Mr.doob c119abcaac Merge remote branch 'alteredq/experimental' into experimental 15 年之前
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js 4c59647907 Added FileAPI to Detector. 15 年之前
obj 044a27b530 Merge remote branch 'remotes/upstream/experimental' into experimental 15 年之前
scenes 59071e75b3 Synced with mrdoob's branch. 15 年之前
sounds 7415759392 Added 3d sound support plus example. 15 年之前
textures 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. 15 年之前
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 年之前
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_terrain.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_interactive_cubes.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 15 年之前
canvas_lights_pointlights.html f35e8092c6 More uvs fixes. 15 年之前
canvas_lights_pointlights_smooth.html 999a87358b Some more clean up in Projector and CanvasRenderer. 15 年之前
canvas_lines.html 999a87358b Some more clean up in Projector and CanvasRenderer. 15 年之前
canvas_lines_sphere.html 999a87358b Some more clean up in Projector and CanvasRenderer. 15 年之前
canvas_materials.html f35e8092c6 More uvs fixes. 15 年之前
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_materials_normal.html 7480fb69cd Updated README examples. 15 年之前
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
canvas_materials_video.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) 15 年之前
canvas_particles_floor.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
canvas_particles_random.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) 15 年之前
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 年之前
canvas_particles_waves.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) 15 年之前
canvas_performance.html 999a87358b Some more clean up in Projector and CanvasRenderer. 15 年之前
canvas_sandbox.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
misc_lights_test.html 47d69fe496 Fixed RTT and light test examples. 15 年之前
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 年之前
misc_materials_multimaterials.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
misc_sound.html c61f89ba14 Brought back bloom. 15 年之前
misc_ubiquity_test.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. 15 年之前
webgl_geometry_blenderexport_colors.html 071de366c2 Updated Blender exporter to export new JSON format. 15 年之前
webgl_geometry_colors.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 年之前
webgl_geometry_dynamic.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 年之前
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 年之前
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. 15 年之前
webgl_geometry_minecraft.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. 15 年之前
webgl_geometry_minecraft_ao.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. 15 年之前
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_geometry_terrain2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_interactive_voxelpainter.html dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 15 年之前
webgl_lights_pointlights.html 7ad44b434c Added level-of-details example (and LOD object to compiled lib). 15 年之前
webgl_lines_colors.html c61f89ba14 Brought back bloom. 15 年之前
webgl_lines_cubes.html fef3c084b1 Changed build setup: 15 年之前
webgl_lines_sphere.html fef3c084b1 Changed build setup: 15 年之前
webgl_lines_splines.html 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. 15 年之前
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
webgl_materials.html 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries 15 年之前
webgl_materials_cars.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_cars_camaro.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_cubemap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 年之前
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 年之前
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_cubemap_refraction.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_grass.html 3e2f4f7cc5 Merged with mrdoob's branch. 15 年之前
webgl_materials_normalmap.html 071de366c2 Updated Blender exporter to export new JSON format. 15 年之前
webgl_materials_normalmap2.html 071de366c2 Updated Blender exporter to export new JSON format. 15 年之前
webgl_materials_shaders.html fef3c084b1 Changed build setup: 15 年之前
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. 15 年之前
webgl_materials_texture_filters.html 34d3aaf0ba Synced with mrdoob's branch. 15 年之前
webgl_materials_video.html 4c59647907 Added FileAPI to Detector. 15 年之前
webgl_morphtargets.html 2127bdeb50 Merged morphing from empaempa. 15 年之前
webgl_objconvert_test.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. 15 年之前
webgl_particles_billboards.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 年之前
webgl_particles_billboards_colors.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 年之前
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 年之前
webgl_particles_sprites.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 年之前
webgl_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
webgl_postprocessing.html c61f89ba14 Brought back bloom. 15 年之前
webgl_postprocessing_dof.html 2294094adf Cleaned up a bit WebGLRenderer. 15 年之前
webgl_ribbons.html c61f89ba14 Brought back bloom. 15 年之前
webgl_rtt.html a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. 15 年之前
webgl_sandbox.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
webgl_scene_test.html fef3c084b1 Changed build setup: 15 年之前
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
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