ImageUtils.js 4.5 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.ImageUtils = {
  6. crossOrigin: 'anonymous',
  7. loadTexture: function ( url, mapping, onLoad, onError ) {
  8. var texture = new THREE.Texture( undefined, mapping );
  9. var loader = new THREE.ImageLoader();
  10. loader.addEventListener( 'load', function ( event ) {
  11. texture.image = event.content;
  12. texture.needsUpdate = true;
  13. if ( onLoad ) onLoad();
  14. } );
  15. loader.addEventListener( 'error', function ( event ) {
  16. if ( onError ) onError( event.message );
  17. } );
  18. loader.crossOrigin = this.crossOrigin;
  19. loader.load( url );
  20. return texture;
  21. },
  22. loadTextureCube: function ( array, mapping, onLoad ) {
  23. var i, l, images = [], texture = new THREE.Texture( images, mapping );
  24. images.loadCount = 0;
  25. for ( i = 0, l = array.length; i < l; ++ i ) {
  26. images[ i ] = new Image();
  27. images[ i ].onload = function () {
  28. images.loadCount += 1;
  29. if ( images.loadCount === 6 ) {
  30. texture.needsUpdate = true;
  31. if ( onLoad ) onLoad();
  32. }
  33. };
  34. images[ i ].crossOrigin = this.crossOrigin;
  35. images[ i ].src = array[ i ];
  36. }
  37. return texture;
  38. },
  39. getNormalMap: function ( image, depth ) {
  40. // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/
  41. var cross = function ( a, b ) {
  42. return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ];
  43. }
  44. var subtract = function ( a, b ) {
  45. return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ];
  46. }
  47. var normalize = function ( a ) {
  48. var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] );
  49. return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ];
  50. }
  51. depth = depth | 1;
  52. var width = image.width;
  53. var height = image.height;
  54. var canvas = document.createElement( 'canvas' );
  55. canvas.width = width;
  56. canvas.height = height;
  57. var context = canvas.getContext( '2d' );
  58. context.drawImage( image, 0, 0 );
  59. var data = context.getImageData( 0, 0, width, height ).data;
  60. var imageData = context.createImageData( width, height );
  61. var output = imageData.data;
  62. for ( var x = 0; x < width; x ++ ) {
  63. for ( var y = 0; y < height; y ++ ) {
  64. var ly = y - 1 < 0 ? 0 : y - 1;
  65. var uy = y + 1 > height - 1 ? height - 1 : y + 1;
  66. var lx = x - 1 < 0 ? 0 : x - 1;
  67. var ux = x + 1 > width - 1 ? width - 1 : x + 1;
  68. var points = [];
  69. var origin = [ 0, 0, data[ ( y * width + x ) * 4 ] / 255 * depth ];
  70. points.push( [ - 1, 0, data[ ( y * width + lx ) * 4 ] / 255 * depth ] );
  71. points.push( [ - 1, - 1, data[ ( ly * width + lx ) * 4 ] / 255 * depth ] );
  72. points.push( [ 0, - 1, data[ ( ly * width + x ) * 4 ] / 255 * depth ] );
  73. points.push( [ 1, - 1, data[ ( ly * width + ux ) * 4 ] / 255 * depth ] );
  74. points.push( [ 1, 0, data[ ( y * width + ux ) * 4 ] / 255 * depth ] );
  75. points.push( [ 1, 1, data[ ( uy * width + ux ) * 4 ] / 255 * depth ] );
  76. points.push( [ 0, 1, data[ ( uy * width + x ) * 4 ] / 255 * depth ] );
  77. points.push( [ - 1, 1, data[ ( uy * width + lx ) * 4 ] / 255 * depth ] );
  78. var normals = [];
  79. var num_points = points.length;
  80. for ( var i = 0; i < num_points; i ++ ) {
  81. var v1 = points[ i ];
  82. var v2 = points[ ( i + 1 ) % num_points ];
  83. v1 = subtract( v1, origin );
  84. v2 = subtract( v2, origin );
  85. normals.push( normalize( cross( v1, v2 ) ) );
  86. }
  87. var normal = [ 0, 0, 0 ];
  88. for ( var i = 0; i < normals.length; i ++ ) {
  89. normal[ 0 ] += normals[ i ][ 0 ];
  90. normal[ 1 ] += normals[ i ][ 1 ];
  91. normal[ 2 ] += normals[ i ][ 2 ];
  92. }
  93. normal[ 0 ] /= normals.length;
  94. normal[ 1 ] /= normals.length;
  95. normal[ 2 ] /= normals.length;
  96. var idx = ( y * width + x ) * 4;
  97. output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0;
  98. output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 ) / 2.0 * 255 ) | 0;
  99. output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0;
  100. output[ idx + 3 ] = 255;
  101. }
  102. }
  103. context.putImageData( imageData, 0, 0 );
  104. return canvas;
  105. },
  106. generateDataTexture: function ( width, height, color ) {
  107. var size = width * height;
  108. var data = new Uint8Array( 3 * size );
  109. var r = Math.floor( color.r * 255 );
  110. var g = Math.floor( color.g * 255 );
  111. var b = Math.floor( color.b * 255 );
  112. for ( var i = 0; i < size; i ++ ) {
  113. data[ i * 3 ] = r;
  114. data[ i * 3 + 1 ] = g;
  115. data[ i * 3 + 2 ] = b;
  116. }
  117. var texture = new THREE.DataTexture( data, width, height, THREE.RGBFormat );
  118. texture.needsUpdate = true;
  119. return texture;
  120. }
  121. };
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