Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. il y a 12 ans
..
controls c2997a7aa0 changed handle material to single sided il y a 12 ans
core a6929f1489 Replaced TypedArray experiments. il y a 12 ans
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. il y a 12 ans
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. il y a 12 ans
exporters 696ce21834 Editor: Support for CircleGeometry. il y a 12 ans
geometries af8c8471c1 Moved ConvexGeometry out of the lib. il y a 12 ans
libs 57869dda2f Editor: Added forgotten system.js. il y a 12 ans
loaders 9cd8eedf2a Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes. il y a 12 ans
math a6929f1489 Replaced TypedArray experiments. il y a 12 ans
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier il y a 12 ans
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. il y a 13 ans
renderers 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. il y a 12 ans
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. il y a 12 ans
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev il y a 13 ans
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. il y a 12 ans
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 13 ans
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
Detector.js 58e46224b8 Fixed Detector code. See #3871. il y a 12 ans
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. il y a 15 ans
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
Mirror.js 53ba0f1f34 Yet more code clean up. il y a 12 ans
Octree.js 90d14f9839 octree support for boundingSphere with arbitrary center il y a 12 ans
PRNG.js 041054283a Messing with a new terrain generator demo. il y a 15 ans
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. il y a 13 ans
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. il y a 13 ans
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). il y a 13 ans
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. il y a 13 ans
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. il y a 13 ans
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 il y a 13 ans
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug il y a 12 ans
粤ICP备19079148号