Matrix4.js 5.0 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Matrix4" );
  5. var matrixEquals = function( a, b, tolerance ) {
  6. tolerance = tolerance || 0;
  7. if( a.elements.length != b.elements.length ) {
  8. return false;
  9. }
  10. for( var i = 0, il = a.elements.length; i < il; i ++ ) {
  11. var delta = a.elements[i] - b.elements[i];
  12. if( delta > tolerance ) {
  13. return false;
  14. }
  15. }
  16. return true;
  17. };
  18. test( "constructor", function() {
  19. var a = new THREE.Matrix4();
  20. ok( a.determinant() == 1, "Passed!" );
  21. var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  22. ok( b.elements[0] == 0 );
  23. ok( b.elements[1] == 4 );
  24. ok( b.elements[2] == 8 );
  25. ok( b.elements[3] == 12 );
  26. ok( b.elements[4] == 1 );
  27. ok( b.elements[5] == 5 );
  28. ok( b.elements[6] == 9 );
  29. ok( b.elements[7] == 13 );
  30. ok( b.elements[8] == 2 );
  31. ok( b.elements[9] == 6 );
  32. ok( b.elements[10] == 10 );
  33. ok( b.elements[11] == 14 );
  34. ok( b.elements[12] == 3 );
  35. ok( b.elements[13] == 7 );
  36. ok( b.elements[14] == 11 );
  37. ok( b.elements[15] == 15 );
  38. ok( ! matrixEquals( a, b ), "Passed!" );
  39. });
  40. test( "copy", function() {
  41. var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  42. var b = new THREE.Matrix4().copy( a );
  43. ok( matrixEquals( a, b ), "Passed!" );
  44. // ensure that it is a true copy
  45. a.elements[0] = 2;
  46. ok( ! matrixEquals( a, b ), "Passed!" );
  47. });
  48. test( "set", function() {
  49. var b = new THREE.Matrix4();
  50. ok( b.determinant() == 1, "Passed!" );
  51. b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  52. ok( b.elements[0] == 0 );
  53. ok( b.elements[1] == 4 );
  54. ok( b.elements[2] == 8 );
  55. ok( b.elements[3] == 12 );
  56. ok( b.elements[4] == 1 );
  57. ok( b.elements[5] == 5 );
  58. ok( b.elements[6] == 9 );
  59. ok( b.elements[7] == 13 );
  60. ok( b.elements[8] == 2 );
  61. ok( b.elements[9] == 6 );
  62. ok( b.elements[10] == 10 );
  63. ok( b.elements[11] == 14 );
  64. ok( b.elements[12] == 3 );
  65. ok( b.elements[13] == 7 );
  66. ok( b.elements[14] == 11 );
  67. ok( b.elements[15] == 15 );
  68. });
  69. test( "identity", function() {
  70. var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  71. ok( b.elements[0] == 0 );
  72. ok( b.elements[1] == 4 );
  73. ok( b.elements[2] == 8 );
  74. ok( b.elements[3] == 12 );
  75. ok( b.elements[4] == 1 );
  76. ok( b.elements[5] == 5 );
  77. ok( b.elements[6] == 9 );
  78. ok( b.elements[7] == 13 );
  79. ok( b.elements[8] == 2 );
  80. ok( b.elements[9] == 6 );
  81. ok( b.elements[10] == 10 );
  82. ok( b.elements[11] == 14 );
  83. ok( b.elements[12] == 3 );
  84. ok( b.elements[13] == 7 );
  85. ok( b.elements[14] == 11 );
  86. ok( b.elements[15] == 15 );
  87. var a = new THREE.Matrix4();
  88. ok( ! matrixEquals( a, b ), "Passed!" );
  89. b.identity();
  90. ok( matrixEquals( a, b ), "Passed!" );
  91. });
  92. test( "multiplyScalar", function() {
  93. var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  94. ok( b.elements[0] == 0 );
  95. ok( b.elements[1] == 4 );
  96. ok( b.elements[2] == 8 );
  97. ok( b.elements[3] == 12 );
  98. ok( b.elements[4] == 1 );
  99. ok( b.elements[5] == 5 );
  100. ok( b.elements[6] == 9 );
  101. ok( b.elements[7] == 13 );
  102. ok( b.elements[8] == 2 );
  103. ok( b.elements[9] == 6 );
  104. ok( b.elements[10] == 10 );
  105. ok( b.elements[11] == 14 );
  106. ok( b.elements[12] == 3 );
  107. ok( b.elements[13] == 7 );
  108. ok( b.elements[14] == 11 );
  109. ok( b.elements[15] == 15 );
  110. b.multiplyScalar( 2 );
  111. ok( b.elements[0] == 0*2 );
  112. ok( b.elements[1] == 4*2 );
  113. ok( b.elements[2] == 8*2 );
  114. ok( b.elements[3] == 12*2 );
  115. ok( b.elements[4] == 1*2 );
  116. ok( b.elements[5] == 5*2 );
  117. ok( b.elements[6] == 9*2 );
  118. ok( b.elements[7] == 13*2 );
  119. ok( b.elements[8] == 2*2 );
  120. ok( b.elements[9] == 6*2 );
  121. ok( b.elements[10] == 10*2 );
  122. ok( b.elements[11] == 14*2 );
  123. ok( b.elements[12] == 3*2 );
  124. ok( b.elements[13] == 7*2 );
  125. ok( b.elements[14] == 11*2 );
  126. ok( b.elements[15] == 15*2 );
  127. });
  128. test( "determinant", function() {
  129. var a = new THREE.Matrix4();
  130. ok( a.determinant() == 1, "Passed!" );
  131. a.elements[0] = 2;
  132. ok( a.determinant() == 2, "Passed!" );
  133. a.elements[0] = 0;
  134. ok( a.determinant() == 0, "Passed!" );
  135. });
  136. test( "getInverse", function() {
  137. var a = new THREE.Matrix4();
  138. var b = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
  139. var c = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
  140. ok( ! matrixEquals( a, b ), "Passed!" );
  141. b.getInverse( a, false );
  142. ok( matrixEquals( b, new THREE.Matrix4() ), "Passed!" );
  143. try {
  144. b.getInverse( c, true );
  145. ok( false, "Passed!" ); // should never get here.
  146. }
  147. catch( err ) {
  148. ok( true, "Passed!" );
  149. }
  150. });
  151. test( "transpose", function() {
  152. var a = new THREE.Matrix4();
  153. var b = a.clone().transpose();
  154. ok( matrixEquals( a, b ), "Passed!" );
  155. b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  156. c = b.clone().transpose();
  157. ok( ! matrixEquals( b, c ), "Passed!" );
  158. c.transpose();
  159. ok( matrixEquals( b, c ), "Passed!" );
  160. });
  161. test( "clone", function() {
  162. var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
  163. var b = a.clone();
  164. ok( matrixEquals( a, b ), "Passed!" );
  165. // ensure that it is a true copy
  166. a.elements[0] = 2;
  167. ok( ! matrixEquals( a, b ), "Passed!" );
  168. });
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