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animation
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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cameras
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6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
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13 years ago |
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core
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715ed487a8
Matrix4.compose -> makeFromPositionQuaternionScale, add Matrix4.makeFromPositionEulerScale().
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13 years ago |
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geometries
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09b2b8e850
PolyhedronGeometry: fixed UVs for faces that straddle the seam
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13 years ago |
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helpers
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c376856889
Merge remote-tracking branch 'WestLangley/dev-spotlight' into dev
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13 years ago |
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objects
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88f56b3b3b
Clean up.
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13 years ago |
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renderers
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c16b26c6a6
Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate.
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13 years ago |
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shaders
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3fa6cd47db
Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab).
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13 years ago |
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FontUtils.js
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c48feb3e05
Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748
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13 years ago |
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GeometryUtils.js
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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13 years ago |
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ImageUtils.js
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89b9d21da3
Merged @MiiBond's single file DDS cube textures.
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13 years ago |
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SceneUtils.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |