misc_sound.html 14 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound</title>
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  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl 3d sounds example -
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>
  35. navigate with WASD / arrows / mouse
  36. </div>
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  155. <script src="js/RequestAnimationFrame.js"></script>
  156. <script src="js/Detector.js"></script>
  157. <script>
  158. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  159. var container;
  160. var camera, controls, scene, renderer;
  161. var light, pointLight;
  162. var mesh;
  163. var material_sphere1, material_sphere2;
  164. var sound1, sound2;
  165. var Sound = function ( sources, radius, volume ) {
  166. var audio = document.createElement( 'audio' );
  167. for ( var i = 0; i < sources.length; i ++ ) {
  168. var source = document.createElement( 'source' );
  169. source.src = sources[ i ];
  170. audio.appendChild( source );
  171. }
  172. this.position = new THREE.Vector3();
  173. this.play = function () {
  174. audio.play();
  175. }
  176. this.update = function ( camera ) {
  177. var distance = this.position.distanceTo( camera.position );
  178. if ( distance <= radius ) {
  179. audio.volume = volume * ( 1 - distance / radius );
  180. } else {
  181. audio.volume = 0;
  182. }
  183. }
  184. }
  185. init();
  186. animate();
  187. function init() {
  188. container = document.getElementById( 'container' );
  189. scene = new THREE.Scene();
  190. scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
  191. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  192. camera.position.set( 0, 25, 0 );
  193. controls = new THREE.FirstPersonControls( camera );
  194. controls.movementSpeed = 70;
  195. controls.lookSpeed = 0.05;
  196. controls.noFly = true;
  197. controls.lookVertical = false;
  198. light = new THREE.DirectionalLight( 0xffffff );
  199. light.position.set( 0, 0.5, 1 );
  200. light.position.normalize();
  201. scene.add( light );
  202. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  203. material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
  204. material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
  205. var cube = new THREE.CubeGeometry( 5, 40, 5 );
  206. var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
  207. material_cube.color.setHSV( 0.1, 0.7, 1 );
  208. // sound spheres
  209. var s = 1;
  210. var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
  211. mesh1.position.set( -250, 30, 0 );
  212. mesh1.scale.set( s, s, s );
  213. scene.add( mesh1 );
  214. sound1 = new Sound( [ 'sounds/358232_j_s_song.mp3', 'sounds/358232_j_s_song.ogg' ], 275, 1 );
  215. sound1.position.copy( mesh1.position );
  216. sound1.play();
  217. //
  218. var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
  219. mesh2.position.set( 250, 30, 0 );
  220. mesh2.scale.set( s, s, s );
  221. scene.add( mesh2 );
  222. sound2 = new Sound( [ 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' ], 275, 1 );
  223. sound2.position.copy( mesh2.position );
  224. sound2.play();
  225. // ground
  226. var material_wireframe = new THREE.MeshLambertMaterial( { color: 0xffaa00, wireframe: true, wireframeLinewidth: 1 } );
  227. material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
  228. var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
  229. mesh = new THREE.Mesh( plane, material_wireframe );
  230. mesh.position.y = 0.1;
  231. mesh.rotation.x = -Math.PI/2;
  232. scene.add( mesh );
  233. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  234. renderer.setSize( window.innerWidth, window.innerHeight );
  235. container.innerHTML = "";
  236. container.appendChild( renderer.domElement );
  237. renderer.autoClear = false;
  238. }
  239. function animate() {
  240. requestAnimationFrame( animate );
  241. render();
  242. }
  243. function render() {
  244. var time = new Date().getTime() * 0.005;
  245. controls.update();
  246. material_sphere1.color.setHSV( 0.0, 0.3 + 0.7 * ( 1 + Math.cos(time) ) / 2, 1 );
  247. material_sphere2.color.setHSV( 0.1, 0.3 + 0.7 * ( 1 + Math.sin(time) ) / 2, 1 );
  248. renderer.clear();
  249. renderer.render( scene, camera );
  250. sound1.update( camera );
  251. sound2.update( camera );
  252. }
  253. </script>
  254. </body>
  255. </html>
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