Mr.doob 50e0e3927e OBJLoader/OBJMTLLoader patch for rhino glitch. Fixes #2897. il y a 13 ans
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controls b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
exporters 2f2d6a0755 Added OBJExporter. il y a 13 ans
libs 0914e07a9a Removing old DAT.GUI il y a 13 ans
loaders 50e0e3927e OBJLoader/OBJMTLLoader patch for rhino glitch. Fixes #2897. il y a 13 ans
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. il y a 13 ans
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. il y a 13 ans
renderers ec8dc3e3f3 Merged with alteredq branch il y a 13 ans
shaders e8a0d7c944 Adding 3 Shaders il y a 13 ans
AudioObject.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 13 ans
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 13 ans
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
Detector.js 07fc79d788 Added var to Detector.js il y a 13 ans
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. il y a 15 ans
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
PRNG.js 041054283a Messing with a new terrain generator demo. il y a 15 ans
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. il y a 13 ans
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. il y a 13 ans
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). il y a 13 ans
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. il y a 13 ans
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. il y a 13 ans
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 il y a 13 ans
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
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