WestLangley 09b2b8e850 PolyhedronGeometry: fixed UVs for faces that straddle the seam 13 years ago
..
animation b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 years ago
cameras 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 13 years ago
core 715ed487a8 Matrix4.compose -> makeFromPositionQuaternionScale, add Matrix4.makeFromPositionEulerScale(). 13 years ago
geometries 09b2b8e850 PolyhedronGeometry: fixed UVs for faces that straddle the seam 13 years ago
helpers c376856889 Merge remote-tracking branch 'WestLangley/dev-spotlight' into dev 13 years ago
objects 88f56b3b3b Clean up. 13 years ago
renderers c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 13 years ago
shaders 3fa6cd47db Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab). 13 years ago
FontUtils.js c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 13 years ago
GeometryUtils.js 51d597416f Using Matrix3.getNormalMatrix. See #3220. 13 years ago
ImageUtils.js 89b9d21da3 Merged @MiiBond's single file DDS cube textures. 13 years ago
SceneUtils.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
粤ICP备19079148号