gltf_exporter.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - gltf exporter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="js/exporters/GLTFExporter.js"></script>
  21. <script>
  22. var link = document.createElement( 'a' );
  23. link.style.display = 'none';
  24. document.body.appendChild( link ); // Firefox workaround, see #6594
  25. function save( blob, filename ) {
  26. link.href = URL.createObjectURL( blob );
  27. link.download = filename || 'data.json';
  28. link.click();
  29. // URL.revokeObjectURL( url ); breaks Firefox...
  30. }
  31. function saveString( text, filename ) {
  32. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  33. }
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.y = 400;
  44. scene = new THREE.Scene();
  45. var light, object;
  46. scene.add( new THREE.AmbientLight( 0xffffff ) );
  47. light = new THREE.DirectionalLight( 0xffffff );
  48. light.position.set( 0, 1, 0 );
  49. scene.add( light );
  50. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  51. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  52. map.anisotropy = 16;
  53. // var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  54. //
  55. /*
  56. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
  57. object.position.set( -200, 0, 200 );
  58. scene.add( object );
  59. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
  60. object.position.set( 0, 0, 200 );
  61. scene.add( object );
  62. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  63. object.position.set( 200, 0, 200 );
  64. scene.add( object );
  65. //
  66. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  67. object.position.set( -400, 0, 0 );
  68. scene.add( object );
  69. */
  70. var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
  71. var material = new THREE.MeshStandardMaterial( {
  72. map: map2,
  73. metalness: 0.5,
  74. roughness: 1.0
  75. } );
  76. object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
  77. object.position.set( 0, 0, 0 );
  78. object.name = "Sphere";
  79. scene.add(object);
  80. /*
  81. var material = new THREE.MeshStandardMaterial( {
  82. color: 0xff0000,
  83. metalness: 0.1,
  84. roughness: 0.5
  85. } );
  86. */
  87. var material = new THREE.MeshStandardMaterial( { map: map, side: THREE.DoubleSide } );
  88. /*
  89. object3 = new THREE.Mesh( new THREE.CylinderBufferGeometry( 100, 100, 100 ), material );
  90. object3.position.set( 200, 0, 0 );
  91. object3.name = "Cube";
  92. scene.add(object3);
  93. */
  94. object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
  95. object.position.set( -200, 0, 0 );
  96. object.name = "Cube";
  97. object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 10, 80, 2, 2, 2 ), material );
  98. object2.position.set( 0, 0, 50 );
  99. object2.name = "SubCube";
  100. object.add(object2);
  101. scene.add( object );
  102. /*
  103. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  104. object.position.set( 0, 0, 0 );
  105. scene.add( object );
  106. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  107. object.position.set( 200, 0, 0 );
  108. scene.add( object );
  109. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  110. object.position.set( 400, 0, 0 );
  111. scene.add( object );
  112. */
  113. //
  114. /*
  115. var points = [];
  116. for ( var i = 0; i < 50; i ++ ) {
  117. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  118. }
  119. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  120. object.position.set( -400, 0, -200 );
  121. scene.add( object );
  122. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  123. object.position.set( -200, 0, -200 );
  124. scene.add( object );
  125. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  126. object.position.set( 0, 0, -200 );
  127. scene.add( object );
  128. object = new THREE.AxisHelper( 50 );
  129. object.position.set( 200, 0, -200 );
  130. scene.add( object );
  131. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  132. object.position.set( 400, 0, -200 );
  133. scene.add( object );
  134. */
  135. var gltfExporter = new THREE.GLTFExporter();
  136. gltfExporter.parse( scene, function( result ) {
  137. console.log( JSON.stringify( result, null, 2 ) );
  138. } );
  139. //
  140. renderer = new THREE.WebGLRenderer( { antialias: true } );
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. container.appendChild( renderer.domElement );
  144. stats = new Stats();
  145. container.appendChild( stats.dom );
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. camera.aspect = window.innerWidth / window.innerHeight;
  151. camera.updateProjectionMatrix();
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. }
  154. //
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. render();
  158. stats.update();
  159. }
  160. function render() {
  161. var timer = Date.now() * 0.001;
  162. camera.position.x = Math.cos( timer ) * 800;
  163. camera.position.z = Math.sin( timer ) * 800;
  164. camera.lookAt( scene.position );
  165. renderer.render( scene, camera );
  166. }
  167. </script>
  168. </body>
  169. </html>
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