webgl_loader_3dm.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  17. var container, controls;
  18. var camera, scene, renderer;
  19. init();
  20. animate();
  21. function init() {
  22. THREE.Object3D.DefaultUp = new THREE.Vector3(0,0,1);
  23. container = document.createElement( 'div' );
  24. document.body.appendChild( container );
  25. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.set(26,-40,5)
  27. scene = new THREE.Scene();
  28. scene.add( new THREE.HemisphereLight() );
  29. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  30. directionalLight.position.set( 0, 0, 2 );
  31. scene.add( directionalLight );
  32. var loader = new Rhino3dmLoader( );
  33. loader.setLibraryPath('jsm/libs/rhino3dm/');
  34. loader.load( 'models/3dm/hello_mesh.3dm', function ( objects ) {
  35. console.log('onLoad');
  36. console.log(objects);
  37. // they need materials
  38. var material = new THREE.MeshNormalMaterial();
  39. for(var i = 0; i < objects.length; i++) {
  40. var mesh = new THREE.Mesh(objects[i], material);
  41. scene.add( mesh );
  42. }
  43. } );
  44. renderer = new THREE.WebGLRenderer();
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. container.appendChild( renderer.domElement );
  48. controls = new OrbitControls( camera, renderer.domElement );
  49. window.addEventListener( 'resize', resize, false );
  50. }
  51. function resize() {
  52. camera.aspect = window.innerWidth / window.innerHeight;
  53. camera.updateProjectionMatrix();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. }
  56. function animate() {
  57. controls.update();
  58. renderer.render( scene, camera );
  59. requestAnimationFrame( animate );
  60. }
  61. </script>
  62. </body>
  63. </html>
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