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- import { Texture } from './Texture';
- import {
- Mapping,
- Wrapping,
- TextureFilter,
- TextureDataType,
- } from '../constants';
- export class DepthTexture extends Texture {
- /**
- * @param width
- * @param height
- * @param type
- * @param [mapping=THREE.Texture.DEFAULT_MAPPING]
- * @param [wrapS=THREE.ClampToEdgeWrapping]
- * @param [wrapT=THREE.ClampToEdgeWrapping]
- * @param [magFilter=THREE.NearestFilter]
- * @param [minFilter=THREE.NearestFilter]
- * @param [anisotropy=1]
- */
- constructor(
- width: number,
- height: number,
- type?: TextureDataType,
- mapping?: Mapping,
- wrapS?: Wrapping,
- wrapT?: Wrapping,
- magFilter?: TextureFilter,
- minFilter?: TextureFilter,
- anisotropy?: number
- );
- image: { width: number; height: number };
- /**
- * @default false
- */
- flipY: boolean;
- /**
- * @default false
- */
- generateMipmaps: boolean;
- }
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