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LineBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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il y a 14 ans |
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Material.js
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6b014f8684
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples.
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il y a 14 ans |
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MeshBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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il y a 14 ans |
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MeshDepthMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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il y a 15 ans |
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MeshFaceMaterial.js
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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il y a 15 ans |
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MeshLambertMaterial.js
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60ee1e8ccb
Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2).
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il y a 14 ans |
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MeshNormalMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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il y a 15 ans |
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MeshPhongMaterial.js
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60ee1e8ccb
Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2).
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il y a 14 ans |
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MeshShaderMaterial.js
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f676ce6eab
Simpler DEPRECATED messages.
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il y a 14 ans |
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ParticleBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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il y a 14 ans |
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ParticleCanvasMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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il y a 15 ans |
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ParticleDOMMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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il y a 15 ans |
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ShaderMaterial.js
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e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
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il y a 14 ans |