Triangle.js 8.8 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. QUnit.module( "Triangle" );
  5. QUnit.test( "constructor" , function( assert ) {
  6. var a = new THREE.Triangle();
  7. assert.ok( a.a.equals( zero3 ), "Passed!" );
  8. assert.ok( a.b.equals( zero3 ), "Passed!" );
  9. assert.ok( a.c.equals( zero3 ), "Passed!" );
  10. a = new THREE.Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  11. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  12. assert.ok( a.b.equals( one3 ), "Passed!" );
  13. assert.ok( a.c.equals( two3 ), "Passed!" );
  14. });
  15. QUnit.test( "copy" , function( assert ) {
  16. var a = new THREE.Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  17. var b = new THREE.Triangle().copy( a );
  18. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  19. assert.ok( b.b.equals( one3 ), "Passed!" );
  20. assert.ok( b.c.equals( two3 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.a = one3;
  23. a.b = zero3;
  24. a.c = zero3;
  25. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  26. assert.ok( b.b.equals( one3 ), "Passed!" );
  27. assert.ok( b.c.equals( two3 ), "Passed!" );
  28. });
  29. QUnit.test( "setFromPointsAndIndices" , function( assert ) {
  30. var a = new THREE.Triangle();
  31. var points = [ one3, one3.clone().negate(), two3 ];
  32. a.setFromPointsAndIndices( points, 1, 0, 2 );
  33. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  34. assert.ok( a.b.equals( one3 ), "Passed!" );
  35. assert.ok( a.c.equals( two3 ), "Passed!" );
  36. });
  37. QUnit.test( "set" , function( assert ) {
  38. var a = new THREE.Triangle();
  39. a.set( one3.clone().negate(), one3, two3 );
  40. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  41. assert.ok( a.b.equals( one3 ), "Passed!" );
  42. assert.ok( a.c.equals( two3 ), "Passed!" );
  43. });
  44. QUnit.test( "area" , function( assert ) {
  45. var a = new THREE.Triangle();
  46. assert.ok( a.area() == 0, "Passed!" );
  47. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  48. assert.ok( a.area() == 0.5, "Passed!" );
  49. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  50. assert.ok( a.area() == 2, "Passed!" );
  51. // colinear triangle.
  52. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 3, 0, 0 ) );
  53. assert.ok( a.area() == 0, "Passed!" );
  54. });
  55. QUnit.test( "midpoint" , function( assert ) {
  56. var a = new THREE.Triangle();
  57. assert.ok( a.midpoint().equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  58. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  59. assert.ok( a.midpoint().equals( new THREE.Vector3( 1/3, 1/3, 0 ) ), "Passed!" );
  60. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  61. assert.ok( a.midpoint().equals( new THREE.Vector3( 2/3, 0, 2/3 ) ), "Passed!" );
  62. });
  63. QUnit.test( "normal" , function( assert ) {
  64. var a = new THREE.Triangle();
  65. assert.ok( a.normal().equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  66. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  67. assert.ok( a.normal().equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  68. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  69. assert.ok( a.normal().equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  70. });
  71. QUnit.test( "plane" , function( assert ) {
  72. var a = new THREE.Triangle();
  73. assert.notOk( isNaN( a.plane().distanceToPoint( a.a ) ), "Passed!" );
  74. assert.notOk( isNaN( a.plane().distanceToPoint( a.b ) ), "Passed!" );
  75. assert.notOk( isNaN( a.plane().distanceToPoint( a.c ) ), "Passed!" );
  76. assert.notPropEqual( a.plane().normal, { x: NaN, y: NaN, z: NaN }, "Passed!" );
  77. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  78. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  79. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  80. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  81. assert.ok( a.plane().normal.equals( a.normal() ), "Passed!" );
  82. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  83. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  84. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  85. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  86. assert.ok( a.plane().normal.clone().normalize().equals( a.normal() ), "Passed!" );
  87. });
  88. QUnit.test( "barycoordFromPoint" , function( assert ) {
  89. var a = new THREE.Triangle();
  90. var bad = new THREE.Vector3( -2, -1, -1 );
  91. assert.ok( a.barycoordFromPoint( a.a ).equals( bad ), "Passed!" );
  92. assert.ok( a.barycoordFromPoint( a.b ).equals( bad ), "Passed!" );
  93. assert.ok( a.barycoordFromPoint( a.c ).equals( bad ), "Passed!" );
  94. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  95. assert.ok( a.barycoordFromPoint( a.a ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  96. assert.ok( a.barycoordFromPoint( a.b ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  97. assert.ok( a.barycoordFromPoint( a.c ).equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  98. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new THREE.Vector3( 1/3, 1/3, 1/3 ) ) < 0.0001, "Passed!" );
  99. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  100. assert.ok( a.barycoordFromPoint( a.a ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  101. assert.ok( a.barycoordFromPoint( a.b ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  102. assert.ok( a.barycoordFromPoint( a.c ).equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  103. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new THREE.Vector3( 1/3, 1/3, 1/3 ) ) < 0.0001, "Passed!" );
  104. });
  105. QUnit.test( "containsPoint" , function( assert ) {
  106. var a = new THREE.Triangle();
  107. assert.ok( ! a.containsPoint( a.a ), "Passed!" );
  108. assert.ok( ! a.containsPoint( a.b ), "Passed!" );
  109. assert.ok( ! a.containsPoint( a.c ), "Passed!" );
  110. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  111. assert.ok( a.containsPoint( a.a ), "Passed!" );
  112. assert.ok( a.containsPoint( a.b ), "Passed!" );
  113. assert.ok( a.containsPoint( a.c ), "Passed!" );
  114. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  115. assert.ok( ! a.containsPoint( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  116. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  117. assert.ok( a.containsPoint( a.a ), "Passed!" );
  118. assert.ok( a.containsPoint( a.b ), "Passed!" );
  119. assert.ok( a.containsPoint( a.c ), "Passed!" );
  120. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  121. assert.ok( ! a.containsPoint( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  122. });
  123. QUnit.test( "closestPointToPoint" , function( assert ) {
  124. var a = new THREE.Triangle( new THREE.Vector3( -1, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  125. // point lies inside the triangle
  126. var b0 = a.closestPointToPoint( new THREE.Vector3( 0, 0.5, 0 ) );
  127. assert.ok( b0.equals( new THREE.Vector3( 0, 0.5, 0 ) ), "Passed!" );
  128. // point lies on a vertex
  129. b0 = a.closestPointToPoint( a.a );
  130. assert.ok( b0.equals( a.a ), "Passed!" );
  131. b0 = a.closestPointToPoint( a.b );
  132. assert.ok( b0.equals( a.b ), "Passed!" );
  133. b0 = a.closestPointToPoint( a.c );
  134. assert.ok( b0.equals( a.c ), "Passed!" );
  135. // point lies on an edge
  136. b0 = a.closestPointToPoint( zero3.clone() );
  137. assert.ok( b0.equals( zero3.clone() ), "Passed!" );
  138. // point lies outside the triangle
  139. b0 = a.closestPointToPoint( new THREE.Vector3( -2, 0, 0 ) );
  140. assert.ok( b0.equals( new THREE.Vector3( -1, 0, 0 ) ), "Passed!" );
  141. b0 = a.closestPointToPoint( new THREE.Vector3( 2, 0, 0 ) );
  142. assert.ok( b0.equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  143. b0 = a.closestPointToPoint( new THREE.Vector3( 0, 2, 0 ) );
  144. assert.ok( b0.equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  145. b0 = a.closestPointToPoint( new THREE.Vector3( 0, -2, 0 ) );
  146. assert.ok( b0.equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  147. });
  148. QUnit.test( "equals", function ( assert ) {
  149. var a = new THREE.Triangle(
  150. new THREE.Vector3( 1, 0, 0 ),
  151. new THREE.Vector3( 0, 1, 0 ),
  152. new THREE.Vector3( 0, 0, 1 )
  153. );
  154. var b = new THREE.Triangle(
  155. new THREE.Vector3( 0, 0, 1 ),
  156. new THREE.Vector3( 0, 1, 0 ),
  157. new THREE.Vector3( 1, 0, 0 )
  158. );
  159. var c = new THREE.Triangle(
  160. new THREE.Vector3( - 1, 0, 0 ),
  161. new THREE.Vector3( 0, 1, 0 ),
  162. new THREE.Vector3( 0, 0, 1 )
  163. );
  164. assert.ok( a.equals( a ), "a equals a" );
  165. assert.notOk( a.equals( b ), "a does not equal b" );
  166. assert.notOk( a.equals( c ), "a does not equal c" );
  167. assert.notOk( b.equals( c ), "b does not equal c" );
  168. a.copy( b );
  169. assert.ok( a.equals( a ), "a equals b after copy()" );
  170. } );
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