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- /**
- * Handles and keeps track of loaded and pending data. A default global
- * instance of this class is created and used by loaders if not supplied
- * manually.
- *
- * In general that should be sufficient, however there are times when it can
- * be useful to have separate loaders - for example if you want to show
- * separate loading bars for objects and textures.
- *
- * ```js
- * const manager = new THREE.LoadingManager();
- * manager.onLoad = () => console.log( 'Loading complete!' );
- *
- * const loader1 = new OBJLoader( manager );
- * const loader2 = new ColladaLoader( manager );
- * ```
- */
- class LoadingManager {
- /**
- * Constructs a new loading manager.
- *
- * @param {Function} [onLoad] - Executes when all items have been loaded.
- * @param {Function} [onProgress] - Executes when single items have been loaded.
- * @param {Function} [onError] - Executes when an error occurs.
- */
- constructor( onLoad, onProgress, onError ) {
- const scope = this;
- let isLoading = false;
- let itemsLoaded = 0;
- let itemsTotal = 0;
- let urlModifier = undefined;
- const handlers = [];
- // Refer to #5689 for the reason why we don't set .onStart
- // in the constructor
- /**
- * Executes when an item starts loading.
- *
- * @type {Function|undefined}
- * @default undefined
- */
- this.onStart = undefined;
- /**
- * Executes when all items have been loaded.
- *
- * @type {Function|undefined}
- * @default undefined
- */
- this.onLoad = onLoad;
- /**
- * Executes when single items have been loaded.
- *
- * @type {Function|undefined}
- * @default undefined
- */
- this.onProgress = onProgress;
- /**
- * Executes when an error occurs.
- *
- * @type {Function|undefined}
- * @default undefined
- */
- this.onError = onError;
- /**
- * Used for aborting ongoing requests in loaders using this manager.
- *
- * @type {AbortController}
- */
- this.abortController = new AbortController();
- /**
- * This should be called by any loader using the manager when the loader
- * starts loading an item.
- *
- * @param {string} url - The URL to load.
- */
- this.itemStart = function ( url ) {
- itemsTotal ++;
- if ( isLoading === false ) {
- if ( scope.onStart !== undefined ) {
- scope.onStart( url, itemsLoaded, itemsTotal );
- }
- }
- isLoading = true;
- };
- /**
- * This should be called by any loader using the manager when the loader
- * ended loading an item.
- *
- * @param {string} url - The URL of the loaded item.
- */
- this.itemEnd = function ( url ) {
- itemsLoaded ++;
- if ( scope.onProgress !== undefined ) {
- scope.onProgress( url, itemsLoaded, itemsTotal );
- }
- if ( itemsLoaded === itemsTotal ) {
- isLoading = false;
- if ( scope.onLoad !== undefined ) {
- scope.onLoad();
- }
- }
- };
- /**
- * This should be called by any loader using the manager when the loader
- * encounters an error when loading an item.
- *
- * @param {string} url - The URL of the item that produces an error.
- */
- this.itemError = function ( url ) {
- if ( scope.onError !== undefined ) {
- scope.onError( url );
- }
- };
- /**
- * Given a URL, uses the URL modifier callback (if any) and returns a
- * resolved URL. If no URL modifier is set, returns the original URL.
- *
- * @param {string} url - The URL to load.
- * @return {string} The resolved URL.
- */
- this.resolveURL = function ( url ) {
- if ( urlModifier ) {
- return urlModifier( url );
- }
- return url;
- };
- /**
- * If provided, the callback will be passed each resource URL before a
- * request is sent. The callback may return the original URL, or a new URL to
- * override loading behavior. This behavior can be used to load assets from
- * .ZIP files, drag-and-drop APIs, and Data URIs.
- *
- * ```js
- * const blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
- *
- * const manager = new THREE.LoadingManager();
- *
- * // Initialize loading manager with URL callback.
- * const objectURLs = [];
- * manager.setURLModifier( ( url ) => {
- *
- * url = URL.createObjectURL( blobs[ url ] );
- * objectURLs.push( url );
- * return url;
- *
- * } );
- *
- * // Load as usual, then revoke the blob URLs.
- * const loader = new GLTFLoader( manager );
- * loader.load( 'fish.gltf', (gltf) => {
- *
- * scene.add( gltf.scene );
- * objectURLs.forEach( ( url ) => URL.revokeObjectURL( url ) );
- *
- * } );
- * ```
- *
- * @param {function(string):string} transform - URL modifier callback. Called with an URL and must return a resolved URL.
- * @return {LoadingManager} A reference to this loading manager.
- */
- this.setURLModifier = function ( transform ) {
- urlModifier = transform;
- return this;
- };
- /**
- * Registers a loader with the given regular expression. Can be used to
- * define what loader should be used in order to load specific files. A
- * typical use case is to overwrite the default loader for textures.
- *
- * ```js
- * // add handler for TGA textures
- * manager.addHandler( /\.tga$/i, new TGALoader() );
- * ```
- *
- * @param {string} regex - A regular expression.
- * @param {Loader} loader - A loader that should handle matched cases.
- * @return {LoadingManager} A reference to this loading manager.
- */
- this.addHandler = function ( regex, loader ) {
- handlers.push( regex, loader );
- return this;
- };
- /**
- * Removes the loader for the given regular expression.
- *
- * @param {string} regex - A regular expression.
- * @return {LoadingManager} A reference to this loading manager.
- */
- this.removeHandler = function ( regex ) {
- const index = handlers.indexOf( regex );
- if ( index !== - 1 ) {
- handlers.splice( index, 2 );
- }
- return this;
- };
- /**
- * Can be used to retrieve the registered loader for the given file path.
- *
- * @param {string} file - The file path.
- * @return {?Loader} The registered loader. Returns `null` if no loader was found.
- */
- this.getHandler = function ( file ) {
- for ( let i = 0, l = handlers.length; i < l; i += 2 ) {
- const regex = handlers[ i ];
- const loader = handlers[ i + 1 ];
- if ( regex.global ) regex.lastIndex = 0; // see #17920
- if ( regex.test( file ) ) {
- return loader;
- }
- }
- return null;
- };
- /**
- * Can be used to abort ongoing loading requests in loaders using this manager.
- * The abort only works if the loaders implement {@link Loader#abort} and `AbortSignal.any()`
- * is supported in the browser.
- *
- * @return {LoadingManager} A reference to this loading manager.
- */
- this.abort = function () {
- this.abortController.abort();
- this.abortController = new AbortController();
- return this;
- };
- }
- }
- /**
- * The global default loading manager.
- *
- * @constant
- * @type {LoadingManager}
- */
- const DefaultLoadingManager = /*@__PURE__*/ new LoadingManager();
- export { DefaultLoadingManager, LoadingManager };
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