alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. il y a 14 ans
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LineBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). il y a 14 ans
Material.js 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. il y a 14 ans
MeshBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). il y a 14 ans
MeshDepthMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 15 ans
MeshFaceMaterial.js f5e819fe14 Removed all the toString methods (saving 6kbytes) il y a 15 ans
MeshLambertMaterial.js 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). il y a 14 ans
MeshNormalMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 15 ans
MeshPhongMaterial.js 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). il y a 14 ans
MeshShaderMaterial.js f676ce6eab Simpler DEPRECATED messages. il y a 14 ans
ParticleBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). il y a 14 ans
ParticleCanvasMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 15 ans
ParticleDOMMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 15 ans
ShaderMaterial.js e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial il y a 14 ans
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