Brak opisu

Michael Herzog c19e14f105 Docs: Add more JSDoc. (#30641) 10 miesięcy temu
.github 1d65e01c66 Update github/codeql-action digest to b56ba49 (#30595) 10 miesięcy temu
build c6620cee32 r174 10 miesięcy temu
docs 155d41e56a Docs: Fixes missing material on the doc page about the LOD class (#30591) 10 miesięcy temu
editor a918bcd0e6 Jsdoc: enable eslint rule valid-jsdoc.preferType (#30509) 11 miesięcy temu
examples c19e14f105 Docs: Add more JSDoc. (#30641) 10 miesięcy temu
files 6d6c60b2fe Docs: added copy button to non-inline code snippets (#29700) 1 rok temu
manual b3a9472452 Fix spell errors (#30480) 11 miesięcy temu
playground b5d7c7404a Update particles.json 11 miesięcy temu
src 03d90f48ae AnimationClip: Deprecate `parseAnimation()`. (#30625) 10 miesięcy temu
test e26f94f0c5 Core: Remove deprecated code. (#30621) 10 miesięcy temu
utils c19e14f105 Docs: Add more JSDoc. (#30641) 10 miesięcy temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.eslintrc.json d264b7c1be Eslint: remove old .apply syntax (#30513) 11 miesięcy temu
.gitattributes 5446f535d1 git should handle the line endings 8 lat temu
.gitignore a759c34fa3 COnfig: Fix eslint for test and .gitignore (#30580) 10 miesięcy temu
LICENSE 9a0137af62 -> 2025 (#30240) 1 rok temu
README.md dcb1169f9b Update README.md 1 rok temu
SECURITY.md da9a9c6966 Added missing periods and capitalized sentence beginnings for consistency (#30389) 11 miesięcy temu
icon.png 9760d3d86b Optimize icon image (#23238) 4 lat temu
package-lock.json 839402d8b9 Update dependency rollup to v4.34.9 (#30637) 10 miesięcy temu
package.json c6620cee32 r174 10 miesięcy temu

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号