensity ),
  565. THREE.Math2Node.DOT
  566. );
  567. var rim = new THREE.OperatorNode(
  568. viewZ,
  569. new THREE.FloatNode( intensity ),
  570. THREE.OperatorNode.ADD
  571. );
  572. var rimPower = new THREE.Math2Node(
  573. rim,
  574. power,
  575. THREE.Math2Node.POW
  576. );
  577. var rimColor = new THREE.OperatorNode(
  578. rimPower,
  579. color,
  580. THREE.OperatorNode.MUL
  581. );
  582. mtl.color = new THREE.ColorNode( 0x111111 );
  583. mtl.emissive = rimColor;
  584. // GUI
  585. addGui( 'color', color.value.getHex(), function ( val ) {
  586. color.value.setHex( val );
  587. }, true );
  588. addGui( 'intensity', intensity, function ( val ) {
  589. intensity = val;
  590. viewZ.b.z = - intensity;
  591. rim.b.value = intensity;
  592. }, false, 0, 3 );
  593. addGui( 'power', power.value, function ( val ) {
  594. power.value = val;
  595. }, false, 0, 6 );
  596. addGui( 'xray', false, function ( val ) {
  597. if ( val ) {
  598. mtl.emissive = color;
  599. mtl.alpha = rimPower;
  600. mtl.blending = THREE.AdditiveBlending;
  601. mtl.depthWrite = false;
  602. } else {
  603. mtl.emissive = rimColor;
  604. mtl.alpha = null;
  605. mtl.blending = THREE.NormalBlending;
  606. mtl.depthWrite = true;
  607. }
  608. mtl.needsUpdate = true;
  609. } );
  610. break;
  611. case 'color-adjustment':
  612. // MATERIAL
  613. mtl = new THREE.PhongNodeMaterial();
  614. var texture = new THREE.TextureNode( getTexture( "brick" ) );
  615. var hue = new THREE.FloatNode();
  616. var sataturation = new THREE.FloatNode( 1 );
  617. var vibrance = new THREE.FloatNode();
  618. var brightness = new THREE.FloatNode( 0 );
  619. var contrast = new THREE.FloatNode( 1 );
  620. var hueNode = new THREE.ColorAdjustmentNode( texture, hue, THREE.ColorAdjustmentNode.HUE );
  621. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  622. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  623. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  624. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  625. mtl.color = contrastNode;
  626. // GUI
  627. addGui( 'hue', hue.value, function ( val ) {
  628. hue.value = val;
  629. }, false, 0, Math.PI * 2 );
  630. addGui( 'saturation', sataturation.value, function ( val ) {
  631. sataturation.value = val;
  632. }, false, 0, 2 );
  633. addGui( 'vibrance', vibrance.value, function ( val ) {
  634. vibrance.value = val;
  635. }, false, - 1, 1 );
  636. addGui( 'brightness', brightness.value, function ( val ) {
  637. brightness.value = val;
  638. }, false, 0, .5 );
  639. addGui( 'contrast', contrast.value, function ( val ) {
  640. contrast.value = val;
  641. }, false, 0, 2 );
  642. break;
  643. case 'uv-transform':
  644. // MATERIAL
  645. mtl = new THREE.PhongNodeMaterial();
  646. var translate = new THREE.Vector2();
  647. var rotate = 0;
  648. var scale = new THREE.Vector2( 1, 1 );
  649. var texture = new THREE.TextureNode( getTexture( "brick" ) );
  650. texture.coord = new THREE.UVTransformNode();
  651. //texture.coord.uv = new THREE.UVNode( 1 ); // uv2 for example
  652. mtl.color = texture;
  653. // GUI
  654. function updateUVTransform() {
  655. texture.coord.setUvTransform( translate.x, translate.y, scale.x, scale.y, THREE.Math.degToRad( rotate ) );
  656. }
  657. addGui( 'translateX', translate.x, function ( val ) {
  658. translate.x = val;
  659. updateUVTransform();
  660. }, false, 0, 10 );
  661. addGui( 'translateY', translate.y, function ( val ) {
  662. translate.y = val;
  663. updateUVTransform();
  664. }, false, 0, 10 );
  665. addGui( 'scaleX', scale.x, function ( val ) {
  666. scale.x = val;
  667. updateUVTransform();
  668. }, false, .1, 5 );
  669. addGui( 'scaleY', scale.y, function ( val ) {
  670. scale.y = val;
  671. updateUVTransform();
  672. }, false, .1, 5 );
  673. addGui( 'rotate', rotate, function ( val ) {
  674. rotate = val;
  675. updateUVTransform();
  676. }, false, 0, 360 );
  677. break;
  678. case 'bump':
  679. // MATERIAL
  680. mtl = new THREE.PhongNodeMaterial();
  681. var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
  682. var bumpMap = new THREE.BumpMapNode( new THREE.TextureNode( getTexture( "brick" ) ) );
  683. bumpMap.scale = new THREE.FloatNode( .5 );
  684. mtl.color = diffuse;
  685. mtl.normal = bumpMap;
  686. // convert BumpMap to NormalMap
  687. //bumpMap.toNormalMap = true;
  688. //mtl.normal = new THREE.NormalMapNode( bumpMap );
  689. // GUI
  690. addGui( 'scale', bumpMap.scale.value, function ( val ) {
  691. bumpMap.scale.value = val;
  692. }, false, - 2, 2 );
  693. addGui( 'color', true, function ( val ) {
  694. mtl.color = val ? diffuse : new THREE.ColorNode( 0xEEEEEE );
  695. mtl.needsUpdate = true;
  696. } );
  697. break;
  698. case 'blur':
  699. // MATERIAL
  700. mtl = new THREE.PhongNodeMaterial();
  701. var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
  702. var blur = new THREE.BlurNode( new THREE.TextureNode( getTexture( "brick" ) ) );
  703. mtl.color = blur;
  704. // GUI
  705. addGui( 'radiusX', blur.radius.x, function ( val ) {
  706. blur.radius.x = val;
  707. }, false, 0, 15 );
  708. addGui( 'radiusY', blur.radius.y, function ( val ) {
  709. blur.radius.y = val;
  710. }, false, 0, 15 );
  711. break;
  712. case 'spherical-reflection':
  713. // MATERIAL
  714. mtl = new THREE.PhongNodeMaterial();
  715. mtl.environment = new THREE.TextureNode( getTexture( "spherical" ), new THREE.ReflectNode( THREE.ReflectNode.SPHERE ) );
  716. break;
  717. case 'fresnel':
  718. // MATERIAL
  719. mtl = new THREE.PhongNodeMaterial();
  720. var reflectance = new THREE.FloatNode( 1.3 );
  721. var power = new THREE.FloatNode( 1 );
  722. var color = new THREE.CubeTextureNode( cubemap );
  723. var viewZ = new THREE.Math2Node(
  724. new THREE.NormalNode( THREE.NormalNode.VIEW ),
  725. new THREE.Vector3Node( 0, 0, - 1 ),
  726. THREE.Math2Node.DOT
  727. );
  728. var theta = new THREE.OperatorNode(
  729. viewZ,
  730. new THREE.FloatNode( 1 ),
  731. THREE.OperatorNode.ADD
  732. );
  733. var thetaPower = new THREE.Math2Node(
  734. theta,
  735. power,
  736. THREE.Math2Node.POW
  737. );
  738. var fresnel = new THREE.OperatorNode(
  739. reflectance,
  740. thetaPower,
  741. THREE.OperatorNode.MUL
  742. );
  743. mtl.color = new THREE.ColorNode( 0x3399FF );
  744. mtl.environment = color;
  745. mtl.environmentAlpha = new THREE.Math1Node( fresnel, THREE.Math1Node.SAT );
  746. // GUI
  747. addGui( 'reflectance', reflectance.value, function ( val ) {
  748. reflectance.value = val;
  749. }, false, 0, 3 );
  750. addGui( 'power', power.value, function ( val ) {
  751. power.value = val;
  752. }, false, 0, 5 );
  753. break;
  754. case 'layers':
  755. // MATERIAL
  756. mtl = new THREE.PhongNodeMaterial();
  757. var tex1 = new THREE.TextureNode( getTexture( "grass" ) );
  758. var tex2 = new THREE.TextureNode( getTexture( "brick" ) );
  759. var offset = new THREE.FloatNode( 0 );
  760. var scale = new THREE.FloatNode( 1 );
  761. var uv = new THREE.UVNode();
  762. var uvOffset = new THREE.OperatorNode(
  763. offset,
  764. uv,
  765. THREE.OperatorNode.ADD
  766. );
  767. var uvScale = new THREE.OperatorNode(
  768. uvOffset,
  769. scale,
  770. THREE.OperatorNode.MUL
  771. );
  772. var mask = new THREE.TextureNode( getTexture( "decalDiffuse" ), uvScale );
  773. var maskAlphaChannel = new THREE.SwitchNode( mask, 'w' );
  774. var blend = new THREE.Math3Node(
  775. tex1,
  776. tex2,
  777. maskAlphaChannel,
  778. THREE.Math3Node.MIX
  779. );
  780. mtl.color = blend;
  781. // GUI
  782. addGui( 'offset', offset.value, function ( val ) {
  783. offset.value = val;
  784. }, false, 0, 1 );
  785. addGui( 'scale', scale.value, function ( val ) {
  786. scale.value = val;
  787. }, false, 0, 10 );
  788. break;
  789. case 'saturation':
  790. // MATERIAL
  791. mtl = new THREE.StandardNodeMaterial();
  792. var tex = new THREE.TextureNode( getTexture( "brick" ) );
  793. var sat = new THREE.FloatNode( 0 );
  794. var satrgb = new THREE.FunctionNode( [
  795. "vec3 satrgb(vec3 rgb, float adjustment) {",
  796. //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  797. " vec3 intensity = vec3(dot(rgb, LUMA));",
  798. " return mix(intensity, rgb, adjustment);",
  799. "}"
  800. ].join( "\n" ) );
  801. var saturation = new THREE.FunctionCallNode( satrgb );
  802. saturation.inputs.rgb = tex;
  803. saturation.inputs.adjustment = sat;
  804. // or try
  805. //saturation.inputs[0] = tex;
  806. //saturation.inputs[1] = sat;
  807. mtl.color = saturation;
  808. // GUI
  809. addGui( 'saturation', sat.value, function ( val ) {
  810. sat.value = val;
  811. }, false, 0, 2 );
  812. break;
  813. case 'top-bottom':
  814. // MATERIAL
  815. mtl = new THREE.PhongNodeMaterial();
  816. var top = new THREE.TextureNode( getTexture( "grass" ) );
  817. var bottom = new THREE.TextureNode( getTexture( "brick" ) );
  818. var normal = new THREE.NormalNode( THREE.NormalNode.WORLD );
  819. var normalY = new THREE.SwitchNode( normal, 'y' );
  820. var hard = new THREE.FloatNode( 9 );
  821. var offset = new THREE.FloatNode( - 2.5 );
  822. var hardClamp = new THREE.OperatorNode(
  823. normalY,
  824. hard,
  825. THREE.OperatorNode.MUL
  826. );
  827. var offsetClamp = new THREE.OperatorNode(
  828. hardClamp,
  829. offset,
  830. THREE.OperatorNode.ADD
  831. );
  832. var clamp0at1 = new THREE.Math1Node( offsetClamp, THREE.Math1Node.SAT );
  833. var blend = new THREE.Math3Node( top, bottom, clamp0at1, THREE.Math3Node.MIX );
  834. mtl.color = blend;
  835. // GUI
  836. addGui( 'hard', hard.value, function ( val ) {
  837. hard.value = val;
  838. }, false, 0, 20 );
  839. addGui( 'offset', offset.value, function ( val ) {
  840. offset.value = val;
  841. }, false, - 10, 10 );
  842. break;
  843. case 'displace':
  844. // MATERIAL
  845. mtl = new THREE.PhongNodeMaterial();
  846. var time = new THREE.TimerNode();
  847. var scale = new THREE.FloatNode( 2 );
  848. var speed = new THREE.FloatNode( .2 );
  849. var colorA = new THREE.ColorNode( 0xFFFFFF );
  850. var colorB = new THREE.ColorNode( 0x0054df );
  851. // used for serialization only
  852. time.name = "time";
  853. speed.name = "speed";
  854. var uv = new THREE.UVNode();
  855. var timeScl = new THREE.OperatorNode(
  856. time,
  857. speed,
  858. THREE.OperatorNode.MUL
  859. );
  860. var displaceOffset = new THREE.OperatorNode(
  861. timeScl,
  862. uv,
  863. THREE.OperatorNode.ADD
  864. );
  865. var tex = new THREE.TextureNode( getTexture( "cloud" ), displaceOffset );
  866. var texArea = new THREE.SwitchNode( tex, 'w' );
  867. var displace = new THREE.OperatorNode(
  868. new THREE.NormalNode(),
  869. texArea,
  870. THREE.OperatorNode.MUL
  871. );
  872. var displaceScale = new THREE.OperatorNode(
  873. displace,
  874. scale,
  875. THREE.OperatorNode.MUL
  876. );
  877. var blend = new THREE.OperatorNode(
  878. new THREE.PositionNode(),
  879. displaceScale,
  880. THREE.OperatorNode.ADD
  881. );
  882. var color = new THREE.Math3Node(
  883. colorB,
  884. colorA,
  885. texArea,
  886. THREE.Math3Node.MIX
  887. );
  888. mtl.color = mtl.specular = new THREE.ColorNode( 0 );
  889. mtl.emissive = color;
  890. mtl.transform = blend;
  891. // GUI
  892. addGui( 'speed', speed.value, function ( val ) {
  893. speed.value = val;
  894. }, false, 0, 1 );
  895. addGui( 'scale', scale.value, function ( val ) {
  896. scale.value = val;
  897. }, false, 0, 10 );
  898. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  899. colorA.value.setHex( val );
  900. }, true );
  901. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  902. colorB.value.setHex( val );
  903. }, true );
  904. break;
  905. case 'smoke':
  906. // MATERIAL
  907. mtl = new THREE.PhongNodeMaterial();
  908. var time = new THREE.TimerNode();
  909. var uv = new THREE.UVNode();
  910. var timeSpeedA = new THREE.OperatorNode(
  911. time,
  912. new THREE.Vector2Node( 0.3, 0.1 ),
  913. THREE.OperatorNode.MUL
  914. );
  915. var timeSpeedB = new THREE.OperatorNode(
  916. time,
  917. new THREE.Vector2Node( 0.15, 0.4 ),
  918. THREE.OperatorNode.MUL
  919. );
  920. var uvOffsetA = new THREE.OperatorNode(
  921. timeSpeedA,
  922. uv,
  923. THREE.OperatorNode.ADD
  924. );
  925. var uvOffsetB = new THREE.OperatorNode(
  926. timeSpeedB,
  927. uv,
  928. THREE.OperatorNode.ADD
  929. );
  930. var cloudA = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetA );
  931. var cloudB = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetB );
  932. var clouds = new THREE.OperatorNode(
  933. cloudA,
  934. cloudB,
  935. THREE.OperatorNode.ADD
  936. );
  937. mtl.environment = new THREE.ColorNode( 0xFFFFFF );
  938. mtl.alpha = clouds;
  939. // GUI
  940. addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
  941. mtl.environment.value.setHex( val );
  942. }, true );
  943. break;
  944. case 'camera-depth':
  945. // MATERIAL
  946. var colorA = new THREE.ColorNode( 0xFFFFFF );
  947. var colorB = new THREE.ColorNode( 0x0054df );
  948. var depth = new THREE.CameraNode( THREE.CameraNode.DEPTH );
  949. depth.near.value = 1;
  950. depth.far.value = 200;
  951. var colors = new THREE.Math3Node(
  952. colorB,
  953. colorA,
  954. depth,
  955. THREE.Math3Node.MIX
  956. );
  957. mtl = new THREE.PhongNodeMaterial();
  958. mtl.color = colors;
  959. // GUI
  960. addGui( 'near', depth.near.value, function ( val ) {
  961. depth.near.value = val;
  962. }, false, 1, 1200 );
  963. addGui( 'far', depth.far.value, function ( val ) {
  964. depth.far.value = val;
  965. }, false, 1, 1200 );
  966. addGui( 'nearColor', colorA.value.getHex(), function ( val ) {
  967. colorA.value.setHex( val );
  968. }, true );
  969. addGui( 'farColor', colorB.value.getHex(), function ( val ) {
  970. colorB.value.setHex( val );
  971. }, true );
  972. break;
  973. case 'caustic':
  974. // MATERIAL
  975. mtl = new THREE.StandardNodeMaterial();
  976. var hash2 = new THREE.FunctionNode( [
  977. "vec2 hash2(vec2 p) {",
  978. " return fract(sin(vec2(dot(p, vec2(123.4, 748.6)), dot(p, vec2(547.3, 659.3))))*5232.85324);",
  979. "}"
  980. ].join( "\n" ) );
  981. var voronoi = new THREE.FunctionNode( [
  982. // Based off of iq's described here: http://www.iquilezles.org/www/articles/voronoili
  983. "float voronoi(vec2 p, in float time) {",
  984. " vec2 n = floor(p);",
  985. " vec2 f = fract(p);",
  986. " float md = 5.0;",
  987. " vec2 m = vec2(0.0);",
  988. " for (int i = -1; i <= 1; i++) {",
  989. " for (int j = -1; j <= 1; j++) {",
  990. " vec2 g = vec2(i, j);",
  991. " vec2 o = hash2(n + g);",
  992. " o = 0.5 + 0.5 * sin(time + 5.038 * o);",
  993. " vec2 r = g + o - f;",
  994. " float d = dot(r, r);",
  995. " if (d < md) {",
  996. " md = d;",
  997. " m = n+g+o;",
  998. " }",
  999. " }",
  1000. " }",
  1001. " return md;",
  1002. "}"
  1003. ].join( "\n" ), [ hash2 ] ); // define hash2 as dependencies
  1004. var voronoiLayers = new THREE.FunctionNode( [
  1005. // based on https://www.shadertoy.com/view/4tXSDf
  1006. "float voronoiLayers(vec2 p, in float time) {",
  1007. " float v = 0.0;",
  1008. " float a = 0.4;",
  1009. " for (int i = 0; i < 3; i++) {",
  1010. " v += voronoi(p, time) * a;",
  1011. " p *= 2.0;",
  1012. " a *= 0.5;",
  1013. " }",
  1014. " return v;",
  1015. "}"
  1016. ].join( "\n" ), [ voronoi ] ); // define voronoi as dependencies
  1017. var time = new THREE.TimerNode();
  1018. var timeScale = new THREE.FloatNode( 2 );
  1019. // used for serialization only
  1020. time.name = "time";
  1021. timeScale.name = "speed";
  1022. var alpha = new THREE.FloatNode( 1 );
  1023. var scale = new THREE.FloatNode( .1 );
  1024. var intensity = new THREE.FloatNode( 1.5 );
  1025. var color = new THREE.ColorNode( 0xFFFFFF );
  1026. var colorA = new THREE.ColorNode( 0xFFFFFF );
  1027. var colorB = new THREE.ColorNode( 0x0054df );
  1028. var worldPos = new THREE.PositionNode( THREE.PositionNode.WORLD );
  1029. var worldPosTop = new THREE.SwitchNode( worldPos, 'xz' );
  1030. var worldNormal = new THREE.NormalNode( THREE.NormalNode.WORLD );
  1031. var mask = new THREE.SwitchNode( worldNormal, 'y' );
  1032. // clamp0at1
  1033. mask = new THREE.Math1Node( mask, THREE.Math1Node.SAT );
  1034. var timeOffset = new THREE.OperatorNode(
  1035. time,
  1036. timeScale,
  1037. THREE.OperatorNode.MUL
  1038. );
  1039. var uvPos = new THREE.OperatorNode(
  1040. worldPosTop,
  1041. scale,
  1042. THREE.OperatorNode.MUL
  1043. );
  1044. var voronoi = new THREE.FunctionCallNode( voronoiLayers );
  1045. voronoi.inputs.p = uvPos;
  1046. voronoi.inputs.time = timeOffset;
  1047. var maskCaustic = new THREE.OperatorNode(
  1048. alpha,
  1049. mask,
  1050. THREE.OperatorNode.MUL
  1051. );
  1052. var voronoiIntensity = new THREE.OperatorNode(
  1053. voronoi,
  1054. intensity,
  1055. THREE.OperatorNode.MUL
  1056. );
  1057. var voronoiColors = new THREE.Math3Node(
  1058. colorB,
  1059. colorA,
  1060. new THREE.Math1Node( voronoiIntensity, THREE.Math1Node.SAT ), // mix needs clamp
  1061. THREE.Math3Node.MIX
  1062. );
  1063. var caustic = new THREE.Math3Node(
  1064. color,
  1065. voronoiColors,
  1066. maskCaustic,
  1067. THREE.Math3Node.MIX
  1068. );
  1069. var causticLights = new THREE.OperatorNode(
  1070. voronoiIntensity,
  1071. maskCaustic,
  1072. THREE.OperatorNode.MUL
  1073. );
  1074. mtl.color = caustic;
  1075. mtl.ambient = causticLights;
  1076. // GUI
  1077. addGui( 'timeScale', timeScale.value, function ( val ) {
  1078. timeScale.value = val;
  1079. }, false, 0, 5 );
  1080. addGui( 'intensity', intensity.value, function ( val ) {
  1081. intensity.value = val;
  1082. }, false, 0, 3 );
  1083. addGui( 'scale', scale.value, function ( val ) {
  1084. scale.value = val;
  1085. }, false, 0, 1 );
  1086. addGui( 'alpha', alpha.value, function ( val ) {
  1087. alpha.value = val;
  1088. }, false, 0, 1 );
  1089. addGui( 'color', color.value.getHex(), function ( val ) {
  1090. color.value.setHex( val );
  1091. }, true );
  1092. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  1093. colorA.value.setHex( val );
  1094. }, true );
  1095. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  1096. colorB.value.setHex( val );
  1097. }, true );
  1098. break;
  1099. case 'soft-body':
  1100. // MATERIAL
  1101. move = true;
  1102. mtl = new THREE.StandardNodeMaterial();
  1103. var scale = new THREE.FloatNode( 2 );
  1104. var colorA = new THREE.ColorNode( 0xFF6633 );
  1105. var colorB = new THREE.ColorNode( 0x3366FF );
  1106. var pos = new THREE.PositionNode();
  1107. var posNorm = new THREE.Math1Node( pos, THREE.Math1Node.NORMALIZE );
  1108. var mask = new THREE.SwitchNode( posNorm, 'y' );
  1109. var velocity = new THREE.VelocityNode( mesh, {
  1110. type: 'elastic',
  1111. spring: .95,
  1112. damping: .95
  1113. } );
  1114. var velocityArea = new THREE.OperatorNode(
  1115. mask,
  1116. scale,
  1117. THREE.OperatorNode.MUL
  1118. );
  1119. var softVelocity = new THREE.OperatorNode(
  1120. velocity,
  1121. velocityArea,
  1122. THREE.OperatorNode.MUL
  1123. );
  1124. var softPosition = new THREE.OperatorNode(
  1125. new THREE.PositionNode(),
  1126. softVelocity,
  1127. THREE.OperatorNode.ADD
  1128. );
  1129. var colors = new THREE.Math3Node(
  1130. colorB,
  1131. colorA,
  1132. mask,
  1133. THREE.Math3Node.MIX
  1134. );
  1135. mtl.color = colors;
  1136. mtl.transform = softPosition;
  1137. // GUI
  1138. addGui( 'spring', velocity.params.spring, function ( val ) {
  1139. velocity.params.spring = val;
  1140. }, false, 0, .95 );
  1141. addGui( 'damping', velocity.params.damping, function ( val ) {
  1142. velocity.params.damping = val;
  1143. }, false, 0, .95 );
  1144. addGui( 'scale', scale.value, function ( val ) {
  1145. scale.value = val;
  1146. }, false, 0, 3 );
  1147. addGui( 'softBody', colorA.value.getHex(), function ( val ) {
  1148. colorA.value.setHex( val );
  1149. }, true );
  1150. addGui( 'rigidBody', colorB.value.getHex(), function ( val ) {
  1151. colorB.value.setHex( val );
  1152. }, true );
  1153. break;
  1154. case 'plush':
  1155. // MATERIAL
  1156. mtl = new THREE.PhongNodeMaterial();
  1157. var color = new THREE.ColorNode( 0x8D8677 );
  1158. var mildness = new THREE.FloatNode( 1.6 );
  1159. var fur = new THREE.FloatNode( .5 );
  1160. var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
  1161. var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
  1162. var viewZ = new THREE.Math2Node(
  1163. posDirection,
  1164. norDirection,
  1165. THREE.Math2Node.DOT
  1166. );
  1167. // without luma correction for now
  1168. var mildnessColor = new THREE.OperatorNode(
  1169. color,
  1170. mildness,
  1171. THREE.OperatorNode.MUL
  1172. );
  1173. var furScale = new THREE.OperatorNode(
  1174. viewZ,
  1175. fur,
  1176. THREE.OperatorNode.MUL
  1177. );
  1178. mtl.color = color;
  1179. mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
  1180. mtl.normal.scale = furScale;
  1181. mtl.environment = mildnessColor;
  1182. mtl.environmentAlpha = new THREE.Math1Node( viewZ, THREE.Math1Node.INVERT );
  1183. mtl.shininess = new THREE.FloatNode( 0 );
  1184. // GUI
  1185. addGui( 'color', color.value.getHex(), function ( val ) {
  1186. color.value.setHex( val );
  1187. }, true );
  1188. addGui( 'mildness', mildness.value, function ( val ) {
  1189. mildness.value = val;
  1190. }, false, 1, 2 );
  1191. addGui( 'fur', fur.value, function ( val ) {
  1192. fur.value = val;
  1193. }, false, 0, 2 );
  1194. break;
  1195. case 'skin':
  1196. case 'skin-phong':
  1197. // MATERIAL
  1198. mtl = name == 'skin' ? new THREE.StandardNodeMaterial() : new THREE.PhongNodeMaterial();
  1199. var skinColor = new THREE.ColorNode( 0xFFC495 );
  1200. var bloodColor = new THREE.ColorNode( 0x6b0602 );
  1201. var wrapLight = new THREE.FloatNode( 1.5 );
  1202. var wrapShadow = new THREE.FloatNode( 0 );
  1203. var directLight = new THREE.LightNode();
  1204. var lightLuminance = new THREE.LuminanceNode( directLight );
  1205. var lightWrap = new THREE.Math3Node(
  1206. wrapShadow,
  1207. wrapLight,
  1208. lightLuminance,
  1209. THREE.Math3Node.SMOOTHSTEP
  1210. );
  1211. var lightTransition = new THREE.OperatorNode(
  1212. lightWrap,
  1213. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  1214. THREE.OperatorNode.MUL
  1215. );
  1216. var wrappedLight = new THREE.Math1Node( lightTransition, THREE.Math1Node.SIN );
  1217. var wrappedLightColor = new THREE.OperatorNode(
  1218. wrappedLight,
  1219. bloodColor,
  1220. THREE.OperatorNode.MUL
  1221. );
  1222. var bloodArea = new THREE.Math1Node( wrappedLightColor, THREE.Math1Node.SAT );
  1223. var totalLight = new THREE.OperatorNode(
  1224. directLight,
  1225. bloodArea,
  1226. THREE.OperatorNode.ADD
  1227. );
  1228. mtl.color = skinColor;
  1229. mtl.light = totalLight;
  1230. if ( name == 'skin' ) {
  1231. // StandardNodeMaterial
  1232. mtl.metalness = new THREE.FloatNode( 0 );
  1233. mtl.roughness = new THREE.FloatNode( 1 );
  1234. mtl.reflectivity = new THREE.FloatNode( 0 );
  1235. mtl.clearCoat = new THREE.FloatNode( .2 );
  1236. mtl.clearCoatRoughness = new THREE.FloatNode( .3 );
  1237. mtl.environment = new THREE.CubeTextureNode( cubemap );
  1238. } else {
  1239. // PhongNodeMaterial
  1240. mtl.specular = new THREE.ColorNode( 0x2f2e2d );
  1241. mtl.shininess = new THREE.FloatNode( 15 );
  1242. }
  1243. // GUI
  1244. addGui( 'skinColor', skinColor.value.getHex(), function ( val ) {
  1245. skinColor.value.setHex( val );
  1246. }, true );
  1247. addGui( 'bloodColor', bloodColor.value.getHex(), function ( val ) {
  1248. bloodColor.value.setHex( val );
  1249. }, true );
  1250. addGui( 'wrapLight', wrapLight.value, function ( val ) {
  1251. wrapLight.value = val;
  1252. }, false, 0, 3 );
  1253. addGui( 'wrapShadow', wrapShadow.value, function ( val ) {
  1254. wrapShadow.value = val;
  1255. }, false, - 1, 0 );
  1256. break;
  1257. case 'toon':
  1258. // MATERIAL
  1259. mtl = new THREE.PhongNodeMaterial();
  1260. var count = new THREE.FloatNode( 3.43 );
  1261. var sceneDirectLight = new THREE.LightNode();
  1262. var color = new THREE.ColorNode( 0xAABBFF );
  1263. var lineColor = new THREE.ColorNode( 0xFF0000 );
  1264. var lineSize = new THREE.FloatNode( 0.23 );
  1265. var lineInner = new THREE.FloatNode( 0 );
  1266. // CEL
  1267. var lightLuminance = new THREE.LuminanceNode( sceneDirectLight );
  1268. var preCelLight = new THREE.OperatorNode(
  1269. lightLuminance,
  1270. count,
  1271. THREE.OperatorNode.MUL
  1272. );
  1273. var celLight = new THREE.Math1Node(
  1274. preCelLight,
  1275. THREE.Math1Node.CEIL
  1276. );
  1277. var posCelLight = new THREE.OperatorNode(
  1278. celLight,
  1279. count,
  1280. THREE.OperatorNode.DIV
  1281. );
  1282. // LINE
  1283. var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
  1284. var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
  1285. var viewZ = new THREE.Math2Node(
  1286. posDirection,
  1287. norDirection,
  1288. THREE.Math2Node.DOT
  1289. );
  1290. var lineOutside = new THREE.Math1Node(
  1291. viewZ,
  1292. THREE.Math1Node.ABS
  1293. );
  1294. var line = new THREE.OperatorNode(
  1295. lineOutside,
  1296. new THREE.FloatNode( 1 ),
  1297. THREE.OperatorNode.DIV
  1298. );
  1299. var lineScaled = new THREE.Math3Node(
  1300. line,
  1301. lineSize,
  1302. lineInner,
  1303. THREE.Math3Node.SMOOTHSTEP
  1304. );
  1305. var innerContour = new THREE.Math1Node( new THREE.Math1Node( lineScaled, THREE.Math1Node.SAT ), THREE.Math1Node.INVERT );
  1306. // APPLY
  1307. mtl.color = color;
  1308. mtl.light = posCelLight;
  1309. mtl.shininess = new THREE.FloatNode( 0 );
  1310. mtl.environment = lineColor;
  1311. mtl.environmentAlpha = innerContour;
  1312. // GUI
  1313. addGui( 'color', color.value.getHex(), function ( val ) {
  1314. color.value.setHex( val );
  1315. }, true );
  1316. addGui( 'lineColor', lineColor.value.getHex(), function ( val ) {
  1317. lineColor.value.setHex( val );
  1318. }, true );
  1319. addGui( 'count', count.value, function ( val ) {
  1320. count.value = val;
  1321. }, false, 1, 8 );
  1322. addGui( 'lineSize', lineSize.value, function ( val ) {
  1323. lineSize.value = val;
  1324. }, false, 0, 1 );
  1325. addGui( 'lineInner', lineInner.value, function ( val ) {
  1326. lineInner.value = val;
  1327. }, false, 0, 1 );
  1328. addGui( 'ignoreIndirectLight', false, function ( val ) {
  1329. mtl.ao = val ? new THREE.FloatNode() : undefined;
  1330. mtl.needsUpdate = true;
  1331. } );
  1332. break;
  1333. case 'custom-attribute':
  1334. // GEOMETRY
  1335. // add "position" buffer to "custom" attribute
  1336. teapot.attributes[ 'custom' ] = teapot.attributes[ 'position' ];
  1337. // MATERIAL
  1338. mtl = new THREE.PhongNodeMaterial();
  1339. mtl.color = new THREE.AttributeNode( "custom", 3 );
  1340. // or
  1341. //mtl.color = new THREE.AttributeNode( "custom", "vec3" );
  1342. break;
  1343. case 'expression':
  1344. // MATERIAL
  1345. mtl = new THREE.PhongNodeMaterial();
  1346. var speed = new THREE.FloatNode( .5 );
  1347. mtl.color = new THREE.FunctionNode( "myCustomUv + (sin(time*speed)*.5) + (position * .05)", "vec3" );
  1348. mtl.color.keywords[ "speed" ] = speed;
  1349. mtl.transform = new THREE.FunctionNode( "mod(time*speed,1.0) < 0.5 ? position + (worldNormal*(1.0+sin(time*speed*1.0))*3.0) : position + sin( position.x * sin(time*speed*2.0))", "vec3" );
  1350. mtl.transform.keywords[ "speed" ] = speed;
  1351. // add global keyword ( variable or const )
  1352. THREE.NodeLib.addKeyword( 'myCustomUv', function ( builder ) {
  1353. return new THREE.ReflectNode();
  1354. } );
  1355. // GUI
  1356. addGui( 'speed', speed.value, function ( val ) {
  1357. speed.value = val;
  1358. }, false, 0, 1 );
  1359. break;
  1360. case 'reserved-keywords':
  1361. // MATERIAL
  1362. mtl = new THREE.PhongNodeMaterial();
  1363. var keywordsexample = new THREE.FunctionNode( [
  1364. // use "uv" reserved keyword
  1365. "vec4 keywordsexample( sampler2D texture ) {",
  1366. " return texture2D( texture, myUV ) + vec4( position * myAlpha, 0.0 );",
  1367. "}"
  1368. ].join( "\n" ) );
  1369. // add local keyword ( const only )
  1370. keywordsexample.keywords[ "myAlpha" ] = new THREE.ConstNode( "float myAlpha .05" );
  1371. // add global keyword ( const only )
  1372. THREE.NodeLib.addKeyword( 'myUV', function ( builder ) {
  1373. return new THREE.UVNode();
  1374. } );
  1375. // add global const or function
  1376. //THREE.NodeLib.add( new THREE.ConstNode("float MY_CONST .05") )
  1377. // reserved keywords
  1378. console.log( THREE.NodeLib.keywords );
  1379. // keywords conflit? use this to disable:
  1380. //blurtexture.useKeywords = false; // ( true is default )
  1381. mtl.color = new THREE.FunctionCallNode( keywordsexample, [ new THREE.TextureNode( getTexture( "brick" ) ) ] );
  1382. break;
  1383. case 'varying':
  1384. // MATERIAL
  1385. mtl = new THREE.PhongNodeMaterial();
  1386. var varying = new THREE.VarNode( "vec3" );
  1387. varying.value = new THREE.NormalNode( THREE.NormalNode.VIEW );
  1388. // using BypassNode the NormalNode not apply the value in .transform slot
  1389. // but set the NormalNode value in VarNode
  1390. // it can be useful to send values between vertex to fragment shader
  1391. mtl.transform = new THREE.BypassNode( varying );
  1392. mtl.color = varying;
  1393. // you can also set a value in .transform slot, such this expression using FunctionNode
  1394. mtl.transform = new THREE.BypassNode( varying, new THREE.FunctionNode("position * ( .1 + abs( sin( time ) ) )", "vec3") );
  1395. break;
  1396. case 'void-function':
  1397. // MATERIAL
  1398. mtl = new THREE.PhongNodeMaterial();
  1399. var varying = new THREE.VarNode( "vec3" );
  1400. // VERTEX
  1401. var setMyVar = new THREE.FunctionNode( [
  1402. "void setMyVar( vec3 pos ) {",
  1403. // set "myVar" in vertex shader in this example,
  1404. // can be used in fragment shader too or in rest of the current shader
  1405. " myVar = pos;",
  1406. "}"
  1407. ].join( "\n" ) );
  1408. // add keyword
  1409. setMyVar.keywords[ "myVar" ] = varying;
  1410. var transform = new THREE.FunctionNode( "setMyVar( position * .1 )", "vec3" );
  1411. transform.includes = [ setMyVar ];
  1412. transform.keywords[ "tex" ] = new THREE.TextureNode( getTexture( "brick" ) );
  1413. // use BypassNode to "void" functions
  1414. mtl.transform = new THREE.BypassNode( transform );
  1415. // FRAGMENT
  1416. var clipFromPos = new THREE.FunctionNode( [
  1417. "void clipFromPos( vec3 pos ) {",
  1418. " if ( pos.y < .0 ) discard;",
  1419. "}"
  1420. ].join( "\n" ) );
  1421. var clipFromPosCall = new THREE.FunctionCallNode( clipFromPos, {
  1422. pos: varying
  1423. } );
  1424. mtl.color = new THREE.BypassNode( clipFromPosCall, varying );
  1425. break;
  1426. case 'readonly':
  1427. // MATERIAL
  1428. mtl = new THREE.PhongNodeMaterial();
  1429. mtl.color = new THREE.ColorNode( 0xFFFFFF );
  1430. mtl.specular = new THREE.FloatNode( .5 );
  1431. mtl.shininess = new THREE.FloatNode( 15 );
  1432. // not use "uniform" input ( for optimization )
  1433. // instead use explicit declaration, for example:
  1434. // vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
  1435. // if readonly is true not allow change the value after build the shader material
  1436. mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true;
  1437. break;
  1438. case 'triangle-blur':
  1439. // MATERIAL
  1440. mtl = new THREE.PhongNodeMaterial();
  1441. var delta = new THREE.Vector2Node( .5, .25 );
  1442. var alpha = new THREE.FloatNode( 1 );
  1443. var blurtexture = new THREE.FunctionNode( [
  1444. // Reference: TriangleBlurShader.js
  1445. "vec4 blurtexture(sampler2D texture, vec2 uv, vec2 delta) {",
  1446. " vec4 color = vec4( 0.0 );",
  1447. " float total = 0.0;",
  1448. // randomize the lookup values to hide the fixed number of samples
  1449. " float offset = rand( uv );",
  1450. " for ( float t = -BLUR_ITERATIONS; t <= BLUR_ITERATIONS; t ++ ) {",
  1451. " float percent = ( t + offset - 0.5 ) / BLUR_ITERATIONS;",
  1452. " float weight = 1.0 - abs( percent );",
  1453. " color += texture2D( texture, uv + delta * percent ) * weight;",
  1454. " total += weight;",
  1455. " }",
  1456. " return color / total;",
  1457. "}"
  1458. ].join( "\n" ), [ new THREE.ConstNode( "float BLUR_ITERATIONS 10.0" ) ] );
  1459. var blurredTexture = new THREE.FunctionCallNode( blurtexture, {
  1460. texture: new THREE.TextureNode( getTexture( "brick" ) ),
  1461. delta: delta,
  1462. uv: new THREE.UVNode()
  1463. } );
  1464. var color = new THREE.Math3Node(
  1465. new THREE.TextureNode( getTexture( "brick" ) ),
  1466. blurredTexture,
  1467. alpha,
  1468. THREE.Math3Node.MIX
  1469. );
  1470. mtl.color = color;
  1471. // GUI
  1472. addGui( 'alpha', alpha.value, function ( val ) {
  1473. alpha.value = val;
  1474. }, false, 0, 1 );
  1475. addGui( 'deltaX', delta.x, function ( val ) {
  1476. delta.x = val;
  1477. }, false, 0, 1 );
  1478. addGui( 'deltaY', delta.x, function ( val ) {
  1479. delta.y = val;
  1480. }, false, 0, 1 );
  1481. break;
  1482. case 'firefly':
  1483. // MATERIAL
  1484. mtl = new THREE.PhongNodeMaterial();
  1485. var time = new THREE.TimerNode();
  1486. var speed = new THREE.FloatNode( .5 );
  1487. var color = new THREE.ColorNode( 0x98ff00 );
  1488. var timeSpeed = new THREE.OperatorNode(
  1489. time,
  1490. speed,
  1491. THREE.OperatorNode.MUL
  1492. );
  1493. var sinCycleInSecs = new THREE.OperatorNode(
  1494. timeSpeed,
  1495. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  1496. THREE.OperatorNode.MUL
  1497. );
  1498. var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
  1499. var cycleColor = new THREE.OperatorNode(
  1500. cycle,
  1501. color,
  1502. THREE.OperatorNode.MUL
  1503. );
  1504. var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
  1505. mtl.color = new THREE.ColorNode( 0 );
  1506. mtl.emissive = cos;
  1507. // GUI
  1508. addGui( 'speed', speed.value, function ( val ) {
  1509. speed.value = val;
  1510. }, false, 0, 3 );
  1511. break;
  1512. case 'sss':
  1513. case 'translucent':
  1514. // DISTANCE FORMULA
  1515. var modelPos = new THREE.Vector3Node();
  1516. var viewPos = new THREE.PositionNode( THREE.PositionNode.VIEW );
  1517. var cameraPosition = new THREE.CameraNode( THREE.CameraNode.POSITION );
  1518. var cameraDistance = new THREE.Math2Node(
  1519. modelPos,
  1520. cameraPosition,
  1521. THREE.Math2Node.DISTANCE
  1522. );
  1523. var viewPosZ = new THREE.SwitchNode( viewPos, 'z' );
  1524. var distance = new THREE.OperatorNode(
  1525. cameraDistance,
  1526. viewPosZ,
  1527. THREE.OperatorNode.SUB
  1528. );
  1529. var distanceRadius = new THREE.OperatorNode(
  1530. distance,
  1531. new THREE.FloatNode( 70 ),
  1532. THREE.OperatorNode.ADD
  1533. );
  1534. var objectDepth = new THREE.Math3Node(
  1535. distanceRadius,
  1536. new THREE.FloatNode( 0 ),
  1537. new THREE.FloatNode( 50 ),
  1538. THREE.Math3Node.SMOOTHSTEP
  1539. );
  1540. // RTT ( get back distance )
  1541. rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
  1542. library[ rtTexture.texture.uuid ] = rtTexture.texture;
  1543. var distanceMtl = new THREE.PhongNodeMaterial();
  1544. distanceMtl.environment = objectDepth;
  1545. distanceMtl.side = THREE.BackSide;
  1546. rtMaterial = distanceMtl;
  1547. // MATERIAL
  1548. mtl = new THREE.StandardNodeMaterial();
  1549. var backSideDepth = new THREE.TextureNode( rtTexture.texture, new THREE.ScreenUVNode( new THREE.ResolutionNode( renderer ) ) );
  1550. var difference = new THREE.OperatorNode(
  1551. objectDepth,
  1552. backSideDepth,
  1553. THREE.OperatorNode.SUB
  1554. );
  1555. var sss = new THREE.Math3Node(
  1556. new THREE.FloatNode( - .1 ),
  1557. new THREE.FloatNode( .5 ),
  1558. difference,
  1559. THREE.Math3Node.SMOOTHSTEP
  1560. );
  1561. var sssAlpha = new THREE.Math1Node( sss, THREE.Math1Node.SAT );
  1562. var frontColor, backColor;
  1563. if ( name == 'sss' ) {
  1564. var sssOut = new THREE.Math2Node(
  1565. objectDepth,
  1566. sssAlpha,
  1567. THREE.Math2Node.MIN
  1568. );
  1569. frontColor = new THREE.ColorNode( 0xd4cfbb );
  1570. backColor = new THREE.ColorNode( 0xd04327 );
  1571. var color = new THREE.Math3Node(
  1572. backColor,
  1573. frontColor,
  1574. sssOut,
  1575. THREE.Math3Node.MIX
  1576. );
  1577. var light = new THREE.OperatorNode(
  1578. new THREE.LightNode(),
  1579. color,
  1580. THREE.OperatorNode.ADD
  1581. );
  1582. mtl.color = frontColor;
  1583. mtl.roughness = new THREE.FloatNode( .1 );
  1584. mtl.metalness = new THREE.FloatNode( .5 );
  1585. mtl.light = light;
  1586. mtl.environment = color;
  1587. } else {
  1588. frontColor = new THREE.ColorNode( 0xd04327 );
  1589. backColor = new THREE.ColorNode( 0x1a0e14 );
  1590. var color = new THREE.Math3Node(
  1591. frontColor,
  1592. backColor,
  1593. sssAlpha,
  1594. THREE.Math3Node.MIX
  1595. );
  1596. var light = new THREE.OperatorNode(
  1597. new THREE.LightNode(),
  1598. color,
  1599. THREE.OperatorNode.ADD
  1600. );
  1601. mtl.color = new THREE.ColorNode( 0xffffff );
  1602. mtl.roughness = new THREE.FloatNode( .1 );
  1603. mtl.metalness = new THREE.FloatNode( .5 );
  1604. mtl.light = light;
  1605. mtl.environment = color;
  1606. }
  1607. // GUI
  1608. addGui( 'frontColor', frontColor.value.getHex(), function ( val ) {
  1609. frontColor.value.setHex( val );
  1610. }, true );
  1611. addGui( 'backColor', backColor.value.getHex(), function ( val ) {
  1612. backColor.value.setHex( val );
  1613. }, true );
  1614. addGui( 'area', sss.b.value, function ( val ) {
  1615. sss.b.value = val;
  1616. }, false, 0, 1 );
  1617. break;
  1618. }
  1619. // set material
  1620. mesh.material = mtl;
  1621. }
  1622. function onWindowResize() {
  1623. var width = window.innerWidth, height = window.innerHeight;
  1624. camera.aspect = width / height;
  1625. camera.updateProjectionMatrix();
  1626. renderer.setSize( width, height );
  1627. if ( rtTexture ) rtTexture.setSize( width, height );
  1628. }
  1629. function toggleSerialize() {
  1630. if ( serialized ) reset();
  1631. else serialize();
  1632. serialized = ! serialized;
  1633. }
  1634. function reset() {
  1635. updateMaterial();
  1636. // gui
  1637. var div = document.getElementById( 'serialize' );
  1638. div.textContent = "Serialize and apply";
  1639. }
  1640. function serialize() {
  1641. var json = mesh.material.toJSON(),
  1642. jsonStr = JSON.stringify( json );
  1643. // replace uuid to url (facilitates the load of textures using url otherside uuid)
  1644. // example:
  1645. //THREE.NodeMaterialLoaderUtils.replaceUUID( json, getTexture( "cloud" ), "cloud" );
  1646. var loader = new THREE.NodeMaterialLoader( null, library ),
  1647. material = loader.parse( json );
  1648. mesh.material = material;
  1649. //console.log( jsonStr );
  1650. // gui
  1651. var div = document.getElementById( 'serialize' );
  1652. div.textContent = "Click to reset - JSON Generate: " + ( jsonStr.length / 1024 ).toFixed( 3 ) + "kB";
  1653. if ( gui ) gui.destroy();
  1654. gui = null;
  1655. }
  1656. function animate() {
  1657. var delta = clock.getDelta();
  1658. if ( move ) {
  1659. var time = Date.now() * 0.005;
  1660. mesh.position.z = Math.cos( time ) * 10;
  1661. mesh.position.y = Math.sin( time ) * 10;
  1662. } else {
  1663. mesh.position.z = mesh.position.y = 0;
  1664. }
  1665. //mesh.rotation.z += .01;
  1666. // update material animation and/or gpu calcs (pre-renderer)
  1667. frame.update( delta );
  1668. if ( mesh.material instanceof THREE.NodeMaterial ) {
  1669. frame.updateNode( mesh.material );
  1670. }
  1671. // render to texture for sss/translucent material only
  1672. if ( rtTexture ) {
  1673. scene.overrideMaterial = rtMaterial;
  1674. renderer.render( scene, camera, rtTexture, true );
  1675. scene.overrideMaterial = null;
  1676. }
  1677. renderer.render( scene, camera );
  1678. requestAnimationFrame( animate );
  1679. }
  1680. </script>
  1681. </body>
  1682. </html>
粤ICP备19079148号