Christian Helgeson bfe65cdca7 Nodes: Rename uniforms() to uniformArray(). (#28910) пре 1 година
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animation bff37d74e6 improve KeyframeTrack and subtype docs (#28288) пре 2 година
audio 1d57f1c070 Audio: Make `setDetune()` more robust. (#27479) пре 2 година
cameras 1c32bbd627 Renamed methods (#27605) пре 2 година
core 4601056b74 Cleanup: Update references to BatchedMesh.maxGeometryCount (#28694) пре 1 година
extras 3ea97b9007 TextureUtils: Add `contain()`, `cover()` and `fill()`. (#28713) пре 1 година
geometries 28fc64286e Update CapsuleGeometry.js (#26405) пре 2 година
helpers 1d2ab56161 SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487) пре 2 година
lights 2c13adcb7d WebGPURenderer: Build - `three.webgpu.js` (#28650) пре 1 година
loaders 18895132c1 ObjectLoader: Add missing call in `parseAsync()`. (#28777) пре 1 година
materials 5557d53b23 Material: Remove obsolete callbacks. (#28702) пре 1 година
math b59ac414ef Core: Add Matrix2 class (#28923) пре 1 година
nodes bfe65cdca7 Nodes: Rename uniforms() to uniformArray(). (#28910) пре 1 година
objects f0273bb346 Add initial value to InstancedMesh's setColorAt method (#28854) пре 1 година
renderers bfe65cdca7 Nodes: Rename uniforms() to uniformArray(). (#28910) пре 1 година
scenes f9d9e6b093 Introduce Scene.environmentIntensity (#27903) пре 2 година
textures af083e1e93 s/addLayerUpdates/addLayerUpdate (#28679) пре 1 година
Three.Legacy.js 066664a407 RenderTarget: add count option for MRT (#26427) пре 2 година
Three.WebGPU.js b59ac414ef Core: Add Matrix2 class (#28923) пре 1 година
Three.js b59ac414ef Core: Add Matrix2 class (#28923) пре 1 година
constants.js 067f8a0ccc r167 пре 1 година
utils.js 7a02475928 WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291) пре 2 година
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