MMDLoader.js 80 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - charset-encoder-js https://github.com/takahirox/charset-encoder-js
  6. * - ammo.js https://github.com/kripken/ammo.js
  7. * - THREE.TGALoader
  8. * - THREE.MMDPhysics
  9. * - THREE.CCDIKSolver
  10. * - THREE.OutlineEffect
  11. *
  12. *
  13. * This loader loads and parses PMD/PMX and VMD binary files
  14. * then creates mesh for Three.js.
  15. *
  16. * PMD/PMX is a model data format and VMD is a motion data format
  17. * used in MMD(Miku Miku Dance).
  18. *
  19. * MMD is a 3D CG animation tool which is popular in Japan.
  20. *
  21. *
  22. * MMD official site
  23. * http://www.geocities.jp/higuchuu4/index_e.htm
  24. *
  25. * PMD, VMD format
  26. * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  27. *
  28. * PMX format
  29. * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
  30. *
  31. *
  32. * TODO
  33. * - light motion in vmd support.
  34. * - SDEF support.
  35. * - uv/material/bone morphing support.
  36. * - more precise grant skinning support.
  37. * - shadow support.
  38. */
  39. THREE.MMDLoader = function ( manager ) {
  40. THREE.Loader.call( this );
  41. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  42. this.defaultTexturePath = './models/default/';
  43. };
  44. THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
  45. THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
  46. THREE.MMDLoader.prototype.setDefaultTexturePath = function ( path ) {
  47. this.defaultTexturePath = path;
  48. if ( this.defaultTexturePath.lastIndexOf( '/' ) !== this.defaultTexturePath.length - 1 ) this.defaultTexturePath += '/';
  49. };
  50. THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
  51. var scope = this;
  52. this.loadModel( modelUrl, function ( mesh ) {
  53. scope.loadVmds( vmdUrls, function ( vmd ) {
  54. scope.pourVmdIntoModel( mesh, vmd );
  55. callback( mesh );
  56. }, onProgress, onError );
  57. }, onProgress, onError );
  58. };
  59. THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
  60. var scope = this;
  61. var texturePath = this.extractUrlBase( url );
  62. var modelExtension = this.extractExtension( url );
  63. this.loadFileAsBuffer( url, function ( buffer ) {
  64. callback( scope.createModel( buffer, modelExtension, texturePath ) );
  65. }, onProgress, onError );
  66. };
  67. THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath ) {
  68. return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath );
  69. };
  70. THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
  71. var scope = this;
  72. this.loadFileAsBuffer( url, function ( buffer ) {
  73. callback( scope.parseVmd( buffer ) );
  74. }, onProgress, onError );
  75. };
  76. THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
  77. var scope = this;
  78. var vmds = [];
  79. function run () {
  80. var url = urls.shift();
  81. scope.loadVmd( url, function ( vmd ) {
  82. vmds.push( vmd );
  83. if ( urls.length > 0 ) {
  84. run();
  85. } else {
  86. callback( scope.mergeVmds( vmds ) );
  87. }
  88. }, onProgress, onError );
  89. };
  90. run();
  91. };
  92. THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
  93. var listener = new THREE.AudioListener();
  94. var audio = new THREE.Audio( listener );
  95. var loader = new THREE.AudioLoader( this.manager );
  96. loader.load( url, function ( buffer ) {
  97. audio.setBuffer( buffer );
  98. callback( audio, listener );
  99. }, onProgress, onError );
  100. };
  101. THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
  102. var scope = this;
  103. var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
  104. func( url, function ( text ) {
  105. callback( scope.parseVpd( text ) );
  106. }, onProgress, onError );
  107. };
  108. THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
  109. var v = {};
  110. v.metadata = {};
  111. v.metadata.name = vmds[ 0 ].metadata.name;
  112. v.metadata.coordinateSystem = vmds[ 0 ].metadata.coordinateSystem;
  113. v.metadata.motionCount = 0;
  114. v.metadata.morphCount = 0;
  115. v.metadata.cameraCount = 0;
  116. v.motions = [];
  117. v.morphs = [];
  118. v.cameras = [];
  119. for ( var i = 0; i < vmds.length; i++ ) {
  120. var v2 = vmds[ i ];
  121. v.metadata.motionCount += v2.metadata.motionCount;
  122. v.metadata.morphCount += v2.metadata.morphCount;
  123. v.metadata.cameraCount += v2.metadata.cameraCount;
  124. for ( var j = 0; j < v2.metadata.motionCount; j++ ) {
  125. v.motions.push( v2.motions[ j ] );
  126. }
  127. for ( var j = 0; j < v2.metadata.morphCount; j++ ) {
  128. v.morphs.push( v2.morphs[ j ] );
  129. }
  130. for ( var j = 0; j < v2.metadata.cameraCount; j++ ) {
  131. v.cameras.push( v2.cameras[ j ] );
  132. }
  133. }
  134. return v;
  135. };
  136. THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
  137. this.createAnimation( mesh, vmd, name );
  138. };
  139. THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
  140. var helper = new THREE.MMDLoader.DataCreationHelper();
  141. var initAnimation = function () {
  142. var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
  143. var q = new THREE.Quaternion();
  144. var e = new THREE.Euler();
  145. var pkeys = [];
  146. var ckeys = [];
  147. var ukeys = [];
  148. var fkeys = [];
  149. for ( var i = 0; i < orderedMotions.length; i++ ) {
  150. var m = orderedMotions[ i ];
  151. var t = m.frameNum / 30;
  152. var p = m.position;
  153. var r = m.rotation;
  154. var d = m.distance;
  155. var f = m.fov;
  156. var position = new THREE.Vector3( 0, 0, -d );
  157. var center = new THREE.Vector3( p[ 0 ], p[ 1 ], p[ 2 ] );
  158. var up = new THREE.Vector3( 0, 1, 0 );
  159. e.set( -r[ 0 ], -r[ 1 ], -r[ 2 ] );
  160. q.setFromEuler( e );
  161. position.add( center );
  162. position.applyQuaternion( q );
  163. up.applyQuaternion( q );
  164. helper.pushAnimationKey( pkeys, t, position, true );
  165. helper.pushAnimationKey( ckeys, t, center, true );
  166. helper.pushAnimationKey( ukeys, t, up, true );
  167. helper.pushAnimationKey( fkeys, t, f, true );
  168. }
  169. helper.insertAnimationKeyAtTimeZero( pkeys, new THREE.Vector3( 0, 0, 0 ) );
  170. helper.insertAnimationKeyAtTimeZero( ckeys, new THREE.Vector3( 0, 0, 0 ) );
  171. helper.insertAnimationKeyAtTimeZero( ukeys, new THREE.Vector3( 0, 0, 0 ) );
  172. helper.insertAnimationKeyAtTimeZero( fkeys, 45 );
  173. helper.insertStartAnimationKey( pkeys );
  174. helper.insertStartAnimationKey( ckeys );
  175. helper.insertStartAnimationKey( ukeys );
  176. helper.insertStartAnimationKey( fkeys );
  177. var tracks = [];
  178. tracks.push( helper.generateTrackFromAnimationKeys( pkeys, 'VectorKeyframeTrackEx', '.position' ) );
  179. tracks.push( helper.generateTrackFromAnimationKeys( ckeys, 'VectorKeyframeTrackEx', '.center' ) );
  180. tracks.push( helper.generateTrackFromAnimationKeys( ukeys, 'VectorKeyframeTrackEx', '.up' ) );
  181. tracks.push( helper.generateTrackFromAnimationKeys( fkeys, 'NumberKeyframeTrackEx', '.fov' ) );
  182. camera.center = new THREE.Vector3( 0, 0, 0 );
  183. if ( camera.animations === undefined ) {
  184. camera.animations = [];
  185. }
  186. camera.animations.push( new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks ) );
  187. };
  188. this.leftToRightVmd( vmd );
  189. initAnimation();
  190. };
  191. THREE.MMDLoader.prototype.extractExtension = function ( url ) {
  192. var index = url.lastIndexOf( '.' );
  193. if ( index < 0 ) {
  194. return null;
  195. }
  196. return url.slice( index + 1 );
  197. };
  198. THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType ) {
  199. var loader = new THREE.XHRLoader( this.manager );
  200. loader.setResponseType( responseType );
  201. var request = loader.load( url, function ( result ) {
  202. onLoad( result );
  203. }, onProgress, onError );
  204. return request;
  205. };
  206. THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
  207. this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
  208. };
  209. THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
  210. this.loadFile( url, onLoad, onProgress, onError, 'text' );
  211. };
  212. THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
  213. var request = this.loadFile( url, onLoad, onProgress, onError, 'text' );
  214. /*
  215. * TODO: some browsers seem not support overrideMimeType
  216. * so some workarounds for them may be necessary.
  217. * Note: to set property of request after calling request.send(null)
  218. * (it's called in THREE.XHRLoader.load()) could be a bad manner.
  219. */
  220. request.overrideMimeType( 'text/plain; charset=shift_jis' );
  221. };
  222. THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
  223. // Should I judge from model data header?
  224. switch( modelExtension.toLowerCase() ) {
  225. case 'pmd':
  226. return this.parsePmd( buffer );
  227. case 'pmx':
  228. return this.parsePmx( buffer );
  229. default:
  230. throw 'extension ' + modelExtension + ' is not supported.';
  231. }
  232. };
  233. THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
  234. var scope = this;
  235. var pmd = {};
  236. var dv = new THREE.MMDLoader.DataView( buffer );
  237. var helper = new THREE.MMDLoader.DataCreationHelper();
  238. pmd.metadata = {};
  239. pmd.metadata.format = 'pmd';
  240. pmd.metadata.coordinateSystem = 'left';
  241. var parseHeader = function () {
  242. var metadata = pmd.metadata;
  243. metadata.magic = dv.getChars( 3 );
  244. if ( metadata.magic !== 'Pmd' ) {
  245. throw 'PMD file magic is not Pmd, but ' + metadata.magic;
  246. }
  247. metadata.version = dv.getFloat32();
  248. metadata.modelName = dv.getSjisStringsAsUnicode( 20 );
  249. metadata.comment = dv.getSjisStringsAsUnicode( 256 );
  250. };
  251. var parseVertices = function () {
  252. var parseVertex = function () {
  253. var p = {};
  254. p.position = dv.getFloat32Array( 3 );
  255. p.normal = dv.getFloat32Array( 3 );
  256. p.uv = dv.getFloat32Array( 2 );
  257. p.skinIndices = dv.getUint16Array( 2 );
  258. p.skinWeights = [ dv.getUint8() / 100 ];
  259. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  260. p.edgeFlag = dv.getUint8();
  261. return p;
  262. };
  263. var metadata = pmd.metadata;
  264. metadata.vertexCount = dv.getUint32();
  265. pmd.vertices = [];
  266. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  267. pmd.vertices.push( parseVertex() );
  268. }
  269. };
  270. var parseFaces = function () {
  271. var parseFace = function () {
  272. var p = {};
  273. p.indices = dv.getUint16Array( 3 );
  274. return p;
  275. };
  276. var metadata = pmd.metadata;
  277. metadata.faceCount = dv.getUint32() / 3;
  278. pmd.faces = [];
  279. for ( var i = 0; i < metadata.faceCount; i++ ) {
  280. pmd.faces.push( parseFace() );
  281. }
  282. };
  283. var parseMaterials = function () {
  284. var parseMaterial = function () {
  285. var p = {};
  286. p.diffuse = dv.getFloat32Array( 4 );
  287. p.shininess = dv.getFloat32();
  288. p.specular = dv.getFloat32Array( 3 );
  289. p.emissive = dv.getFloat32Array( 3 );
  290. p.toonIndex = dv.getInt8();
  291. p.edgeFlag = dv.getUint8();
  292. p.faceCount = dv.getUint32() / 3;
  293. p.fileName = dv.getSjisStringsAsUnicode( 20 );
  294. return p;
  295. };
  296. var metadata = pmd.metadata;
  297. metadata.materialCount = dv.getUint32();
  298. pmd.materials = [];
  299. for ( var i = 0; i < metadata.materialCount; i++ ) {
  300. pmd.materials.push( parseMaterial() );
  301. }
  302. };
  303. var parseBones = function () {
  304. var parseBone = function () {
  305. var p = {};
  306. p.name = dv.getSjisStringsAsUnicode( 20 );
  307. p.parentIndex = dv.getInt16();
  308. p.tailIndex = dv.getInt16();
  309. p.type = dv.getUint8();
  310. p.ikIndex = dv.getInt16();
  311. p.position = dv.getFloat32Array( 3 );
  312. return p;
  313. };
  314. var metadata = pmd.metadata;
  315. metadata.boneCount = dv.getUint16();
  316. pmd.bones = [];
  317. for ( var i = 0; i < metadata.boneCount; i++ ) {
  318. pmd.bones.push( parseBone() );
  319. }
  320. };
  321. var parseIks = function () {
  322. var parseIk = function () {
  323. var p = {};
  324. p.target = dv.getUint16();
  325. p.effector = dv.getUint16();
  326. p.linkCount = dv.getUint8();
  327. p.iteration = dv.getUint16();
  328. p.maxAngle = dv.getFloat32();
  329. p.links = [];
  330. for ( var i = 0; i < p.linkCount; i++ ) {
  331. var link = {}
  332. link.index = dv.getUint16();
  333. p.links.push( link );
  334. }
  335. return p;
  336. };
  337. var metadata = pmd.metadata;
  338. metadata.ikCount = dv.getUint16();
  339. pmd.iks = [];
  340. for ( var i = 0; i < metadata.ikCount; i++ ) {
  341. pmd.iks.push( parseIk() );
  342. }
  343. };
  344. var parseMorphs = function () {
  345. var parseMorph = function () {
  346. var p = {};
  347. p.name = dv.getSjisStringsAsUnicode( 20 );
  348. p.elementCount = dv.getUint32();
  349. p.type = dv.getUint8();
  350. p.elements = [];
  351. for ( var i = 0; i < p.elementCount; i++ ) {
  352. p.elements.push( {
  353. index: dv.getUint32(),
  354. position: dv.getFloat32Array( 3 )
  355. } ) ;
  356. }
  357. return p;
  358. };
  359. var metadata = pmd.metadata;
  360. metadata.morphCount = dv.getUint16();
  361. pmd.morphs = [];
  362. for ( var i = 0; i < metadata.morphCount; i++ ) {
  363. pmd.morphs.push( parseMorph() );
  364. }
  365. };
  366. var parseMorphFrames = function () {
  367. var parseMorphFrame = function () {
  368. var p = {};
  369. p.index = dv.getUint16();
  370. return p;
  371. };
  372. var metadata = pmd.metadata;
  373. metadata.morphFrameCount = dv.getUint8();
  374. pmd.morphFrames = [];
  375. for ( var i = 0; i < metadata.morphFrameCount; i++ ) {
  376. pmd.morphFrames.push( parseMorphFrame() );
  377. }
  378. };
  379. var parseBoneFrameNames = function () {
  380. var parseBoneFrameName = function () {
  381. var p = {};
  382. p.name = dv.getSjisStringsAsUnicode( 50 );
  383. return p;
  384. };
  385. var metadata = pmd.metadata;
  386. metadata.boneFrameNameCount = dv.getUint8();
  387. pmd.boneFrameNames = [];
  388. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  389. pmd.boneFrameNames.push( parseBoneFrameName() );
  390. }
  391. };
  392. var parseBoneFrames = function () {
  393. var parseBoneFrame = function () {
  394. var p = {};
  395. p.boneIndex = dv.getInt16();
  396. p.frameIndex = dv.getUint8();
  397. return p;
  398. };
  399. var metadata = pmd.metadata;
  400. metadata.boneFrameCount = dv.getUint32();
  401. pmd.boneFrames = [];
  402. for ( var i = 0; i < metadata.boneFrameCount; i++ ) {
  403. pmd.boneFrames.push( parseBoneFrame() );
  404. }
  405. };
  406. var parseEnglishHeader = function () {
  407. var metadata = pmd.metadata;
  408. metadata.englishCompatibility = dv.getUint8();
  409. if ( metadata.englishCompatibility > 0 ) {
  410. metadata.englishModelName = dv.getSjisStringsAsUnicode( 20 );
  411. metadata.englishComment = dv.getSjisStringsAsUnicode( 256 );
  412. }
  413. };
  414. var parseEnglishBoneNames = function () {
  415. var parseEnglishBoneName = function () {
  416. var p = {};
  417. p.name = dv.getSjisStringsAsUnicode( 20 );
  418. return p;
  419. };
  420. var metadata = pmd.metadata;
  421. if ( metadata.englishCompatibility === 0 ) {
  422. return;
  423. }
  424. pmd.englishBoneNames = [];
  425. for ( var i = 0; i < metadata.boneCount; i++ ) {
  426. pmd.englishBoneNames.push( parseEnglishBoneName() );
  427. }
  428. };
  429. var parseEnglishMorphNames = function () {
  430. var parseEnglishMorphName = function () {
  431. var p = {};
  432. p.name = dv.getSjisStringsAsUnicode( 20 );
  433. return p;
  434. };
  435. var metadata = pmd.metadata;
  436. if ( metadata.englishCompatibility === 0 ) {
  437. return;
  438. }
  439. pmd.englishMorphNames = [];
  440. for ( var i = 0; i < metadata.morphCount - 1; i++ ) {
  441. pmd.englishMorphNames.push( parseEnglishMorphName() );
  442. }
  443. };
  444. var parseEnglishBoneFrameNames = function () {
  445. var parseEnglishBoneFrameName = function () {
  446. var p = {};
  447. p.name = dv.getSjisStringsAsUnicode( 50 );
  448. return p;
  449. };
  450. var metadata = pmd.metadata;
  451. if ( metadata.englishCompatibility === 0 ) {
  452. return;
  453. }
  454. pmd.englishBoneFrameNames = [];
  455. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  456. pmd.englishBoneFrameNames.push( parseEnglishBoneFrameName() );
  457. }
  458. };
  459. var parseToonTextures = function () {
  460. var parseToonTexture = function () {
  461. var p = {};
  462. p.fileName = dv.getSjisStringsAsUnicode( 100 );
  463. return p;
  464. };
  465. pmd.toonTextures = [];
  466. for ( var i = 0; i < 10; i++ ) {
  467. pmd.toonTextures.push( parseToonTexture() );
  468. }
  469. };
  470. var parseRigidBodies = function () {
  471. var parseRigidBody = function () {
  472. var p = {};
  473. p.name = dv.getSjisStringsAsUnicode( 20 );
  474. p.boneIndex = dv.getInt16();
  475. p.groupIndex = dv.getUint8();
  476. p.groupTarget = dv.getUint16();
  477. p.shapeType = dv.getUint8();
  478. p.width = dv.getFloat32();
  479. p.height = dv.getFloat32();
  480. p.depth = dv.getFloat32();
  481. p.position = dv.getFloat32Array( 3 );
  482. p.rotation = dv.getFloat32Array( 3 );
  483. p.weight = dv.getFloat32();
  484. p.positionDamping = dv.getFloat32();
  485. p.rotationDamping = dv.getFloat32();
  486. p.restriction = dv.getFloat32();
  487. p.friction = dv.getFloat32();
  488. p.type = dv.getUint8();
  489. return p;
  490. };
  491. var metadata = pmd.metadata;
  492. metadata.rigidBodyCount = dv.getUint32();
  493. pmd.rigidBodies = [];
  494. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  495. pmd.rigidBodies.push( parseRigidBody() );
  496. }
  497. };
  498. var parseConstraints = function () {
  499. var parseConstraint = function () {
  500. var p = {};
  501. p.name = dv.getSjisStringsAsUnicode( 20 );
  502. p.rigidBodyIndex1 = dv.getUint32();
  503. p.rigidBodyIndex2 = dv.getUint32();
  504. p.position = dv.getFloat32Array( 3 );
  505. p.rotation = dv.getFloat32Array( 3 );
  506. p.translationLimitation1 = dv.getFloat32Array( 3 );
  507. p.translationLimitation2 = dv.getFloat32Array( 3 );
  508. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  509. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  510. p.springPosition = dv.getFloat32Array( 3 );
  511. p.springRotation = dv.getFloat32Array( 3 );
  512. return p;
  513. };
  514. var metadata = pmd.metadata;
  515. metadata.constraintCount = dv.getUint32();
  516. pmd.constraints = [];
  517. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  518. pmd.constraints.push( parseConstraint() );
  519. }
  520. };
  521. parseHeader();
  522. parseVertices();
  523. parseFaces();
  524. parseMaterials();
  525. parseBones();
  526. parseIks();
  527. parseMorphs();
  528. parseMorphFrames();
  529. parseBoneFrameNames();
  530. parseBoneFrames();
  531. parseEnglishHeader();
  532. parseEnglishBoneNames();
  533. parseEnglishMorphNames();
  534. parseEnglishBoneFrameNames();
  535. parseToonTextures();
  536. parseRigidBodies();
  537. parseConstraints();
  538. // console.log( pmd ); // for console debug
  539. return pmd;
  540. };
  541. THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
  542. var scope = this;
  543. var pmx = {};
  544. var dv = new THREE.MMDLoader.DataView( buffer );
  545. var helper = new THREE.MMDLoader.DataCreationHelper();
  546. pmx.metadata = {};
  547. pmx.metadata.format = 'pmx';
  548. pmx.metadata.coordinateSystem = 'left';
  549. var parseHeader = function () {
  550. var metadata = pmx.metadata;
  551. metadata.magic = dv.getChars( 4 );
  552. // Note: don't remove the last blank space.
  553. if ( metadata.magic !== 'PMX ' ) {
  554. throw 'PMX file magic is not PMX , but ' + metadata.magic;
  555. }
  556. metadata.version = dv.getFloat32();
  557. if ( metadata.version !== 2.0 && metadata.version !== 2.1 ) {
  558. throw 'PMX version ' + metadata.version + ' is not supported.';
  559. }
  560. metadata.headerSize = dv.getUint8();
  561. metadata.encoding = dv.getUint8();
  562. metadata.additionalUvNum = dv.getUint8();
  563. metadata.vertexIndexSize = dv.getUint8();
  564. metadata.textureIndexSize = dv.getUint8();
  565. metadata.materialIndexSize = dv.getUint8();
  566. metadata.boneIndexSize = dv.getUint8();
  567. metadata.morphIndexSize = dv.getUint8();
  568. metadata.rigidBodyIndexSize = dv.getUint8();
  569. metadata.modelName = dv.getTextBuffer();
  570. metadata.englishModelName = dv.getTextBuffer();
  571. metadata.comment = dv.getTextBuffer();
  572. metadata.englishComment = dv.getTextBuffer();
  573. };
  574. var parseVertices = function () {
  575. var parseVertex = function () {
  576. var p = {};
  577. p.position = dv.getFloat32Array( 3 );
  578. p.normal = dv.getFloat32Array( 3 );
  579. p.uv = dv.getFloat32Array( 2 );
  580. p.auvs = [];
  581. for ( var i = 0; i < pmx.metadata.additionalUvNum; i++ ) {
  582. p.auvs.push( dv.getFloat32Array( 4 ) );
  583. }
  584. p.type = dv.getUint8();
  585. var indexSize = metadata.boneIndexSize;
  586. if ( p.type === 0 ) { // BDEF1
  587. p.skinIndices = dv.getIndexArray( indexSize, 1 );
  588. p.skinWeights = [ 1.0 ];
  589. } else if ( p.type === 1 ) { // BDEF2
  590. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  591. p.skinWeights = dv.getFloat32Array( 1 );
  592. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  593. } else if ( p.type === 2 ) { // BDEF4
  594. p.skinIndices = dv.getIndexArray( indexSize, 4 );
  595. p.skinWeights = dv.getFloat32Array( 4 );
  596. } else if ( p.type === 3 ) { // SDEF
  597. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  598. p.skinWeights = dv.getFloat32Array( 1 );
  599. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  600. p.skinC = dv.getFloat32Array( 3 );
  601. p.skinR0 = dv.getFloat32Array( 3 );
  602. p.skinR1 = dv.getFloat32Array( 3 );
  603. // SDEF is not supported yet and is handled as BDEF2 so far.
  604. // TODO: SDEF support
  605. p.type = 1;
  606. } else {
  607. throw 'unsupport bone type ' + p.type + ' exception.';
  608. }
  609. p.edgeRatio = dv.getFloat32();
  610. return p;
  611. };
  612. var metadata = pmx.metadata;
  613. metadata.vertexCount = dv.getUint32();
  614. pmx.vertices = [];
  615. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  616. pmx.vertices.push( parseVertex() );
  617. }
  618. };
  619. var parseFaces = function () {
  620. var parseFace = function () {
  621. var p = {};
  622. p.indices = dv.getIndexArray( metadata.vertexIndexSize, 3, true );
  623. return p;
  624. };
  625. var metadata = pmx.metadata;
  626. metadata.faceCount = dv.getUint32() / 3;
  627. pmx.faces = [];
  628. for ( var i = 0; i < metadata.faceCount; i++ ) {
  629. pmx.faces.push( parseFace() );
  630. }
  631. };
  632. var parseTextures = function () {
  633. var parseTexture = function () {
  634. return dv.getTextBuffer();
  635. };
  636. var metadata = pmx.metadata;
  637. metadata.textureCount = dv.getUint32();
  638. pmx.textures = [];
  639. for ( var i = 0; i < metadata.textureCount; i++ ) {
  640. pmx.textures.push( parseTexture() );
  641. }
  642. };
  643. var parseMaterials = function () {
  644. var parseMaterial = function () {
  645. var p = {};
  646. p.name = dv.getTextBuffer();
  647. p.englishName = dv.getTextBuffer();
  648. p.diffuse = dv.getFloat32Array( 4 );
  649. p.specular = dv.getFloat32Array( 3 );
  650. p.shininess = dv.getFloat32();
  651. p.emissive = dv.getFloat32Array( 3 );
  652. p.flag = dv.getUint8();
  653. p.edgeColor = dv.getFloat32Array( 4 );
  654. p.edgeSize = dv.getFloat32();
  655. p.textureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  656. p.envTextureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  657. p.envFlag = dv.getUint8();
  658. p.toonFlag = dv.getUint8();
  659. if ( p.toonFlag === 0 ) {
  660. p.toonIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  661. } else if ( p.toonFlag === 1 ) {
  662. p.toonIndex = dv.getInt8();
  663. } else {
  664. throw 'unknown toon flag ' + p.toonFlag + ' exception.';
  665. }
  666. p.comment = dv.getTextBuffer();
  667. p.faceCount = dv.getUint32() / 3;
  668. return p;
  669. };
  670. var metadata = pmx.metadata;
  671. metadata.materialCount = dv.getUint32();
  672. pmx.materials = [];
  673. for ( var i = 0; i < metadata.materialCount; i++ ) {
  674. pmx.materials.push( parseMaterial() );
  675. }
  676. };
  677. var parseBones = function () {
  678. var parseBone = function () {
  679. var p = {};
  680. p.name = dv.getTextBuffer();
  681. p.englishName = dv.getTextBuffer();
  682. p.position = dv.getFloat32Array( 3 );
  683. p.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  684. p.transformationClass = dv.getUint32();
  685. p.flag = dv.getUint16();
  686. if ( p.flag & 0x1 ) {
  687. p.connectIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  688. } else {
  689. p.offsetPosition = dv.getFloat32Array( 3 );
  690. }
  691. if ( p.flag & 0x100 || p.flag & 0x200 ) {
  692. // Note: I don't think Grant is an appropriate name
  693. // but I found that some English translated MMD tools use this term
  694. // so I've named it Grant so far.
  695. // I'd rename to more appropriate name from Grant later.
  696. var grant = {};
  697. grant.isLocal = ( p.flag & 0x80 ) !== 0 ? true : false;
  698. grant.affectRotation = ( p.flag & 0x100 ) !== 0 ? true : false;
  699. grant.affectPosition = ( p.flag & 0x200 ) !== 0 ? true : false;
  700. grant.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  701. grant.ratio = dv.getFloat32();
  702. p.grant = grant;
  703. }
  704. if ( p.flag & 0x400 ) {
  705. p.fixAxis = dv.getFloat32Array( 3 );
  706. }
  707. if ( p.flag & 0x800 ) {
  708. p.localXVector = dv.getFloat32Array( 3 );
  709. p.localZVector = dv.getFloat32Array( 3 );
  710. }
  711. if ( p.flag & 0x2000 ) {
  712. p.key = dv.getUint32();
  713. }
  714. if ( p.flag & 0x20 ) {
  715. var ik = {};
  716. ik.effector = dv.getIndex( pmx.metadata.boneIndexSize );
  717. ik.target = null;
  718. ik.iteration = dv.getUint32();
  719. ik.maxAngle = dv.getFloat32();
  720. ik.linkCount = dv.getUint32();
  721. ik.links = [];
  722. for ( var i = 0; i < ik.linkCount; i++ ) {
  723. var link = {};
  724. link.index = dv.getIndex( pmx.metadata.boneIndexSize );
  725. link.angleLimitation = dv.getUint8();
  726. if ( link.angleLimitation === 1 ) {
  727. link.lowerLimitationAngle = dv.getFloat32Array( 3 );
  728. link.upperLimitationAngle = dv.getFloat32Array( 3 );
  729. }
  730. ik.links.push( link );
  731. }
  732. p.ik = ik;
  733. }
  734. return p;
  735. };
  736. var metadata = pmx.metadata;
  737. metadata.boneCount = dv.getUint32();
  738. pmx.bones = [];
  739. for ( var i = 0; i < metadata.boneCount; i++ ) {
  740. pmx.bones.push( parseBone() );
  741. }
  742. };
  743. var parseMorphs = function () {
  744. var parseMorph = function () {
  745. var p = {};
  746. p.name = dv.getTextBuffer();
  747. p.englishName = dv.getTextBuffer();
  748. p.panel = dv.getUint8();
  749. p.type = dv.getUint8();
  750. p.elementCount = dv.getUint32();
  751. p.elements = [];
  752. for ( var i = 0; i < p.elementCount; i++ ) {
  753. if ( p.type === 0 ) { // group morph
  754. var m = {};
  755. m.index = dv.getIndex( pmx.metadata.morphIndexSize );
  756. m.ratio = dv.getFloat32();
  757. p.elements.push( m );
  758. } else if ( p.type === 1 ) { // vertex morph
  759. var m = {};
  760. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  761. m.position = dv.getFloat32Array( 3 );
  762. p.elements.push( m );
  763. } else if ( p.type === 2 ) { // bone morph
  764. var m = {};
  765. m.index = dv.getIndex( pmx.metadata.boneIndexSize );
  766. m.position = dv.getFloat32Array( 3 );
  767. m.rotation = dv.getFloat32Array( 4 );
  768. p.elements.push( m );
  769. } else if ( p.type === 3 ) { // uv morph
  770. var m = {};
  771. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  772. m.uv = dv.getFloat32Array( 4 );
  773. p.elements.push( m );
  774. } else if ( p.type === 8 ) { // material morph
  775. var m = {};
  776. m.index = dv.getIndex( pmx.metadata.materialIndexSize );
  777. m.type = dv.getUint8();
  778. m.diffuse = dv.getFloat32Array( 4 );
  779. m.specular = dv.getFloat32Array( 3 );
  780. m.shininess = dv.getFloat32();
  781. m.emissive = dv.getFloat32Array( 3 );
  782. m.edgeColor = dv.getFloat32Array( 4 );
  783. m.edgeSize = dv.getFloat32();
  784. m.textureColor = dv.getFloat32Array( 4 );
  785. m.sphereTextureColor = dv.getFloat32Array( 4 );
  786. m.toonColor = dv.getFloat32Array( 4 );
  787. p.elements.push( m );
  788. }
  789. }
  790. return p;
  791. };
  792. var metadata = pmx.metadata;
  793. metadata.morphCount = dv.getUint32();
  794. pmx.morphs = [];
  795. for ( var i = 0; i < metadata.morphCount; i++ ) {
  796. pmx.morphs.push( parseMorph() );
  797. }
  798. };
  799. var parseFrames = function () {
  800. var parseFrame = function () {
  801. var p = {};
  802. p.name = dv.getTextBuffer();
  803. p.englishName = dv.getTextBuffer();
  804. p.type = dv.getUint8();
  805. p.elementCount = dv.getUint32();
  806. p.elements = [];
  807. for ( var i = 0; i < p.elementCount; i++ ) {
  808. var e = {};
  809. e.target = dv.getUint8();
  810. e.index = ( e.target === 0 ) ? dv.getIndex( pmx.metadata.boneIndexSize ) : dv.getIndex( pmx.metadata.morphIndexSize );
  811. p.elements.push( e );
  812. }
  813. return p;
  814. };
  815. var metadata = pmx.metadata;
  816. metadata.frameCount = dv.getUint32();
  817. pmx.frames = [];
  818. for ( var i = 0; i < metadata.frameCount; i++ ) {
  819. pmx.frames.push( parseFrame() );
  820. }
  821. };
  822. var parseRigidBodies = function () {
  823. var parseRigidBody = function () {
  824. var p = {};
  825. p.name = dv.getTextBuffer();
  826. p.englishName = dv.getTextBuffer();
  827. p.boneIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  828. p.groupIndex = dv.getUint8();
  829. p.groupTarget = dv.getUint16();
  830. p.shapeType = dv.getUint8();
  831. p.width = dv.getFloat32();
  832. p.height = dv.getFloat32();
  833. p.depth = dv.getFloat32();
  834. p.position = dv.getFloat32Array( 3 );
  835. p.rotation = dv.getFloat32Array( 3 );
  836. p.weight = dv.getFloat32();
  837. p.positionDamping = dv.getFloat32();
  838. p.rotationDamping = dv.getFloat32();
  839. p.restriction = dv.getFloat32();
  840. p.friction = dv.getFloat32();
  841. p.type = dv.getUint8();
  842. return p;
  843. };
  844. var metadata = pmx.metadata;
  845. metadata.rigidBodyCount = dv.getUint32();
  846. pmx.rigidBodies = [];
  847. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  848. pmx.rigidBodies.push( parseRigidBody() );
  849. }
  850. };
  851. var parseConstraints = function () {
  852. var parseConstraint = function () {
  853. var p = {};
  854. p.name = dv.getTextBuffer();
  855. p.englishName = dv.getTextBuffer();
  856. p.type = dv.getUint8();
  857. p.rigidBodyIndex1 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  858. p.rigidBodyIndex2 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  859. p.position = dv.getFloat32Array( 3 );
  860. p.rotation = dv.getFloat32Array( 3 );
  861. p.translationLimitation1 = dv.getFloat32Array( 3 );
  862. p.translationLimitation2 = dv.getFloat32Array( 3 );
  863. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  864. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  865. p.springPosition = dv.getFloat32Array( 3 );
  866. p.springRotation = dv.getFloat32Array( 3 );
  867. return p;
  868. };
  869. var metadata = pmx.metadata;
  870. metadata.constraintCount = dv.getUint32();
  871. pmx.constraints = [];
  872. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  873. pmx.constraints.push( parseConstraint() );
  874. }
  875. };
  876. parseHeader();
  877. parseVertices();
  878. parseFaces();
  879. parseTextures();
  880. parseMaterials();
  881. parseBones();
  882. parseMorphs();
  883. parseFrames();
  884. parseRigidBodies();
  885. parseConstraints();
  886. // console.log( pmx ); // for console debug
  887. return pmx;
  888. };
  889. THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
  890. var scope = this;
  891. var vmd = {};
  892. var dv = new THREE.MMDLoader.DataView( buffer );
  893. var helper = new THREE.MMDLoader.DataCreationHelper();
  894. vmd.metadata = {};
  895. vmd.metadata.coordinateSystem = 'left';
  896. var parseHeader = function () {
  897. var metadata = vmd.metadata;
  898. metadata.magic = dv.getChars( 30 );
  899. if ( metadata.magic !== 'Vocaloid Motion Data 0002' ) {
  900. throw 'VMD file magic is not Vocaloid Motion Data 0002, but ' + metadata.magic;
  901. }
  902. metadata.name = dv.getSjisStringsAsUnicode( 20 );
  903. };
  904. var parseMotions = function () {
  905. var parseMotion = function () {
  906. var p = {};
  907. p.boneName = dv.getSjisStringsAsUnicode( 15 );
  908. p.frameNum = dv.getUint32();
  909. p.position = dv.getFloat32Array( 3 );
  910. p.rotation = dv.getFloat32Array( 4 );
  911. p.interpolation = dv.getUint8Array( 64 );
  912. return p;
  913. };
  914. var metadata = vmd.metadata;
  915. metadata.motionCount = dv.getUint32();
  916. vmd.motions = [];
  917. for ( var i = 0; i < metadata.motionCount; i++ ) {
  918. vmd.motions.push( parseMotion() );
  919. }
  920. };
  921. var parseMorphs = function () {
  922. var parseMorph = function () {
  923. var p = {};
  924. p.morphName = dv.getSjisStringsAsUnicode( 15 );
  925. p.frameNum = dv.getUint32();
  926. p.weight = dv.getFloat32();
  927. return p;
  928. };
  929. var metadata = vmd.metadata;
  930. metadata.morphCount = dv.getUint32();
  931. vmd.morphs = [];
  932. for ( var i = 0; i < metadata.morphCount; i++ ) {
  933. vmd.morphs.push( parseMorph() );
  934. }
  935. };
  936. var parseCameras = function () {
  937. var parseCamera = function () {
  938. var p = {};
  939. p.frameNum = dv.getUint32();
  940. p.distance = dv.getFloat32();
  941. p.position = dv.getFloat32Array( 3 );
  942. p.rotation = dv.getFloat32Array( 3 );
  943. p.interpolation = dv.getUint8Array( 24 );
  944. p.fov = dv.getUint32();
  945. p.perspective = dv.getUint8();
  946. return p;
  947. };
  948. var metadata = vmd.metadata;
  949. metadata.cameraCount = dv.getUint32();
  950. vmd.cameras = [];
  951. for ( var i = 0; i < metadata.cameraCount; i++ ) {
  952. vmd.cameras.push( parseCamera() );
  953. }
  954. };
  955. parseHeader();
  956. parseMotions();
  957. parseMorphs();
  958. parseCameras();
  959. // console.log( vmd ); // for console debug
  960. return vmd;
  961. };
  962. THREE.MMDLoader.prototype.parseVpd = function ( text ) {
  963. var helper = new THREE.MMDLoader.DataCreationHelper();
  964. var vpd = {};
  965. vpd.metadata = {};
  966. vpd.metadata.coordinateSystem = 'left';
  967. vpd.bones = [];
  968. var commentPatternG = /\/\/\w*(\r|\n|\r\n)/g;
  969. var newlinePattern = /\r|\n|\r\n/;
  970. var lines = text.replace( commentPatternG, '' ).split( newlinePattern );
  971. function throwError () {
  972. throw 'the file seems not vpd file.';
  973. };
  974. function checkMagic () {
  975. if ( lines[ 0 ] !== 'Vocaloid Pose Data file' ) {
  976. throwError();
  977. }
  978. };
  979. function parseHeader () {
  980. if ( lines.length < 4 ) {
  981. throwError();
  982. }
  983. vpd.metadata.parentFile = lines[ 2 ];
  984. vpd.metadata.boneCount = parseInt( lines[ 3 ] );
  985. };
  986. function parseBones () {
  987. var boneHeaderPattern = /^\s*(Bone[0-9]+)\s*\{\s*(.*)$/;
  988. var boneVectorPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  989. var boneQuaternionPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  990. var boneFooterPattern = /^\s*}/;
  991. var bones = vpd.bones;
  992. var n = null;
  993. var v = null;
  994. var q = null;
  995. var encoder = new CharsetEncoder();
  996. for ( var i = 4; i < lines.length; i++ ) {
  997. var line = lines[ i ];
  998. var result;
  999. result = line.match( boneHeaderPattern );
  1000. if ( result !== null ) {
  1001. if ( n !== null ) {
  1002. throwError();
  1003. }
  1004. n = result[ 2 ];
  1005. }
  1006. result = line.match( boneVectorPattern );
  1007. if ( result !== null ) {
  1008. if ( v !== null ) {
  1009. throwError();
  1010. }
  1011. v = [
  1012. parseFloat( result[ 1 ] ),
  1013. parseFloat( result[ 2 ] ),
  1014. parseFloat( result[ 3 ] )
  1015. ];
  1016. }
  1017. result = line.match( boneQuaternionPattern );
  1018. if ( result !== null ) {
  1019. if ( q !== null ) {
  1020. throwError();
  1021. }
  1022. q = [
  1023. parseFloat( result[ 1 ] ),
  1024. parseFloat( result[ 2 ] ),
  1025. parseFloat( result[ 3 ] ),
  1026. parseFloat( result[ 4 ] )
  1027. ];
  1028. }
  1029. result = line.match( boneFooterPattern );
  1030. if ( result !== null ) {
  1031. if ( n === null || v === null || q === null ) {
  1032. throwError();
  1033. }
  1034. bones.push( {
  1035. name: n,
  1036. translation: v,
  1037. quaternion: q
  1038. } );
  1039. n = null;
  1040. v = null;
  1041. q = null;
  1042. }
  1043. }
  1044. if ( n !== null || v !== null || q !== null ) {
  1045. throwError();
  1046. }
  1047. };
  1048. checkMagic();
  1049. parseHeader();
  1050. parseBones();
  1051. this.leftToRightVpd( vpd );
  1052. // console.log( vpd ); // for console debug
  1053. return vpd;
  1054. };
  1055. THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
  1056. var scope = this;
  1057. var geometry = new THREE.Geometry();
  1058. var material = new THREE.MultiMaterial();
  1059. var helper = new THREE.MMDLoader.DataCreationHelper();
  1060. var initVartices = function () {
  1061. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1062. var v = model.vertices[ i ];
  1063. geometry.vertices.push(
  1064. new THREE.Vector3(
  1065. v.position[ 0 ],
  1066. v.position[ 1 ],
  1067. v.position[ 2 ]
  1068. )
  1069. );
  1070. geometry.skinIndices.push(
  1071. new THREE.Vector4(
  1072. v.skinIndices.length >= 1 ? v.skinIndices[ 0 ] : 0.0,
  1073. v.skinIndices.length >= 2 ? v.skinIndices[ 1 ] : 0.0,
  1074. v.skinIndices.length >= 3 ? v.skinIndices[ 2 ] : 0.0,
  1075. v.skinIndices.length >= 4 ? v.skinIndices[ 3 ] : 0.0
  1076. )
  1077. );
  1078. geometry.skinWeights.push(
  1079. new THREE.Vector4(
  1080. v.skinWeights.length >= 1 ? v.skinWeights[ 0 ] : 0.0,
  1081. v.skinWeights.length >= 2 ? v.skinWeights[ 1 ] : 0.0,
  1082. v.skinWeights.length >= 3 ? v.skinWeights[ 2 ] : 0.0,
  1083. v.skinWeights.length >= 4 ? v.skinWeights[ 3 ] : 0.0
  1084. )
  1085. );
  1086. }
  1087. };
  1088. var initFaces = function () {
  1089. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1090. geometry.faces.push(
  1091. new THREE.Face3(
  1092. model.faces[ i ].indices[ 0 ],
  1093. model.faces[ i ].indices[ 1 ],
  1094. model.faces[ i ].indices[ 2 ]
  1095. )
  1096. );
  1097. for ( var j = 0; j < 3; j++ ) {
  1098. geometry.faces[ i ].vertexNormals[ j ] =
  1099. new THREE.Vector3(
  1100. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 0 ],
  1101. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 1 ],
  1102. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 2 ]
  1103. );
  1104. }
  1105. }
  1106. };
  1107. var initBones = function () {
  1108. var bones = [];
  1109. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1110. var bone = {};
  1111. var b = model.bones[ i ];
  1112. bone.parent = b.parentIndex;
  1113. bone.name = b.name;
  1114. bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
  1115. bone.rotq = [ 0, 0, 0, 1 ];
  1116. bone.scl = [ 1, 1, 1 ];
  1117. if ( bone.parent !== -1 ) {
  1118. bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
  1119. bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
  1120. bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
  1121. }
  1122. bones.push( bone );
  1123. }
  1124. geometry.bones = bones;
  1125. };
  1126. var initIKs = function () {
  1127. var iks = [];
  1128. // TODO: remove duplicated codes between PMD and PMX
  1129. if ( model.metadata.format === 'pmd' ) {
  1130. for ( var i = 0; i < model.metadata.ikCount; i++ ) {
  1131. var ik = model.iks[i];
  1132. var param = {};
  1133. param.target = ik.target;
  1134. param.effector = ik.effector;
  1135. param.iteration = ik.iteration;
  1136. param.maxAngle = ik.maxAngle * 4;
  1137. param.links = [];
  1138. for ( var j = 0; j < ik.links.length; j++ ) {
  1139. var link = {};
  1140. link.index = ik.links[ j ].index;
  1141. if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  1142. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1143. }
  1144. param.links.push( link );
  1145. }
  1146. iks.push( param );
  1147. }
  1148. } else {
  1149. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1150. var b = model.bones[ i ];
  1151. var ik = b.ik;
  1152. if ( ik === undefined ) {
  1153. continue;
  1154. }
  1155. var param = {};
  1156. param.target = i;
  1157. param.effector = ik.effector;
  1158. param.iteration = ik.iteration;
  1159. param.maxAngle = ik.maxAngle;
  1160. param.links = [];
  1161. for ( var j = 0; j < ik.links.length; j++ ) {
  1162. var link = {};
  1163. link.index = ik.links[ j ].index;
  1164. if ( ik.links[ j ].angleLimitation === 1 ) {
  1165. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1166. // TODO: use limitation angles
  1167. // link.lowerLimitationAngle;
  1168. // link.upperLimitationAngle;
  1169. }
  1170. param.links.push( link );
  1171. }
  1172. iks.push( param );
  1173. }
  1174. }
  1175. geometry.iks = iks;
  1176. };
  1177. var initGrants = function () {
  1178. if ( model.metadata.format === 'pmd' ) {
  1179. return;
  1180. }
  1181. var grants = [];
  1182. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1183. var b = model.bones[ i ];
  1184. var grant = b.grant;
  1185. if ( grant === undefined ) {
  1186. continue;
  1187. }
  1188. var param = {};
  1189. param.index = i;
  1190. param.parentIndex = grant.parentIndex;
  1191. param.ratio = grant.ratio;
  1192. param.isLocal = grant.isLocal;
  1193. param.affectRotation = grant.affectRotation;
  1194. param.affectPosition = grant.affectPosition;
  1195. grants.push( param );
  1196. }
  1197. geometry.grants = grants;
  1198. };
  1199. var initMorphs = function () {
  1200. function updateVertex ( params, index, v, ratio ) {
  1201. params.vertices[ index ].x += v.position[ 0 ] * ratio;
  1202. params.vertices[ index ].y += v.position[ 1 ] * ratio;
  1203. params.vertices[ index ].z += v.position[ 2 ] * ratio;
  1204. };
  1205. function updateVertices ( params, m, ratio ) {
  1206. for ( var i = 0; i < m.elementCount; i++ ) {
  1207. var v = m.elements[ i ];
  1208. var index;
  1209. if ( model.metadata.format === 'pmd' ) {
  1210. index = model.morphs[ 0 ].elements[ v.index ].index;
  1211. } else {
  1212. index = v.index;
  1213. }
  1214. updateVertex( params, index, v, ratio );
  1215. }
  1216. };
  1217. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1218. var m = model.morphs[ i ];
  1219. var params = {};
  1220. params.name = m.name;
  1221. params.vertices = [];
  1222. for ( var j = 0; j < model.metadata.vertexCount; j++ ) {
  1223. params.vertices[ j ] = new THREE.Vector3( 0, 0, 0 );
  1224. params.vertices[ j ].x = geometry.vertices[ j ].x;
  1225. params.vertices[ j ].y = geometry.vertices[ j ].y;
  1226. params.vertices[ j ].z = geometry.vertices[ j ].z;
  1227. }
  1228. if ( model.metadata.format === 'pmd' ) {
  1229. if ( i !== 0 ) {
  1230. updateVertices( params, m, 1.0 );
  1231. }
  1232. } else {
  1233. if ( m.type === 0 ) {
  1234. for ( var j = 0; j < m.elementCount; j++ ) {
  1235. var m2 = model.morphs[ m.elements[ j ].index ];
  1236. var ratio = m.elements[ j ].ratio;
  1237. if ( m2.type === 1 ) {
  1238. updateVertices( params, m2, ratio );
  1239. }
  1240. }
  1241. } else if ( m.type === 1 ) {
  1242. updateVertices( params, m, 1.0 );
  1243. }
  1244. }
  1245. // TODO: skip if this's non-vertex morphing of PMX to reduce CPU/Memory use
  1246. geometry.morphTargets.push( params );
  1247. }
  1248. };
  1249. var initMaterials = function () {
  1250. var textures = [];
  1251. var textureLoader = new THREE.TextureLoader( this.manager );
  1252. var tgaLoader = new THREE.TGALoader( this.manager );
  1253. var color = new THREE.Color();
  1254. var offset = 0;
  1255. var materialParams = [];
  1256. function loadTexture( filePath, params ) {
  1257. if ( params === undefined ) {
  1258. params = {};
  1259. }
  1260. var directoryPath = ( params.defaultTexturePath === true ) ? scope.defaultTexturePath : texturePath;
  1261. var fullPath = directoryPath + filePath;
  1262. var loader = THREE.Loader.Handlers.get( fullPath );
  1263. if ( loader === null ) {
  1264. loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
  1265. }
  1266. var texture = loader.load( fullPath, function ( t ) {
  1267. t.flipY = ( params.isToonTexture === true ) ? true : false;
  1268. t.wrapS = THREE.RepeatWrapping;
  1269. t.wrapT = THREE.RepeatWrapping;
  1270. if ( params.sphericalReflectionMapping === true ) {
  1271. t.mapping = THREE.SphericalReflectionMapping;
  1272. }
  1273. for ( var i = 0; i < texture.readyCallbacks.length; i++ ) {
  1274. texture.readyCallbacks[ i ]( texture );
  1275. }
  1276. delete texture.readyCallbacks;
  1277. } );
  1278. texture.readyCallbacks = [];
  1279. var uuid = THREE.Math.generateUUID();
  1280. textures[ uuid ] = texture;
  1281. return uuid;
  1282. };
  1283. function getTexture( name, textures ) {
  1284. if ( textures[ name ] === undefined ) {
  1285. console.warn( 'THREE.MMDLoader: Undefined texture', name );
  1286. }
  1287. return textures[ name ];
  1288. };
  1289. for ( var i = 0; i < model.metadata.materialCount; i++ ) {
  1290. geometry.faceVertexUvs.push( [] );
  1291. }
  1292. for ( var i = 0; i < model.metadata.materialCount; i++ ) {
  1293. var m = model.materials[ i ];
  1294. var params = {};
  1295. params.faceOffset = offset;
  1296. params.faceNum = m.faceCount;
  1297. for ( var j = 0; j < m.faceCount; j++ ) {
  1298. geometry.faces[ offset ].materialIndex = i;
  1299. var uvs = [];
  1300. for ( var k = 0; k < 3; k++ ) {
  1301. var v = model.vertices[ model.faces[ offset ].indices[ k ] ];
  1302. uvs.push( new THREE.Vector2( v.uv[ 0 ], v.uv[ 1 ] ) );
  1303. }
  1304. geometry.faceVertexUvs[ 0 ].push( uvs );
  1305. offset++;
  1306. }
  1307. params.name = m.name;
  1308. params.color = color.fromArray( [ m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] ] ).clone();
  1309. params.opacity = m.diffuse[ 3 ];
  1310. params.specular = color.fromArray( [ m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] ] ).clone();
  1311. params.shininess = m.shininess;
  1312. if ( params.opacity === 1.0 ) {
  1313. params.side = THREE.FrontSide;
  1314. params.transparent = false;
  1315. } else {
  1316. params.side = THREE.DoubleSide;
  1317. params.transparent = true;
  1318. }
  1319. if ( model.metadata.format === 'pmd' ) {
  1320. if ( m.fileName ) {
  1321. var fileName = m.fileName;
  1322. var fileNames = [];
  1323. var index = fileName.lastIndexOf( '*' );
  1324. if ( index >= 0 ) {
  1325. fileNames.push( fileName.slice( 0, index ) );
  1326. fileNames.push( fileName.slice( index + 1 ) );
  1327. } else {
  1328. fileNames.push( fileName );
  1329. }
  1330. for ( var j = 0; j < fileNames.length; j++ ) {
  1331. var n = fileNames[ j ];
  1332. if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
  1333. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1334. if ( n.indexOf( '.sph' ) >= 0 ) {
  1335. params.envMapType = THREE.MultiplyOperation;
  1336. } else {
  1337. params.envMapType = THREE.AddOperation;
  1338. }
  1339. } else {
  1340. params.map = loadTexture( n );
  1341. }
  1342. }
  1343. }
  1344. } else {
  1345. if ( m.textureIndex !== -1 ) {
  1346. var n = model.textures[ m.textureIndex ];
  1347. params.map = loadTexture( n );
  1348. }
  1349. // TODO: support m.envFlag === 3
  1350. if ( m.envTextureIndex !== -1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
  1351. var n = model.textures[ m.envTextureIndex ];
  1352. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1353. if ( m.envFlag === 1 ) {
  1354. params.envMapType = THREE.MultiplyOperation;
  1355. } else {
  1356. params.envMapType = THREE.AddOperation;
  1357. }
  1358. }
  1359. }
  1360. // TODO: check if this logic is right
  1361. if ( params.map === undefined /* && params.envMap === undefined */ ) {
  1362. params.emissive = color.fromArray( [ m.emissive[ 0 ], m.emissive[ 1 ], m.emissive[ 2 ] ] ).clone();
  1363. }
  1364. materialParams.push( params );
  1365. }
  1366. for ( var i = 0; i < materialParams.length; i++ ) {
  1367. var p = materialParams[ i ];
  1368. var p2 = model.materials[ i ];
  1369. var m = new THREE.MeshPhongMaterial();
  1370. m.faceOffset = p.faceOffset;
  1371. m.faceNum = p.faceNum;
  1372. if ( p.name !== undefined ) m.name = p.name;
  1373. m.skinning = geometry.bones.length > 0 ? true : false;
  1374. m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  1375. m.lights = true;
  1376. m.side = p.side;
  1377. m.transparent = p.transparent;
  1378. m.fog = true;
  1379. m.blending = THREE.CustomBlending;
  1380. m.blendSrc = THREE.SrcAlphaFactor;
  1381. m.blendDst = THREE.OneMinusSrcAlphaFactor;
  1382. m.blendSrcAlpha = THREE.SrcAlphaFactor;
  1383. m.blendDstAlpha = THREE.DstAlphaFactor;
  1384. if ( p.map !== undefined ) {
  1385. // Check if this part of the texture image the material uses requires transparency
  1386. function checkTextureTransparency ( m ) {
  1387. m.map.readyCallbacks.push( function ( t ) {
  1388. // Is there any efficient ways?
  1389. function createImageData ( image ) {
  1390. var c = document.createElement( 'canvas' );
  1391. c.width = image.width;
  1392. c.height = image.height;
  1393. var ctx = c.getContext( '2d' );
  1394. ctx.drawImage( image, 0, 0 );
  1395. return ctx.getImageData( 0, 0, c.width, c.height );
  1396. };
  1397. function detectTextureTransparency ( image, uvs ) {
  1398. var width = image.width;
  1399. var height = image.height;
  1400. var data = image.data;
  1401. var threshold = 253;
  1402. if ( data.length / ( width * height ) !== 4 ) {
  1403. return false;
  1404. }
  1405. for ( var i = 0; i < uvs.length; i++ ) {
  1406. var centerUV = { x: 0.0, y: 0.0 };
  1407. for ( var j = 0; j < 3; j++ ) {
  1408. var uv = uvs[ i ][ j ];
  1409. if ( getAlphaByUv( image, uv ) < threshold ) {
  1410. return true;
  1411. }
  1412. centerUV.x += uv.x;
  1413. centerUV.y += uv.y;
  1414. }
  1415. centerUV.x /= 3;
  1416. centerUV.y /= 3;
  1417. if ( getAlphaByUv( image, centerUV ) < threshold ) {
  1418. return true;
  1419. }
  1420. }
  1421. return false;
  1422. };
  1423. /*
  1424. * This method expects
  1425. * t.flipY = false
  1426. * t.wrapS = THREE.RepeatWrapping
  1427. * t.wrapT = THREE.RepeatWrapping
  1428. * TODO: more precise
  1429. */
  1430. function getAlphaByUv ( image, uv ) {
  1431. var width = image.width;
  1432. var height = image.height;
  1433. var x = Math.round( uv.x * width ) % width;
  1434. var y = Math.round( uv.y * height ) % height;
  1435. if ( x < 0 ) {
  1436. x += width;
  1437. }
  1438. if ( y < 0 ) {
  1439. y += height;
  1440. }
  1441. var index = y * width + x;
  1442. return image.data[ index * 4 + 3 ];
  1443. };
  1444. var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
  1445. var uvs = geometry.faceVertexUvs[ 0 ].slice( m.faceOffset, m.faceOffset + m.faceNum );
  1446. if ( detectTextureTransparency( imageData, uvs ) ) m.transparent = true;
  1447. delete m.faceOffset;
  1448. delete m.faceNum;
  1449. } );
  1450. }
  1451. m.map = getTexture( p.map, textures );
  1452. checkTextureTransparency( m );
  1453. }
  1454. if ( p.envMap !== undefined ) {
  1455. m.envMap = getTexture( p.envMap, textures );
  1456. m.combine = p.envMapType;
  1457. // TODO: WebGLRenderer should automatically update?
  1458. m.envMap.readyCallbacks.push( function ( t ) {
  1459. m.needsUpdate = true;
  1460. } );
  1461. }
  1462. m.opacity = p.opacity;
  1463. m.color = p.color;
  1464. if ( p.emissive !== undefined ) {
  1465. m.emissive = p.emissive;
  1466. }
  1467. m.specular = p.specular;
  1468. m.shininess = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  1469. if ( model.metadata.format === 'pmd' ) {
  1470. function isDefaultToonTexture ( n ) {
  1471. if ( n.length !== 10 ) {
  1472. return false;
  1473. }
  1474. return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
  1475. };
  1476. m.outlineParameters = {
  1477. thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
  1478. color: new THREE.Color( 0.0, 0.0, 0.0 ),
  1479. alpha: 1.0
  1480. };
  1481. if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1482. var toonFileName = ( p2.toonIndex === -1 ) ? 'toon00.bmp' : model.toonTextures[ p2.toonIndex ].fileName;
  1483. var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToonTexture( toonFileName ) } );
  1484. m.toonMap = getTexture( uuid, textures );
  1485. m.toonMapDirectionY = true;
  1486. } else {
  1487. m.outlineParameters = {
  1488. thickness: p2.edgeSize / 300,
  1489. color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
  1490. alpha: p2.edgeColor[ 3 ]
  1491. };
  1492. if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1493. var toonFileName, isDefaultToon;
  1494. if ( p2.toonIndex === -1 || p2.toonFlag !== 0 ) {
  1495. var num = p2.toonIndex + 1;
  1496. toonFileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
  1497. isDefaultToon = true;
  1498. } else {
  1499. toonFileName = model.textures[ p2.toonIndex ];
  1500. isDefaultToon = false;
  1501. }
  1502. var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToon } );
  1503. m.toonMap = getTexture( uuid, textures );
  1504. m.toonMapDirectionY = true;
  1505. }
  1506. material.materials.push( m );
  1507. }
  1508. if ( model.metadata.format === 'pmx' ) {
  1509. function checkAlphaMorph ( morph, elements ) {
  1510. if ( morph.type !== 8 ) {
  1511. return;
  1512. }
  1513. for ( var i = 0; i < elements.length; i++ ) {
  1514. var e = elements[ i ];
  1515. if ( e.index === -1 ) {
  1516. continue;
  1517. }
  1518. var m = material.materials[ e.index ];
  1519. if ( m.opacity !== e.diffuse[ 3 ] ) {
  1520. m.transparent = true;
  1521. }
  1522. }
  1523. }
  1524. for ( var i = 0; i < model.morphs.length; i++ ) {
  1525. var morph = model.morphs[ i ];
  1526. var elements = morph.elements;
  1527. if ( morph.type === 0 ) {
  1528. for ( var j = 0; j < elements.length; j++ ) {
  1529. var morph2 = model.morphs[ elements[ j ].index ];
  1530. var elements2 = morph2.elements;
  1531. checkAlphaMorph( morph2, elements2 );
  1532. }
  1533. } else {
  1534. checkAlphaMorph( morph, elements );
  1535. }
  1536. }
  1537. }
  1538. };
  1539. var initPhysics = function () {
  1540. var rigidBodies = [];
  1541. var constraints = [];
  1542. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1543. var b = model.rigidBodies[ i ];
  1544. var keys = Object.keys( b );
  1545. var p = {};
  1546. for ( var j = 0; j < keys.length; j++ ) {
  1547. var key = keys[ j ];
  1548. p[ key ] = b[ key ];
  1549. }
  1550. /*
  1551. * RigidBody position parameter in PMX seems global position
  1552. * while the one in PMD seems offset from corresponding bone.
  1553. * So unify being offset.
  1554. */
  1555. if ( model.metadata.format === 'pmx' ) {
  1556. if ( p.boneIndex !== -1 ) {
  1557. var bone = model.bones[ p.boneIndex ];
  1558. p.position[ 0 ] -= bone.position[ 0 ];
  1559. p.position[ 1 ] -= bone.position[ 1 ];
  1560. p.position[ 2 ] -= bone.position[ 2 ];
  1561. }
  1562. }
  1563. rigidBodies.push( p );
  1564. }
  1565. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1566. var c = model.constraints[ i ];
  1567. var keys = Object.keys( c );
  1568. var p = {};
  1569. for ( var j = 0; j < keys.length; j++ ) {
  1570. var key = keys[ j ];
  1571. p[ key ] = c[ key ];
  1572. }
  1573. var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
  1574. var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
  1575. /*
  1576. * Refer http://www20.atpages.jp/katwat/wp/?p=4135
  1577. * for what this is for
  1578. */
  1579. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  1580. if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
  1581. model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  1582. bodyB.type = 1;
  1583. }
  1584. }
  1585. constraints.push( p );
  1586. }
  1587. geometry.rigidBodies = rigidBodies;
  1588. geometry.constraints = constraints;
  1589. };
  1590. this.leftToRightModel( model );
  1591. initVartices();
  1592. initFaces();
  1593. initBones();
  1594. initIKs();
  1595. initGrants();
  1596. initMorphs();
  1597. initMaterials();
  1598. initPhysics();
  1599. geometry.computeFaceNormals();
  1600. geometry.verticesNeedUpdate = true;
  1601. geometry.normalsNeedUpdate = true;
  1602. geometry.uvsNeedUpdate = true;
  1603. geometry.mmdFormat = model.metadata.format;
  1604. var mesh = new THREE.SkinnedMesh( geometry, material );
  1605. // console.log( mesh ); // for console debug
  1606. return mesh;
  1607. };
  1608. THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
  1609. var scope = this;
  1610. var helper = new THREE.MMDLoader.DataCreationHelper();
  1611. var initMotionAnimations = function () {
  1612. if ( vmd.metadata.motionCount === 0 ) {
  1613. return;
  1614. }
  1615. var bones = mesh.geometry.bones;
  1616. var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
  1617. var animation = {
  1618. name: name === undefined ? THREE.Math.generateUUID() : name,
  1619. fps: 30,
  1620. hierarchy: []
  1621. };
  1622. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1623. animation.hierarchy.push(
  1624. {
  1625. parent: bones[ i ].parent,
  1626. keys: []
  1627. }
  1628. );
  1629. var array = orderedMotions[ i ];
  1630. var keys = animation.hierarchy[ i ].keys;
  1631. var bone = bones[ i ];
  1632. for ( var j = 0; j < array.length; j++ ) {
  1633. var t = array[ j ].frameNum / 30;
  1634. var p = array[ j ].position;
  1635. var r = array[ j ].rotation;
  1636. helper.pushBoneAnimationKey( keys, t, bone, p, r );
  1637. }
  1638. helper.insertBoneAnimationKeyAtTimeZero( keys, bone );
  1639. helper.insertStartBoneAnimationKey( keys );
  1640. }
  1641. var clip = THREE.AnimationClip.parseAnimation( animation, mesh.geometry.bones );
  1642. if ( clip !== null ) {
  1643. if ( mesh.geometry.animations === undefined ) {
  1644. mesh.geometry.animations = [];
  1645. }
  1646. mesh.geometry.animations.push( clip );
  1647. }
  1648. };
  1649. var initMorphAnimations = function () {
  1650. if ( vmd.metadata.morphCount === 0 ) {
  1651. return;
  1652. }
  1653. var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
  1654. var morphAnimation = {
  1655. fps: 30,
  1656. hierarchy: []
  1657. };
  1658. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1659. morphAnimation.hierarchy.push( { keys: [] } );
  1660. var array = orderedMorphs[ i ];
  1661. var keys = morphAnimation.hierarchy[ i ].keys;
  1662. for ( var j = 0; j < array.length; j++ ) {
  1663. var t = array[ j ].frameNum / 30;
  1664. var w = array[ j ].weight;
  1665. helper.pushAnimationKey( keys, t, w );
  1666. }
  1667. }
  1668. // TODO: should we use THREE.AnimationClip.CreateFromMorphTargetSequence() instead?
  1669. var tracks = [];
  1670. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1671. var keys = morphAnimation.hierarchy[ i ].keys;
  1672. if ( keys.length === 0 ) {
  1673. continue;
  1674. }
  1675. tracks.push( helper.generateTrackFromAnimationKeys( keys, 'NumberKeyframeTrackEx', '.morphTargetInfluences[' + i + ']' ) );
  1676. }
  1677. var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', -1, tracks );
  1678. if ( clip !== null ) {
  1679. if ( mesh.geometry.animations === undefined ) {
  1680. mesh.geometry.animations = [];
  1681. }
  1682. mesh.geometry.animations.push( clip );
  1683. }
  1684. };
  1685. this.leftToRightVmd( vmd );
  1686. initMotionAnimations();
  1687. initMorphAnimations();
  1688. };
  1689. THREE.MMDLoader.prototype.leftToRightModel = function ( model ) {
  1690. if ( model.metadata.coordinateSystem === 'right' ) {
  1691. return;
  1692. }
  1693. model.metadata.coordinateSystem = 'right';
  1694. var helper = new THREE.MMDLoader.DataCreationHelper();
  1695. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1696. helper.leftToRightVector3( model.vertices[ i ].position );
  1697. helper.leftToRightVector3( model.vertices[ i ].normal );
  1698. }
  1699. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1700. helper.leftToRightIndexOrder( model.faces[ i ].indices );
  1701. }
  1702. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1703. helper.leftToRightVector3( model.bones[ i ].position );
  1704. }
  1705. // TODO: support other morph for PMX
  1706. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1707. var m = model.morphs[ i ];
  1708. if ( model.metadata.format === 'pmx' ) {
  1709. if ( m.type === 1 ) {
  1710. m = m.elements;
  1711. } else {
  1712. continue;
  1713. }
  1714. }
  1715. for ( var j = 0; j < m.elementCount; j++ ) {
  1716. helper.leftToRightVector3( m.elements[ j ].position );
  1717. }
  1718. }
  1719. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1720. helper.leftToRightVector3( model.rigidBodies[ i ].position );
  1721. helper.leftToRightEuler( model.rigidBodies[ i ].rotation );
  1722. }
  1723. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1724. helper.leftToRightVector3( model.constraints[ i ].position );
  1725. helper.leftToRightEuler( model.constraints[ i ].rotation );
  1726. helper.leftToRightVector3Range( model.constraints[ i ].translationLimitation1, model.constraints[ i ].translationLimitation2 );
  1727. helper.leftToRightEulerRange( model.constraints[ i ].rotationLimitation1, model.constraints[ i ].rotationLimitation2 );
  1728. }
  1729. };
  1730. THREE.MMDLoader.prototype.leftToRightVmd = function ( vmd ) {
  1731. if ( vmd.metadata.coordinateSystem === 'right' ) {
  1732. return;
  1733. }
  1734. vmd.metadata.coordinateSystem = 'right';
  1735. var helper = new THREE.MMDLoader.DataCreationHelper();
  1736. for ( var i = 0; i < vmd.metadata.motionCount; i++ ) {
  1737. helper.leftToRightVector3( vmd.motions[ i ].position );
  1738. helper.leftToRightQuaternion( vmd.motions[ i ].rotation );
  1739. }
  1740. for ( var i = 0; i < vmd.metadata.cameraCount; i++ ) {
  1741. helper.leftToRightEuler( vmd.cameras[ i ].rotation );
  1742. }
  1743. };
  1744. THREE.MMDLoader.prototype.leftToRightVpd = function ( vpd ) {
  1745. if ( vpd.metadata.coordinateSystem === 'right' ) {
  1746. return;
  1747. }
  1748. vpd.metadata.coordinateSystem = 'right';
  1749. var helper = new THREE.MMDLoader.DataCreationHelper();
  1750. for ( var i = 0; i < vpd.bones.length; i++ ) {
  1751. helper.leftToRightVector3( vpd.bones[ i ].translation );
  1752. helper.leftToRightQuaternion( vpd.bones[ i ].quaternion );
  1753. }
  1754. };
  1755. THREE.MMDLoader.DataCreationHelper = function () {
  1756. };
  1757. THREE.MMDLoader.DataCreationHelper.prototype = {
  1758. constructor: THREE.MMDLoader.Helper,
  1759. leftToRightVector3: function ( v ) {
  1760. v[ 2 ] = -v[ 2 ];
  1761. },
  1762. leftToRightQuaternion: function ( q ) {
  1763. q[ 0 ] = -q[ 0 ];
  1764. q[ 1 ] = -q[ 1 ];
  1765. },
  1766. leftToRightEuler: function ( r ) {
  1767. r[ 0 ] = -r[ 0 ];
  1768. r[ 1 ] = -r[ 1 ];
  1769. },
  1770. leftToRightIndexOrder: function ( p ) {
  1771. var tmp = p[ 2 ];
  1772. p[ 2 ] = p[ 0 ];
  1773. p[ 0 ] = tmp;
  1774. },
  1775. leftToRightVector3Range: function ( v1, v2 ) {
  1776. var tmp = -v2[ 2 ];
  1777. v2[ 2 ] = -v1[ 2 ];
  1778. v1[ 2 ] = tmp;
  1779. },
  1780. leftToRightEulerRange: function ( r1, r2 ) {
  1781. var tmp1 = -r2[ 0 ];
  1782. var tmp2 = -r2[ 1 ];
  1783. r2[ 0 ] = -r1[ 0 ];
  1784. r2[ 1 ] = -r1[ 1 ];
  1785. r1[ 0 ] = tmp1;
  1786. r1[ 1 ] = tmp2;
  1787. },
  1788. /*
  1789. * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
  1790. * In such a case, use this method to convert it to Unicode hex charcode strings,
  1791. * like 'あいう' -> '0x30420x30440x3046'
  1792. */
  1793. toCharcodeStrings: function ( s ) {
  1794. var str = '';
  1795. for ( var i = 0; i < s.length; i++ ) {
  1796. str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
  1797. }
  1798. return str;
  1799. },
  1800. createDictionary: function ( array ) {
  1801. var dict = {};
  1802. for ( var i = 0; i < array.length; i++ ) {
  1803. dict[ array[ i ].name ] = i;
  1804. }
  1805. return dict;
  1806. },
  1807. initializeMotionArrays: function ( array ) {
  1808. var result = [];
  1809. for ( var i = 0; i < array.length; i++ ) {
  1810. result[ i ] = [];
  1811. }
  1812. return result;
  1813. },
  1814. sortMotionArray: function ( array ) {
  1815. array.sort( function ( a, b ) {
  1816. return a.frameNum - b.frameNum;
  1817. } ) ;
  1818. },
  1819. sortMotionArrays: function ( arrays ) {
  1820. for ( var i = 0; i < arrays.length; i++ ) {
  1821. this.sortMotionArray( arrays[ i ] );
  1822. }
  1823. },
  1824. createMotionArray: function ( array ) {
  1825. var result = [];
  1826. for ( var i = 0; i < array.length; i++ ) {
  1827. result.push( array[ i ] );
  1828. }
  1829. return result;
  1830. },
  1831. createMotionArrays: function ( array, result, dict, key ) {
  1832. for ( var i = 0; i < array.length; i++ ) {
  1833. var a = array[ i ];
  1834. var num = dict[ a[ key ] ];
  1835. if ( num === undefined ) {
  1836. continue;
  1837. }
  1838. result[ num ].push( a );
  1839. }
  1840. },
  1841. createOrderedMotionArray: function ( array ) {
  1842. var result = this.createMotionArray( array );
  1843. this.sortMotionArray( result );
  1844. return result;
  1845. },
  1846. createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
  1847. var dict = this.createDictionary( targetArray );
  1848. var result = this.initializeMotionArrays( targetArray );
  1849. this.createMotionArrays( motionArray, result, dict, key );
  1850. this.sortMotionArrays( result );
  1851. return result;
  1852. },
  1853. pushAnimationKey: function ( keys, time, value, preventInterpolation ) {
  1854. /*
  1855. * Note: This is a workaround not to make Animation system calculate lerp
  1856. * if the diff from the last frame is 1 frame (in 30fps).
  1857. */
  1858. if ( keys.length > 0 && preventInterpolation === true ) {
  1859. var k = keys[ keys.length - 1 ];
  1860. if ( time < k.time + ( 1 / 30 ) * 1.5 ) {
  1861. keys.push(
  1862. {
  1863. time: time - 1e-13,
  1864. value: k.value.clone === undefined ? k.value : k.value.clone()
  1865. }
  1866. );
  1867. }
  1868. }
  1869. keys.push(
  1870. {
  1871. time: time,
  1872. value: value
  1873. }
  1874. );
  1875. },
  1876. insertAnimationKeyAtTimeZero: function ( keys, value ) {
  1877. if ( keys.length === 0 ) {
  1878. keys.push(
  1879. {
  1880. time: 0.0,
  1881. value: value
  1882. }
  1883. );
  1884. }
  1885. },
  1886. insertStartAnimationKey: function ( keys ) {
  1887. var k = keys[ 0 ];
  1888. if ( k.time !== 0.0 ) {
  1889. keys.unshift(
  1890. {
  1891. time: 0.0,
  1892. value: k.value.clone === undefined ? k.value : k.value.clone()
  1893. }
  1894. );
  1895. }
  1896. },
  1897. pushBoneAnimationKey: function ( keys, time, bone, pos, rot ) {
  1898. keys.push(
  1899. {
  1900. time: time,
  1901. pos: [ bone.pos[ 0 ] + pos[ 0 ],
  1902. bone.pos[ 1 ] + pos[ 1 ],
  1903. bone.pos[ 2 ] + pos[ 2 ] ],
  1904. rot: [ rot[ 0 ], rot[ 1 ], rot[ 2 ], rot[ 3 ] ],
  1905. scl: [ 1, 1, 1 ]
  1906. }
  1907. );
  1908. },
  1909. insertBoneAnimationKeyAtTimeZero: function ( keys, bone ) {
  1910. if ( keys.length === 0 ) {
  1911. keys.push(
  1912. {
  1913. time: 0.0,
  1914. pos: [ bone.pos[ 0 ], bone.pos[ 1 ], bone.pos[ 2 ] ],
  1915. rot: [ 0, 0, 0, 1 ],
  1916. scl: [ 1, 1, 1 ]
  1917. }
  1918. );
  1919. }
  1920. },
  1921. insertStartBoneAnimationKey: function ( keys ) {
  1922. var k = keys[ 0 ];
  1923. if ( k.time !== 0.0 ) {
  1924. keys.unshift(
  1925. {
  1926. time: 0.0,
  1927. pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
  1928. rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
  1929. scl: [ k.scl[ 0 ], k.scl[ 1 ], k.scl[ 2 ] ]
  1930. }
  1931. );
  1932. }
  1933. },
  1934. /*
  1935. * This method wraps r74 Animation key frame track API for r73 Animation.
  1936. */
  1937. generateTrackFromAnimationKeys: function ( keys, trackKey, name ) {
  1938. var times = [];
  1939. var values = [];
  1940. for ( var i = 0; i < keys.length; i++ ) {
  1941. var key = keys[ i ];
  1942. times.push( key.time );
  1943. if ( trackKey === 'VectorKeyframeTrackEx' ) {
  1944. values.push( key.value.x );
  1945. values.push( key.value.y );
  1946. values.push( key.value.z );
  1947. } else {
  1948. values.push( key.value );
  1949. }
  1950. }
  1951. return new THREE.MMDLoader[ trackKey ]( name, times, values );
  1952. }
  1953. };
  1954. /*
  1955. * These two classes are for high precision of times and values.
  1956. * TODO: Let Three.KeyframeTrack support type select on instance creation.
  1957. */
  1958. THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolation ) {
  1959. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  1960. };
  1961. THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
  1962. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
  1963. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  1964. THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolation ) {
  1965. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  1966. };
  1967. THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
  1968. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
  1969. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  1970. THREE.MMDLoader.DataView = function ( buffer, littleEndian ) {
  1971. this.dv = new DataView( buffer );
  1972. this.offset = 0;
  1973. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  1974. this.encoder = new CharsetEncoder();
  1975. };
  1976. THREE.MMDLoader.DataView.prototype = {
  1977. constructor: THREE.MMDLoader.DataView,
  1978. getInt8: function () {
  1979. var value = this.dv.getInt8( this.offset );
  1980. this.offset += 1;
  1981. return value;
  1982. },
  1983. getInt8Array: function ( size ) {
  1984. var a = [];
  1985. for ( var i = 0; i < size; i++ ) {
  1986. a.push( this.getInt8() );
  1987. }
  1988. return a;
  1989. },
  1990. getUint8: function () {
  1991. var value = this.dv.getUint8( this.offset );
  1992. this.offset += 1;
  1993. return value;
  1994. },
  1995. getUint8Array: function ( size ) {
  1996. var a = [];
  1997. for ( var i = 0; i < size; i++ ) {
  1998. a.push( this.getUint8() );
  1999. }
  2000. return a;
  2001. },
  2002. getInt16: function () {
  2003. var value = this.dv.getInt16( this.offset, this.littleEndian );
  2004. this.offset += 2;
  2005. return value;
  2006. },
  2007. getInt16Array: function ( size ) {
  2008. var a = [];
  2009. for ( var i = 0; i < size; i++ ) {
  2010. a.push( this.getInt16() );
  2011. }
  2012. return a;
  2013. },
  2014. getUint16: function () {
  2015. var value = this.dv.getUint16( this.offset, this.littleEndian );
  2016. this.offset += 2;
  2017. return value;
  2018. },
  2019. getUint16Array: function ( size ) {
  2020. var a = [];
  2021. for ( var i = 0; i < size; i++ ) {
  2022. a.push( this.getUint16() );
  2023. }
  2024. return a;
  2025. },
  2026. getInt32: function () {
  2027. var value = this.dv.getInt32( this.offset, this.littleEndian );
  2028. this.offset += 4;
  2029. return value;
  2030. },
  2031. getInt32Array: function ( size ) {
  2032. var a = [];
  2033. for ( var i = 0; i < size; i++ ) {
  2034. a.push( this.getInt32() );
  2035. }
  2036. return a;
  2037. },
  2038. getUint32: function () {
  2039. var value = this.dv.getUint32( this.offset, this.littleEndian );
  2040. this.offset += 4;
  2041. return value;
  2042. },
  2043. getUint32Array: function ( size ) {
  2044. var a = [];
  2045. for ( var i = 0; i < size; i++ ) {
  2046. a.push( this.getUint32() );
  2047. }
  2048. return a;
  2049. },
  2050. getFloat32: function () {
  2051. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  2052. this.offset += 4;
  2053. return value;
  2054. },
  2055. getFloat32Array: function( size ) {
  2056. var a = [];
  2057. for ( var i = 0; i < size; i++ ) {
  2058. a.push( this.getFloat32() );
  2059. }
  2060. return a;
  2061. },
  2062. getFloat64: function () {
  2063. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  2064. this.offset += 8;
  2065. return value;
  2066. },
  2067. getFloat64Array: function( size ) {
  2068. var a = [];
  2069. for ( var i = 0; i < size; i++ ) {
  2070. a.push( this.getFloat64() );
  2071. }
  2072. return a;
  2073. },
  2074. getIndex: function ( type, isUnsigned ) {
  2075. switch ( type ) {
  2076. case 1:
  2077. return ( isUnsigned === true ) ? this.getUint8() : this.getInt8();
  2078. case 2:
  2079. return ( isUnsigned === true ) ? this.getUint16() : this.getInt16();
  2080. case 4:
  2081. return this.getInt32(); // No Uint32
  2082. default:
  2083. throw 'unknown number type ' + type + ' exception.';
  2084. }
  2085. },
  2086. getIndexArray: function ( type, size, isUnsigned ) {
  2087. var a = [];
  2088. for ( var i = 0; i < size; i++ ) {
  2089. a.push( this.getIndex( type, isUnsigned ) );
  2090. }
  2091. return a;
  2092. },
  2093. getChars: function ( size ) {
  2094. var str = '';
  2095. while ( size > 0 ) {
  2096. var value = this.getUint8();
  2097. size--;
  2098. if ( value === 0 ) {
  2099. break;
  2100. }
  2101. str += String.fromCharCode( value );
  2102. }
  2103. while ( size > 0 ) {
  2104. this.getUint8();
  2105. size--;
  2106. }
  2107. return str;
  2108. },
  2109. getSjisStringsAsUnicode: function ( size ) {
  2110. var a = [];
  2111. while ( size > 0 ) {
  2112. var value = this.getUint8();
  2113. size--;
  2114. if ( value === 0 ) {
  2115. break;
  2116. }
  2117. a.push( value );
  2118. }
  2119. while ( size > 0 ) {
  2120. this.getUint8();
  2121. size--;
  2122. }
  2123. return this.encoder.s2u( new Uint8Array( a ) );
  2124. },
  2125. getUnicodeStrings: function ( size ) {
  2126. var str = '';
  2127. while ( size > 0 ) {
  2128. var value = this.getUint16();
  2129. size -= 2;
  2130. if ( value === 0 ) {
  2131. break;
  2132. }
  2133. str += String.fromCharCode( value );
  2134. }
  2135. while ( size > 0 ) {
  2136. this.getUint8();
  2137. size--;
  2138. }
  2139. return str;
  2140. },
  2141. getTextBuffer: function () {
  2142. var size = this.getUint32();
  2143. return this.getUnicodeStrings( size );
  2144. }
  2145. };
  2146. THREE.MMDAudioManager = function ( audio, listener, p ) {
  2147. var params = ( p === null || p === undefined ) ? {} : p;
  2148. this.audio = audio;
  2149. this.listener = listener;
  2150. this.elapsedTime = 0.0;
  2151. this.currentTime = 0.0;
  2152. this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
  2153. this.audioDuration = this.audio.source.buffer.duration;
  2154. this.duration = this.audioDuration + this.delayTime;
  2155. };
  2156. THREE.MMDAudioManager.prototype = {
  2157. constructor: THREE.MMDAudioManager,
  2158. control: function ( delta ) {
  2159. this.elapsed += delta;
  2160. this.currentTime += delta;
  2161. if ( this.checkIfStopAudio() ) {
  2162. this.audio.stop();
  2163. }
  2164. if ( this.checkIfStartAudio() ) {
  2165. this.audio.play();
  2166. }
  2167. },
  2168. checkIfStartAudio: function () {
  2169. if ( this.audio.isPlaying ) {
  2170. return false;
  2171. }
  2172. while ( this.currentTime >= this.duration ) {
  2173. this.currentTime -= this.duration;
  2174. }
  2175. if ( this.currentTime < this.delayTime ) {
  2176. return false;
  2177. }
  2178. this.audio.startTime = this.currentTime - this.delayTime;
  2179. return true;
  2180. },
  2181. checkIfStopAudio: function () {
  2182. if ( ! this.audio.isPlaying ) {
  2183. return false;
  2184. }
  2185. if ( this.currentTime >= this.duration ) {
  2186. return true;
  2187. }
  2188. return false;
  2189. }
  2190. };
  2191. THREE.MMDGrantSolver = function ( mesh ) {
  2192. this.mesh = mesh;
  2193. };
  2194. THREE.MMDGrantSolver.prototype = {
  2195. constructor: THREE.MMDGrantSolver,
  2196. update: function () {
  2197. var q = new THREE.Quaternion();
  2198. return function () {
  2199. for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
  2200. var g = this.mesh.geometry.grants[ i ];
  2201. var b = this.mesh.skeleton.bones[ g.index ];
  2202. var pb = this.mesh.skeleton.bones[ g.parentIndex ];
  2203. if ( g.isLocal ) {
  2204. // TODO: implement
  2205. if ( g.affectPosition ) {
  2206. }
  2207. // TODO: implement
  2208. if ( g.affectRotation ) {
  2209. }
  2210. } else {
  2211. // TODO: implement
  2212. if ( g.affectPosition ) {
  2213. }
  2214. if ( g.affectRotation ) {
  2215. q.set( 0, 0, 0, 1 );
  2216. q.slerp( pb.quaternion, g.ratio );
  2217. b.quaternion.multiply( q );
  2218. b.updateMatrixWorld( true );
  2219. }
  2220. }
  2221. }
  2222. };
  2223. }()
  2224. };
  2225. THREE.MMDHelper = function ( renderer ) {
  2226. this.renderer = renderer;
  2227. this.outlineEffect = null;
  2228. this.effect = null;
  2229. this.autoClear = true;
  2230. this.meshes = [];
  2231. this.doAnimation = true;
  2232. this.doIk = true;
  2233. this.doGrant = true;
  2234. this.doPhysics = true;
  2235. this.doOutlineDrawing = true;
  2236. this.doCameraAnimation = true;
  2237. this.audioManager = null;
  2238. this.camera = null;
  2239. this.init();
  2240. };
  2241. THREE.MMDHelper.prototype = {
  2242. constructor: THREE.MMDHelper,
  2243. init: function () {
  2244. this.outlineEffect = new THREE.OutlineEffect( this.renderer );
  2245. var size = this.renderer.getSize();
  2246. this.setSize( size.width, size.height );
  2247. },
  2248. add: function ( mesh ) {
  2249. if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
  2250. throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
  2251. }
  2252. mesh.mixer = null;
  2253. mesh.ikSolver = null;
  2254. mesh.grantSolver = null;
  2255. mesh.physics = null;
  2256. this.meshes.push( mesh );
  2257. // workaround until I make IK and Physics Animation plugin
  2258. this.initBackupBones( mesh );
  2259. },
  2260. setSize: function ( width, height ) {
  2261. this.outlineEffect.setSize( width, height );
  2262. },
  2263. /*
  2264. * Note: There may be a possibility that Outline wouldn't work well with Effect.
  2265. * In such a case, try to set doOutlineDrawing = false or
  2266. * manually comment out renderer.clear() in *Effect.render().
  2267. */
  2268. setEffect: function ( effect ) {
  2269. this.effect = effect;
  2270. },
  2271. setAudio: function ( audio, listener, params ) {
  2272. this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
  2273. },
  2274. setCamera: function ( camera ) {
  2275. camera.mixer = null;
  2276. this.camera = camera;
  2277. },
  2278. setPhysicses: function ( params ) {
  2279. for ( var i = 0; i < this.meshes.length; i++ ) {
  2280. this.setPhysics( this.meshes[ i ], params );
  2281. }
  2282. },
  2283. setPhysics: function ( mesh, params ) {
  2284. mesh.physics = new THREE.MMDPhysics( mesh, params );
  2285. mesh.physics.warmup( 10 );
  2286. },
  2287. setAnimations: function () {
  2288. for ( var i = 0; i < this.meshes.length; i++ ) {
  2289. this.setAnimation( this.meshes[ i ] );
  2290. }
  2291. },
  2292. setAnimation: function ( mesh ) {
  2293. if ( mesh.geometry.animations !== undefined ) {
  2294. mesh.mixer = new THREE.AnimationMixer( mesh );
  2295. var foundAnimation = false;
  2296. var foundMorphAnimation = false;
  2297. for ( var i = 0; i < mesh.geometry.animations.length; i++ ) {
  2298. var clip = mesh.geometry.animations[ i ];
  2299. var action = mesh.mixer.clipAction( clip );
  2300. if ( clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
  2301. if ( ! foundMorphAnimation ) {
  2302. action.play();
  2303. foundMorphAnimation = true;
  2304. }
  2305. } else {
  2306. if ( ! foundAnimation ) {
  2307. action.play();
  2308. foundAnimation = true;
  2309. }
  2310. }
  2311. }
  2312. if ( foundAnimation ) {
  2313. mesh.ikSolver = new THREE.CCDIKSolver( mesh );
  2314. if ( mesh.geometry.grants !== undefined ) {
  2315. mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
  2316. }
  2317. }
  2318. }
  2319. },
  2320. setCameraAnimation: function ( camera ) {
  2321. if ( camera.animations !== undefined ) {
  2322. camera.mixer = new THREE.AnimationMixer( camera );
  2323. camera.mixer.clipAction( camera.animations[ 0 ] ).play();
  2324. }
  2325. },
  2326. /*
  2327. * detect the longest duration among model, camera, and audio animations and then
  2328. * set it to them to sync.
  2329. * TODO: touching private properties ( ._actions and ._clip ) so consider better way
  2330. * to access them for safe and modularity.
  2331. */
  2332. unifyAnimationDuration: function ( params ) {
  2333. params = params === undefined ? {} : params;
  2334. var max = 0.0;
  2335. var camera = this.camera;
  2336. var audioManager = this.audioManager;
  2337. // check the longest duration
  2338. for ( var i = 0; i < this.meshes.length; i++ ) {
  2339. var mesh = this.meshes[ i ];
  2340. var mixer = mesh.mixer;
  2341. if ( mixer === null ) {
  2342. continue;
  2343. }
  2344. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2345. var action = mixer._actions[ j ];
  2346. max = Math.max( max, action._clip.duration );
  2347. }
  2348. }
  2349. if ( camera !== null && camera.mixer !== null ) {
  2350. var mixer = camera.mixer;
  2351. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2352. var action = mixer._actions[ i ];
  2353. max = Math.max( max, action._clip.duration );
  2354. }
  2355. }
  2356. if ( audioManager !== null ) {
  2357. max = Math.max( max, audioManager.duration );
  2358. }
  2359. if ( params.afterglow !== undefined ) {
  2360. max += params.afterglow;
  2361. }
  2362. // set the duration
  2363. for ( var i = 0; i < this.meshes.length; i++ ) {
  2364. var mesh = this.meshes[ i ];
  2365. var mixer = mesh.mixer;
  2366. if ( mixer === null ) {
  2367. continue;
  2368. }
  2369. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2370. var action = mixer._actions[ j ];
  2371. action._clip.duration = max;
  2372. }
  2373. }
  2374. if ( camera !== null && camera.mixer !== null ) {
  2375. var mixer = camera.mixer;
  2376. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2377. var action = mixer._actions[ i ];
  2378. action._clip.duration = max;
  2379. }
  2380. }
  2381. if ( audioManager !== null ) {
  2382. audioManager.duration = max;
  2383. }
  2384. },
  2385. controlAudio: function ( delta ) {
  2386. if ( this.audioManager === null ) {
  2387. return;
  2388. }
  2389. this.audioManager.control( delta );
  2390. },
  2391. animate: function ( delta ) {
  2392. this.controlAudio( delta );
  2393. for ( var i = 0; i < this.meshes.length; i++ ) {
  2394. this.animateOneMesh( delta, this.meshes[ i ] );
  2395. }
  2396. this.animateCamera( delta );
  2397. },
  2398. animateOneMesh: function ( delta, mesh ) {
  2399. var mixer = mesh.mixer;
  2400. var ikSolver = mesh.ikSolver;
  2401. var grantSolver = mesh.grantSolver;
  2402. var physics = mesh.physics;
  2403. if ( mixer !== null && this.doAnimation === true ) {
  2404. // restore/backupBones are workaround
  2405. // until I make IK, Grant, and Physics Animation plugin
  2406. this.restoreBones( mesh );
  2407. mixer.update( delta );
  2408. this.backupBones( mesh );
  2409. }
  2410. if ( ikSolver !== null && this.doIk === true ) {
  2411. ikSolver.update();
  2412. }
  2413. if ( grantSolver !== null && this.doGrant === true ) {
  2414. grantSolver.update();
  2415. }
  2416. if ( physics !== null && this.doPhysics === true ) {
  2417. physics.update( delta );
  2418. }
  2419. },
  2420. animateCamera: function ( delta ) {
  2421. if ( this.camera === null ) {
  2422. return;
  2423. }
  2424. var mixer = this.camera.mixer;
  2425. if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
  2426. mixer.update( delta );
  2427. // TODO: Let PerspectiveCamera automatically update?
  2428. this.camera.updateProjectionMatrix();
  2429. this.camera.lookAt( this.camera.center );
  2430. }
  2431. },
  2432. render: function ( scene, camera ) {
  2433. if ( this.effect === null ) {
  2434. if ( this.doOutlineDrawing ) {
  2435. this.outlineEffect.autoClear = this.autoClear;
  2436. this.outlineEffect.render( scene, camera );
  2437. } else {
  2438. var currentAutoClear = this.renderer.autoClear;
  2439. this.renderer.autoClear = this.autoClear;
  2440. this.renderer.render( scene, camera );
  2441. this.renderer.autoClear = currentAutoClear;
  2442. }
  2443. } else {
  2444. var currentAutoClear = this.renderer.autoClear;
  2445. this.renderer.autoClear = this.autoClear;
  2446. if ( this.doOutlineDrawing ) {
  2447. this.renderWithEffectAndOutline( scene, camera );
  2448. } else {
  2449. this.effect.render( scene, camera );
  2450. }
  2451. this.renderer.autoClear = currentAutoClear;
  2452. }
  2453. },
  2454. /*
  2455. * Currently(r82 dev) there's no way to render with two Effects
  2456. * then attempt to get them to coordinately run by myself.
  2457. *
  2458. * What this method does
  2459. * 1. let OutlineEffect make outline materials (only once)
  2460. * 2. render normally with effect
  2461. * 3. set outline materials
  2462. * 4. render outline with effect
  2463. * 5. restore original materials
  2464. */
  2465. renderWithEffectAndOutline: function ( scene, camera ) {
  2466. var hasOutlineMaterial = false;
  2467. function checkIfObjectHasOutlineMaterial ( object ) {
  2468. if ( object.material === undefined ) return;
  2469. if ( object.userData.outlineMaterial !== undefined ) hasOutlineMaterial = true;
  2470. }
  2471. function setOutlineMaterial ( object ) {
  2472. if ( object.material === undefined ) return;
  2473. if ( object.userData.outlineMaterial === undefined ) return;
  2474. object.userData.originalMaterial = object.material;
  2475. object.material = object.userData.outlineMaterial;
  2476. }
  2477. function restoreOriginalMaterial ( object ) {
  2478. if ( object.material === undefined ) return;
  2479. if ( object.userData.originalMaterial === undefined ) return;
  2480. object.material = object.userData.originalMaterial;
  2481. }
  2482. return function renderWithEffectAndOutline( scene, camera ) {
  2483. hasOutlineMaterial = false;
  2484. var forceClear = false;
  2485. scene.traverse( checkIfObjectHasOutlineMaterial );
  2486. if ( ! hasOutlineMaterial ) {
  2487. this.outlineEffect.render( scene, camera );
  2488. forceClear = true;
  2489. scene.traverse( checkIfObjectHasOutlineMaterial );
  2490. }
  2491. if ( hasOutlineMaterial ) {
  2492. this.renderer.autoClear = this.autoClear || forceClear;
  2493. this.effect.render( scene, camera );
  2494. scene.traverse( setOutlineMaterial );
  2495. var currentShadowMapEnabled = this.renderer.shadowMap.enabled;
  2496. this.renderer.autoClear = false;
  2497. this.renderer.shadowMap.enabled = false;
  2498. this.effect.render( scene, camera );
  2499. this.renderer.shadowMap.enabled = currentShadowMapEnabled;
  2500. scene.traverse( restoreOriginalMaterial );
  2501. } else {
  2502. this.outlineEffect.autoClear = this.autoClear || forceClear;
  2503. this.outlineEffect.render( scene, camera );
  2504. }
  2505. }
  2506. }(),
  2507. poseAsVpd: function ( mesh, vpd, params ) {
  2508. if ( ! ( params && params.preventResetPose === true ) ) {
  2509. mesh.pose();
  2510. }
  2511. var bones = mesh.skeleton.bones;
  2512. var bones2 = vpd.bones;
  2513. var table = {};
  2514. for ( var i = 0; i < bones.length; i++ ) {
  2515. var b = bones[ i ];
  2516. table[ b.name ] = i;
  2517. }
  2518. var thV = new THREE.Vector3();
  2519. var thQ = new THREE.Quaternion();
  2520. for ( var i = 0; i < bones2.length; i++ ) {
  2521. var b = bones2[ i ];
  2522. var index = table[ b.name ];
  2523. if ( index === undefined ) {
  2524. continue;
  2525. }
  2526. var b2 = bones[ index ];
  2527. var t = b.translation;
  2528. var q = b.quaternion;
  2529. thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
  2530. thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
  2531. b2.position.add( thV );
  2532. b2.quaternion.multiply( thQ );
  2533. b2.updateMatrixWorld( true );
  2534. }
  2535. if ( params === undefined || params.preventIk !== true ) {
  2536. var solver = new THREE.CCDIKSolver( mesh );
  2537. solver.update();
  2538. }
  2539. if ( params === undefined || params.preventGrant !== true ) {
  2540. if ( mesh.geometry.grants !== undefined ) {
  2541. var solver = new THREE.MMDGrantSolver( mesh );
  2542. solver.update();
  2543. }
  2544. }
  2545. },
  2546. /*
  2547. * Note: These following three functions are workaround for r74dev.
  2548. * THREE.PropertyMixer.apply() seems to save values into buffer cache
  2549. * when mixer.update() is called.
  2550. * ikSolver.update() and physics.update() change bone position/quaternion
  2551. * without mixer.update() then buffer cache will be inconsistent.
  2552. * So trying to avoid buffer cache inconsistency by doing
  2553. * backup bones position/quaternion right after mixer.update() call
  2554. * and then restore them after rendering.
  2555. */
  2556. initBackupBones: function ( mesh ) {
  2557. mesh.skeleton.backupBones = [];
  2558. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2559. mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
  2560. }
  2561. },
  2562. backupBones: function ( mesh ) {
  2563. mesh.skeleton.backupBoneIsSaved = true;
  2564. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2565. var b = mesh.skeleton.backupBones[ i ];
  2566. var b2 = mesh.skeleton.bones[ i ];
  2567. b.position.copy( b2.position );
  2568. b.quaternion.copy( b2.quaternion );
  2569. }
  2570. },
  2571. restoreBones: function ( mesh ) {
  2572. if ( mesh.skeleton.backupBoneIsSaved !== true ) {
  2573. return;
  2574. }
  2575. mesh.skeleton.backupBoneIsSaved = false;
  2576. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2577. var b = mesh.skeleton.bones[ i ];
  2578. var b2 = mesh.skeleton.backupBones[ i ];
  2579. b.position.copy( b2.position );
  2580. b.quaternion.copy( b2.quaternion );
  2581. }
  2582. }
  2583. };
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