webgpu_reflection_roughness.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - roughness reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - roughness reflection
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { Fn, vec2, vec4, texture, uv, textureBicubic, rangeFogFactor, reflector, time } from 'three/tsl';
  26. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. let camera, scene, renderer;
  30. let controls;
  31. let stats;
  32. init();
  33. async function init() {
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
  35. camera.position.set( - 4, 2, 4 );
  36. camera.lookAt( 0, .4, 0 );
  37. scene = new THREE.Scene();
  38. //
  39. new RGBELoader()
  40. .setPath( 'textures/equirectangular/' )
  41. .load( 'moonless_golf_1k.hdr', function ( texture ) {
  42. texture.mapping = THREE.EquirectangularReflectionMapping;
  43. scene.background = texture;
  44. scene.environment = texture;
  45. } );
  46. // textures
  47. const textureLoader = new THREE.TextureLoader();
  48. const uvMap = textureLoader.load( 'textures/uv_grid_directx.jpg' );
  49. uvMap.colorSpace = THREE.SRGBColorSpace;
  50. const perlinMap = textureLoader.load( './textures/noises/perlin/rgb-256x256.png' );
  51. perlinMap.wrapS = THREE.RepeatWrapping;
  52. perlinMap.wrapT = THREE.RepeatWrapping;
  53. perlinMap.colorSpace = THREE.SRGBColorSpace;
  54. // uv map for debugging
  55. const uvMaterial = new THREE.MeshStandardNodeMaterial( {
  56. map: uvMap,
  57. emissiveMap: uvMap,
  58. emissive: 0xffffff,
  59. side: THREE.DoubleSide
  60. } );
  61. const uvMesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), uvMaterial );
  62. uvMesh.position.set( 0, 1, 0 );
  63. scene.add( uvMesh );
  64. // reflection
  65. const reflection = reflector( { resolution: .5, bounces: false, generateMipmaps: true } ); // 0.5 is half of the rendering view
  66. reflection.target.rotateX( - Math.PI / 2 );
  67. scene.add( reflection.target );
  68. const animatedUV = uv().mul( 10 ).add( vec2( time.mul( .1 ), 0 ) );
  69. const roughness = texture( perlinMap, animatedUV ).r.mul( 2 ).saturate();
  70. const floorMaterial = new THREE.MeshStandardNodeMaterial();
  71. floorMaterial.transparent = true;
  72. floorMaterial.metalness = 1;
  73. floorMaterial.roughnessNode = roughness.mul( .2 );
  74. floorMaterial.colorNode = Fn( () => {
  75. // blur reflection using textureBicubic()
  76. const dirtyReflection = textureBicubic( reflection, roughness.mul( .9 ) );
  77. // falloff opacity by distance like an opacity-fog
  78. const opacity = rangeFogFactor( 7, 25 ).oneMinus();
  79. return vec4( dirtyReflection.rgb, opacity );
  80. } )();
  81. const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
  82. floor.position.set( 0, 0, 0 );
  83. scene.add( floor );
  84. // renderer
  85. renderer = new THREE.WebGPURenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.setAnimationLoop( animate );
  89. renderer.toneMapping = THREE.NeutralToneMapping;
  90. renderer.toneMappingExposure = 2;
  91. document.body.appendChild( renderer.domElement );
  92. stats = new Stats();
  93. document.body.appendChild( stats.dom );
  94. controls = new OrbitControls( camera, renderer.domElement );
  95. controls.minDistance = 1;
  96. controls.maxDistance = 10;
  97. controls.maxPolarAngle = Math.PI / 2;
  98. controls.autoRotate = true;
  99. controls.autoRotateSpeed = - .1;
  100. controls.target.set( 0, .5, 0 );
  101. controls.update();
  102. // events
  103. window.addEventListener( 'resize', onWindowResize );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function animate() {
  111. stats.update();
  112. controls.update();
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>
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