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controls
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c2997a7aa0
changed handle material to single sided
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il y a 12 ans |
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core
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a6929f1489
Replaced TypedArray experiments.
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il y a 12 ans |
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curves
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40cec1eb64
Moving NURBS code to /examples/js/curves for now.
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il y a 12 ans |
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effects
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23a9613d72
Adding dispose method to a couple of effects to allow for applications to clean them up easily.
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il y a 12 ans |
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exporters
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696ce21834
Editor: Support for CircleGeometry.
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il y a 12 ans |
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geometries
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af8c8471c1
Moved ConvexGeometry out of the lib.
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il y a 12 ans |
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libs
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57869dda2f
Editor: Added forgotten system.js.
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il y a 12 ans |
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loaders
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9cd8eedf2a
Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes.
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il y a 12 ans |
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math
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a6929f1489
Replaced TypedArray experiments.
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il y a 12 ans |
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modifiers
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c8781fae6c
Fix for Face4-less SubdivisionModifier
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il y a 12 ans |
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postprocessing
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b051d7e171
WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline.
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il y a 13 ans |
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renderers
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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il y a 12 ans |
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shaders
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7dabc9274d
More compatible lens flare shader code as suggested by @ajstubbs in #3603.
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il y a 12 ans |
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AudioObject.js
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4da9f68281
Merge remote-tracking branch 'lqdchrm/audio' into dev
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il y a 13 ans |
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BufferGeometryUtils.js
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dfffcb5f5e
BufferGeometryUtils: Return BufferGeometry if it is already the type.
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il y a 12 ans |
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Car.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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il y a 13 ans |
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Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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il y a 13 ans |
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CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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il y a 13 ans |
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Detector.js
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58e46224b8
Fixed Detector code. See #3871.
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il y a 12 ans |
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ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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il y a 15 ans |
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MD2Character.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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il y a 13 ans |
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MD2CharacterComplex.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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il y a 13 ans |
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MarchingCubes.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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il y a 13 ans |
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Mirror.js
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53ba0f1f34
Yet more code clean up.
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il y a 12 ans |
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Octree.js
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90d14f9839
octree support for boundingSphere with arbitrary center
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il y a 12 ans |
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PRNG.js
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041054283a
Messing with a new terrain generator demo.
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il y a 15 ans |
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ParametricGeometries.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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il y a 13 ans |
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ShaderDeferred.js
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060b294a12
WebGLDeferredRenderer: added tonemapping.
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il y a 13 ans |
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ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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il y a 13 ans |
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ShaderSkin.js
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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il y a 13 ans |
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ShaderTerrain.js
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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il y a 13 ans |
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ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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il y a 13 ans |
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SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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il y a 13 ans |
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Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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il y a 13 ans |
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UVsUtils.js
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602fcd0415
Added wrapping support and canvas size parameter to UVsDebug
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il y a 12 ans |