webgl_loader_3dm.html 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  17. var container, controls;
  18. var camera, scene, renderer;
  19. init();
  20. animate();
  21. function init() {
  22. container = document.createElement( 'div' );
  23. document.body.appendChild( container );
  24. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  25. camera.position.z = 2;
  26. scene = new THREE.Scene();
  27. scene.add( new THREE.HemisphereLight() );
  28. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  29. directionalLight.position.set( 0, 0, 2 );
  30. scene.add( directionalLight );
  31. var loader = new Rhino3dmLoader( );
  32. loader.setLibraryPath('jsm/libs/rhino3dm/');
  33. loader.load( 'models/3dm/hello_mesh.3dm', function ( object ) {
  34. /*
  35. object.traverse( function ( child ) {
  36. if ( child.isMesh ) {
  37. child.material.normalMap = normal;
  38. }
  39. } );
  40. scene.add( object );
  41. */
  42. } );
  43. renderer = new THREE.WebGLRenderer();
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. container.appendChild( renderer.domElement );
  47. controls = new OrbitControls( camera, renderer.domElement );
  48. window.addEventListener( 'resize', resize, false );
  49. }
  50. function resize() {
  51. camera.aspect = window.innerWidth / window.innerHeight;
  52. camera.updateProjectionMatrix();
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. }
  55. function animate() {
  56. controls.update();
  57. renderer.render( scene, camera );
  58. requestAnimationFrame( animate );
  59. }
  60. </script>
  61. </body>
  62. </html>
粤ICP备19079148号